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JEinchy

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JEinchy last won the day on March 4 2019

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248 "I mean, funny like I'm a clown? I amuse you?"

About JEinchy

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  1. It's not "bad ME" as such but I have reported this issue in the bugs forum and it's been acknowledged as a problem the ME team are looking at. For me (and they agreed), the issue was pressing not disrupting their play often enough. Players will often run around like crazy trying to close down but the opposition defenders and midfielders are seldom flustered and always play the right pass. On top of that, the user team doesn't squeeze up to mark or block passing lanes when a high press happens, so there's always an option for the opposition. The issue is exacerbated by Cautious and lower mentalities being risk averse, therefore encouraging teams to pass around their backs and two DMs with no intention of moving it forward. Teams on these mentalities can be too passive and not even launch counter attacks. Obviously, it's ridiculous that a team can play so much in their own defensive third without making a mistake or being forced into one. One solution I did see, though I've yet to try this myself, is to play an attacking line of AMR-AMC-AMC-AML-CF and man-mark the two DMs, full backs and one centre back. This seems to help your players get closer to theirs and force more mistakes, though there's an element of brute force about it. Otherwise, you have to lower the tempo, discourage dribbling and play on a narrower width so your team keeps the ball away from them, but potentially weakening your own attack. I just ignore it, tbh. As long as I'm making good chances and winning the game, the fact the opposition doubled my passing count and the game thinks I was "under pressure" throughout the game are just weird curiosities in my eyes.
  2. It's not "exaggerated" because even the AI with their wonky set-ups can get strikers scoring regularly. In my recent save in Holland, Dusan Tadic scored 33 goals and Myron Baodu scored 25 under AI management. I had a season where Lacazette scored 45 goals for Arsenal under the AI's management. In most of my saves, Aguero, Suarez, Kane, Lewandowski, etc. bag 20+ most seasons. So if you're having recurring issues with strikers scoring consistently, the issue is unlikely to be with the game. It'll be more down to your system or your man management. The latter is often overlooked imo. If you have a system that's working well enough but your striker isn't scoring and putting up poor ratings, have you tried criticising their form at all? Having said that, if the issue is recurring every season then I'd say it's a tactical one. You say you're making good CCCs but what the game classes a CCC isn't necessary the best chance your striker have. For example, nearly all 1v1 chances in the game as classified as a CCC even when most of them favour the keeper. You have to examine whether the shot is being taken from a good area (usually the centre of the box), how many opportunities he's getting in those areas, whether he's under pressure from defenders, and what foot he's striking it with to get to the bottom of the problem.
  3. The 4-4-2 is just a fun formation to work with because it's easy to customise depending on the sorts of players you have. I had a much more adventurous variation in my Sevilla save. Same roles and duties for the backline, but a midfield and forward line of: WP(S) CAR(S) MEZ(S) IW(A) PF(A) T(A) Which looks a bit nutty on paper but the same principles of Overload > Switch > Penetrate apply. WP(S) works together with the CAR(S), the MEZ(S) plays closer to the IW(A) so he's not isolated, and the IW(A) penetrates the space. PF(A) and T(A) attack the box but can also drop off to support the midfield. I only played that way because I had Vision and Flair in abundance, whereas at Feyenoord I didn't so I simplified it. I had an even simpler variation at Southend: WM(S) BWM(D) CM(S) IW(A) P(A) DLF(S) Again, it's the same principles. One hard-working side to accommodate a more aggressive full-back, the other side is more creative and attacking, and the pairing up top is typical big man-little man. If you're looking for something simple to work that can teach you about creating and using space, I highly recommend 4-4-2.
  4. Used this in my first season at Feyenoord. Won the Eredivisie unbeaten and reached the semi-finals of the Europa League. It forms a lop-sided 4-3-3 in attack. The WP(S) combines with the CM(D) and CM(S) to circulate the ball in midfield before switching it to the W(A) on the other side, who usually has a lot of space and gets 1v1 with his full back. My W(A) got 16 goals and 14 assists in all comps. The WP(S) also has the option of the longer pass to the AF, or slipping the FB(A) in down the flank. The FB(A) can then cross for the two strikers of the W(A) coming in at the back post. Right FB(S) told to Overlap so the W(A) doesn't become isolated. I use High DL/LoE out of preference but you can easily lower them to turn this into a counter-attacking tactic.
  5. The issue can be two-fold: AI changing their mentality in games against you, and sometimes adjusting their formation; Complacency coming from a wining run. In the first case, the AI may use a Cautious mentality instead of a Balanced or Positive one. When they do, they tend to keep the ball better because they're taking fewer risks. This makes 4-1-4-1 and 4-2-3-1 trickier to play against due to their midfield numbers. If you're playing an aggressive, high-tempo system, you may end up with less of the ball than normal, less play in the opposition half and more bodies for your attackers to play through. This is why teams find scoring harder. Meanwhile, while the AI won't create as many chances because of the lower mentality, it's more careful usage of the ball can help craft high quality chances. They can put together some impressive passing moves. Of course, aggressive systems are always vulnerable to counters and an AI Advanced Forward will exploit this on occasion. The solution isn't to change tactics entirely, or to "confuse" the AI. It's to tweak your Team Instructions if Plan A isn't working. Attacking Width. Wide will see more balls to the flanks and crosses. If the opposition have good defenders who can head the ball well, is crossing going to be that effective? Maybe trying narrower attacking width will work better against them. On the other hand, teams with poor defenders who can't deal with crosses well can be vulnerable to teams who play with more width. Tempo. Higher tempo can hit teams fast and early, but it can also rush the play. Your attackers may take shots from poor positions because they're trying to do everything quickly. Sometimes, slowing down, waiting for a good run to be made, and making more considered decisions are the way to break a team down. If you're playing too slowly, then increasing the tempo can help. Line of Engagement. High LoE is common for pressing teams but if the opposition can't come out, there's less space for your attackers. Sometimes, easing off the high pressing to let the opposition out of their defensive third helps create space. Let them out, win it back in midfield, then attack the space afterwards. Counter-Pressing. Similar to above, do you need to be putting the opposition under pressure all the time? If they're poor on the ball, they'll give it back to you regardless. Sometimes, it's better to let them have it and make a mistake on their own than to force the mistake. Sometimes, the issue isn't even tactical. Mid-season is when the fixture list gets busier, so you rotate more. But are the players you're rotating in right for the roles they've been given? Are they as effective in your tactic as the first choice? This can lead to a reduction in performance. If this is the case, you have to be careful about your rotation policy and ensure your key players are fit for the right games. Complacency is also an issue. Winning breeds over-confidence and your team talks/press conferences contribute to that. If you praise every win, morale goes up but effort goes down. If you lay into a team after every under-performance, the message becomes less effective. Varying your team talks and press conference responses can really help. If I'm on a winning run, I often say nothing at all and let the morale do the work for me. If we're under-performing, I might encourage instead of criticise. Or say nothing and let them sort it out on their own (you'd be surprised how often that works; sometimes your team is just unlucky in a game and needs a bit of time to correct it). Playing against a minnow you expect to beat? You can use Assertive or even Aggressive tones to get that point across. How effective team-talks are depends on your starting eleven, too. Players who haven't played often can be more determined to prove a point. Young or out-of-form players can be more nervous and need encouragement. Telling a winning team to not be complacent for the next game can work when you're a few wins into a winning run. So there's lots you can do to change it up, without having to completely reinvent the wheel. Even then, you can opt to do nothing. Sometimes, your team just goes through a blip but if your team, tactics and management are all good, things tend to right themselves with time.
  6. I was curious about this and checked out a video of Ozil's assists while he was at Madrid. It's not a complete picture by any means but it gives us a rough idea of how that attack moved and linked-up. The way Benzema moved to make space for Ronaldo suggests a support role for him, so possibly a Complete Forward (S) or a Pressing Forward (S). Ronaldo was an Inside Forward (A). Ozil's role is trickier because I'd suggest Trequartista, but you know a Mourinho team wouldn't have allowed for one of those, so maybe an Attacking Midfielder (S) with Moves into Channels? That'd leave the right side being an Inverted Winger/Winger. I would have one of the full backs on a defend duty, because Mourinho in those days loved to have one full-back who bombed on (Marcelo, Cole, Maicon) and one who tucked in to form a back three (Arbeloa, Zanetti). I'll try an experiment later to see what this kind of set-up can do for the AMC.
  7. I'll answer these together. The only TIs I'm using for this particular tactic are: Shorter Passing - I want the midfield to see the ball as much as possible. Play Out of Defence - My team has good ball-playing defenders and midfielders with good composure and passing, so using this helps me draw teams out. Overlap Left/Right - Encourages my full-backs to be more aggressive while also curbing some of the reckless tendencies of the Inside Forwards in front of them. Distribute to Centre Backs - Goes hand-in-hand with Play Out of Defence. Has the secondary effect of moving my midfield deeper during the build-up phase so they get on the ball sooner. Counter - To increase our attacking threat and ensure we're not just all about passing. Higher Defensive Line - To help us win the ball higher up the pitch and to get my full-backs joining the attacking transition sooner. Offside Trap - To condense the space between the CMs and the backline. Other TIs I like to add at some points during games: Work Ball Into Box - If my team are taking too many shots from outside the area or from poor angles. This encourages them to slow down and look for better options, if available. Lower Tempo - If my team is rushing their play too much and we're struggling to hold possession in the opponent's half. Slowing the play down can promote better usage of the ball. Narrow attacking width - To encourage more passes inside rather than to the flanks. Again, used mostly to encourage better retention of the ball. Dribble Less - If the Inside Forwards are getting too adventurous with their dribbling and ignoring better options, I'll use this. If I have all four of those on, I'm looking to either see a game out or choke a team to death with passing. From what I've experienced, the AMC has better ratings when he's involved a lot in the passing. I'm looking for 50 passes from him at least. If he's having a poor game, that number goes down to 20. That's when I know he's not getting the ball and have to assess why. When I checked out how the AI used the position, the best performers all had high passes per game. De Bruyne at Barcelona was getting 90+ passes from the AMC position, which just seemed crazy to me. This isn't to say the position won't work in a different type of system. The AM(A) or SS can be potent in high-pressing or counter-attacking set-ups where he'll have space to do his thing in the final third. The AM(S) and even Enganche can work in higher-tempo systems so long as there's movement around them. What I think is important is to identify what you want the position to do and then pick the surrounding roles to accommodate that. So if you want him to be the main creative hub, it might not be such a good idea to use a playmaker or Mezzala behind him because they'll attract more of the ball. If you want him to be a scorer, you have to think about who services him. The TIs are secondary to this imo. They're not a magic bullet for making the position to work and you'll usually be fine by choosing sensibly for your playing style. All you need for a through ball is a player with the right attributes (Passing, Decisions, Anticipation, Vision, Technique) and a runner into space, which you can achieve in any set-up. In both examples I posted, I was playing with two Inside Forwards on support with overlaps (which puts their individual mentality down to Attacking instead of Very Attacking). This was because I was using an Enganche, who has Holds Position as a hard-coded PI, so he's going to stay central all the time while the IF(s) work the wide and half-spaces. I probably wouldn't use a Winger with one because there'd be nobody in the half-spaces. Generally, the majority of wide roles will stay wide unless you've told them to roam or sit narrower. The IF and IW might dribble inside and leave the AMC in their dust as per their instructions, but I think you're fine going with whatever suits your team best. FM20. It's been a while since I played FM19 but I don't remember there being a massive difference in through ball frequency. In a narrow formation I'd usually have two attack duties up-front. However, you can play one on support, tell both your strikers to play wide and have the AMC come in through the middle.
  8. I've been messing around with the midfield three in a 4-2-3-1 and managed to get the AMC to produce a couple of great through passes. First example was a CM(D)-CAR(S)-ENG(S) combination. The Enganche had no PPMs. Second example was a BWM(S)-DLP(D)-ENG(S) combination. The Enganche had the Tries Killer Balls Often PPM. I was also using low tempo, shorter passing and work ball into box during that game.
  9. While the 10 position is trickier to get working this year, a look at the AI shows it still very much works. In my save, Arteta's Arsenal have had three separate players (Ozil, Otavio and Fekir) record double-figure assists as an Advanced Playmaker (S). In Spain, De Bruyne and Havertz have 18 and 16 assists respectively, both from the 10 position. Even smaller clubs are getting success out of the position - Morgan Gibbs-White has 10 assists for Wolves and Yacine Adli has 10 assists for Brentford. From playing that Arsenal team, I know their AM drops deep in midfield and spreads the ball to their aggressive attacking players. To do that, the double pivot behind him were always industrial, physical players who, while good on the ball, weren't primary distributors of it. Crucially, this meant their AM wasn't receiving the ball on the edge of the opponent's box with his back to play, where he's more likely to get clattered by a defender. The most common reasons the AM struggles to perform in FM20 is a lack of service (resulting in low passing numbers) and frequently losing the ball as a result of central crowding. So you have to either move him away from that area by encouraging him to drop deep, or open that area of the pitch by luring the opposition out.
  10. To focus on those three traits you mentioned, the Be More Expressive TI would be a good start, imo. Be More Expressive increases creative freedom by an unknown amount and also encourages more roaming. Apart from that, I'd look to use as many roaming roles as possible, though which ones would depend on if you're going for the 2008 last hoorah of the 4-4-2 or the post-2009 4-2-3-1. So for 4-4-2 maybe you'd have a Roaming Playmaker, a Wide Playmaker, a Wide Midfielder who can roam from position, a Complete Forward and a Deep-Lying Forward. This, I think, gives you an approximation of the roles Fabregas, Rosicky, Hleb, Adebayor and Van Persie played respectively. 4-2-3-1 is trickier. The AM would need to be very traits driven to get the same movement of Fabregas. The AML would probably be an AP(S) with roaming. AMR would be a Winger or Inside Forward on attack. In both cases you're looking for a lot of support roles.
  11. I'll focus on your 4-1-2-3 for now. It looks fine. Since it's gotten you results there's no need to make major changes to it. You can try the following tweaks if a game isn't quite going your way: Lower the tempo. High tempo is useful for hitting stubborn defensive teams before they can settle into shape, but it can result in your play being rushed. A more patient build-up can allow for support to arrive, your attacking players making better runs, and your team taking better care of possession. Remove Hit Early Crosses. This encourages your full-backs to cross from deeper positions, just as the opposition defence steps up. It's a good instruction, but if the opposition have defenders who are strong in the air, is encouraging crossing really the best way to break them down? Sometimes, leaving it ticked off is better. Change the attacking width. Similar to above, encouraging your team to play wide leads to a more cross-heavy approach. Playing narrower encourages your team to look for passes inside which gives the opposition something different to think about. Pass Into Space. This is a very situational instruction because it's most effective when a) you have a good percentage of possession and b) there's space to pass into. It encourages riskier, progressive passes but it can result in careless use of possession, which isn't helpful if you have a low percentage of possession. Change mentality. Positive is a good mentality to use, as it encourages more risk without being too gung-ho. I guess what I'm saying here is that sometimes, a more considered approach to attack is more effective than trying to play hard and fast all the time. You can play the same way all season and be successful, but for me, tempo, width and approach play are things you can tweak based on the opposition. Defensively, there're a couple of things you can try: Change the defensive width. Defending narrower means giving up your flanks, which means your defence needs to be very good to deal with crosses into the box. They need to be strong in the air, especially. If you happen to be suffering from opposition crosses, this is likely why. Line of Engagement. It's on standard at the moment, but it's worth thinking about the effects changing it can have. High Line of Engagement is good if you want to play the game in the opposition's half. Lower Line of Engagement is good if you're looking to draw a team in and counter-attack. You might want to try going higher or lower depending on the match; a stubborn defensive team can be encouraged up the pitch if you player lower, whereas a team that isn't good at playing out from the back can be forced into mistakes with a higher line. Hope some of this can help you.
  12. There are a couple of ways to go about this: 1) Brute force it - Hit Early Crosses + Run at Defence. The goal here is to unsettle the opposition by dribbling at them at pace, forcing them into fouls and giving you valuable set-piece opportunities. Hit Early Crosses encourages the ball to come into the box from a slightly deeper position, before the opposition can settle into their shape. Essentially, you put the ball into the box as much as possible and wait for the chance or mistake to come. 2) Let the opposition out - Lowering the Line of Engagement (but not the Defensive Line) will tell your team to allow the opposition into your half before pressing. A bottom-heavy team focused on defence will lack the offensive support to sustain possession in your half, and will eventually lose the ball. This is when you can a hurt them in transition. Pass Into Space, Hit Early Crosses and maybe even More Direct Passing can help take advantage of those scenarios. Apart from that, the only thing I can suggest is changing up the roles. If the double IF(A) isn't working, change one to an IW instead. Maybe have an attack duty in midfield to get someone attacking the box from deep. Or change one of the full backs to an Inverted Full Back to get them cutting inside rather than going on the outside all the time. If the striker isn't getting involved, give him Roam From Position, or change his role to a more roaming role such as the Complete Forward or Trequartista. This can help vary his movement.
  13. I'd recommend against trying this all at once, but here are a few things you could try: Changing the mentality from Balanced to Positive. This would encourage your team to move the ball quicker and take more risks. Forwards love receiving the ball as early as possible, no matter the roles/duties they have. Having only one of Distribute to Centre Backs or Distribute to Full Backs. With both of them + Play Out of Defence, your whole backline and midfield three are going to be in your half during goal kicks. While this gives you plenty of support during the build-up phase, the ball will spend a long time circulating in your half before it reaches your frontline. By that point, the opposition will have settled into their shape. Remove Work Ball Into Box. The trade-off for reducing long-shots is slower play in the final third + increased risk of being countered (any loose pass in this scenario is dangerous since your players will be bunched up on the edge of the opponent's area). Unless you have a team with great passing and composure (relative to your level), I'd recommend leaving it off, and only using it if your side is taking too many long shots. Changing the DLF(A) to a PF(A). The Pressing Forward will still offer himself as a passing option but attacks the box more aggressively than the Deep-Lying Forward. Alternatively, swap out the Winger for an Inverted Winger and change the IF(S) to an IF(A). You need players attacking the box if want to score goals besides long shots and set-pieces. Other useful instructions: Run At Defence, to encourage dribbling if the passing game isn't working; Hit Early Crosses, to get in behind deep defensive blocks before they have a chance to settle; and Be More Expressive, if nothing else is working and you need a boost in creativity.
  14. Just to follow up on this. This is what I came up with after spotting a few problems with my original version. Firstly, the original tactic used More Urgent pressing, which saw a lot of players run around like school kids without actually accomplishing anything. This allowed opposition teams to have comfortable possession and create more chances against us than I would have liked, so I toned it down. The impact has been dramatic: a far more solid defence, fewer chances conceded, and plenty of traps being set for the opposition. Secondly, the original had a CF(A), but I dropped him to the Attacking Midfielder role due to this: Ideally, I wanted my CM(A) to be higher up, closer to the front-line, because I already had plenty of players back to help with the build-up phase. Unfortunately, the only way to do this was to stop playing out of defence altogether, which kinda defeated the purpose of this tactic. Switching to a 4-2-3-1 would have solved this quite easily, but I wanted to stick with the 4-1-4-1 shape because it suited my midfield better (I lack the all-round midfield presence for a good double pivot). I could have changed one of the wide players to a playmaker role, but again, personnel dictated I use wingers or forwards. Hence, I went strikerless. Possession-wise, this approach achieves about 51%/500 passes in most games against all types of set-ups, so it's not a true "tiki-taka" approach. That said, there's plenty of movement and overloads going on. The CM(A) (with Move Into Channels) links with the IW(S) and the IWB(S) to create passing triangles on the right. Any one of these three can be in a position to play a killer pass or shoot. The AM(A) and CM(A) can overload a lone DM, or occupy space behind the midfield to confuse an opposition defence, in turn creating space for the IF(A). The IF(A) can overload an opposition full back with the WB(S) thanks to the Overlap TI. He, the AM(A) and CM(A) can all be targets for crosses as well.
  15. From what I see, there's a subtle difference in their positioning and aggression. The IF(S) receives the ball a little deeper and will look for runners before going to goal, whereas the IF(A) receives the ball higher and is more likely to dribble someone or shoot. The IF(A) is a little lazier coming back for defence, too, but balances that by being a great outlet during transitions. The "Very Attacking" mentality is there to distinguish the role from the Inverted Winger. How we used to use an IF(S) is now done by the Inverted Winger, so the IF(S) is now closer to a forward (as his name suggests) than a winger. The Overlap/Underlap TIs reduces the IF's mentality, so there's at least one way or curbing their aggressive tendencies. Incidentally @Ö-zil to the Arsenal! I've been experimenting on FM20 with the Be More Disciplined TI on Attacking mentality and have been seeing a structured style of play. I've no idea how much this TI changes Creative Freedom but I do obverse a significant difference in playing style with it on. For instance, playing an Attacking 4-1-4-1 with Shorter Passing, Higher Tempo and Be More Disciplined produced 700+ passes in a game (and 4 CCCs, so it wasn't all sterile). Granted, I'd only do this with a team packed with flair and creativity, and not with a team of kids like you've been doing, but it's been an interesting experiment in balancing high risk, attacking play with positional discipline and more considered decision making in possession.
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