Jump to content

JEinchy

Members+
  • Content Count

    3,761
  • Joined

  • Last visited

  • Days Won

    1

JEinchy last won the day on March 4 2019

JEinchy had the most liked content!

Community Reputation

250 "I mean, funny like I'm a clown? I amuse you?"

About JEinchy

  • Rank
    Semi Pro

About Me

  • About Me
    https://twitter.com/GoonerJay29

Favourite Team

  • Favourite Team
    Arsenal

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Can I ask what the thinking behind using "waste time sometimes" is? Is it just to spoil the game, or does it slow things down to allow more support in possession?
  2. It's not "bad ME" as such but I have reported this issue in the bugs forum and it's been acknowledged as a problem the ME team are looking at. For me (and they agreed), the issue was pressing not disrupting their play often enough. Players will often run around like crazy trying to close down but the opposition defenders and midfielders are seldom flustered and always play the right pass. On top of that, the user team doesn't squeeze up to mark or block passing lanes when a high press happens, so there's always an option for the opposition. The issue is exacerbated by Cautious and lower
  3. It's not "exaggerated" because even the AI with their wonky set-ups can get strikers scoring regularly. In my recent save in Holland, Dusan Tadic scored 33 goals and Myron Baodu scored 25 under AI management. I had a season where Lacazette scored 45 goals for Arsenal under the AI's management. In most of my saves, Aguero, Suarez, Kane, Lewandowski, etc. bag 20+ most seasons. So if you're having recurring issues with strikers scoring consistently, the issue is unlikely to be with the game. It'll be more down to your system or your man management. The latter is often overlooked imo. If you
  4. The 4-4-2 is just a fun formation to work with because it's easy to customise depending on the sorts of players you have. I had a much more adventurous variation in my Sevilla save. Same roles and duties for the backline, but a midfield and forward line of: WP(S) CAR(S) MEZ(S) IW(A) PF(A) T(A) Which looks a bit nutty on paper but the same principles of Overload > Switch > Penetrate apply. WP(S) works together with the CAR(S), the MEZ(S) plays closer to the IW(A) so he's not isolated, and the IW(A) penetrates the space. PF(A) and T(A) attack the box but can also drop
  5. Used this in my first season at Feyenoord. Won the Eredivisie unbeaten and reached the semi-finals of the Europa League. It forms a lop-sided 4-3-3 in attack. The WP(S) combines with the CM(D) and CM(S) to circulate the ball in midfield before switching it to the W(A) on the other side, who usually has a lot of space and gets 1v1 with his full back. My W(A) got 16 goals and 14 assists in all comps. The WP(S) also has the option of the longer pass to the AF, or slipping the FB(A) in down the flank. The FB(A) can then cross for the two strikers of the W(A) coming in at the back post.
  6. The issue can be two-fold: AI changing their mentality in games against you, and sometimes adjusting their formation; Complacency coming from a wining run. In the first case, the AI may use a Cautious mentality instead of a Balanced or Positive one. When they do, they tend to keep the ball better because they're taking fewer risks. This makes 4-1-4-1 and 4-2-3-1 trickier to play against due to their midfield numbers. If you're playing an aggressive, high-tempo system, you may end up with less of the ball than normal, less play in the opposition half and more bodies for your att
  7. I was curious about this and checked out a video of Ozil's assists while he was at Madrid. It's not a complete picture by any means but it gives us a rough idea of how that attack moved and linked-up. The way Benzema moved to make space for Ronaldo suggests a support role for him, so possibly a Complete Forward (S) or a Pressing Forward (S). Ronaldo was an Inside Forward (A). Ozil's role is trickier because I'd suggest Trequartista, but you know a Mourinho team wouldn't have allowed for one of those, so maybe an Attacking Midfielder (S) with Moves into Channels? That'd leave the right side bei
  8. I'll answer these together. The only TIs I'm using for this particular tactic are: Shorter Passing - I want the midfield to see the ball as much as possible. Play Out of Defence - My team has good ball-playing defenders and midfielders with good composure and passing, so using this helps me draw teams out. Overlap Left/Right - Encourages my full-backs to be more aggressive while also curbing some of the reckless tendencies of the Inside Forwards in front of them. Distribute to Centre Backs - Goes hand-in-hand with Play Out of Defence. Has the secondary effect of moving my midfi
  9. I've been messing around with the midfield three in a 4-2-3-1 and managed to get the AMC to produce a couple of great through passes. First example was a CM(D)-CAR(S)-ENG(S) combination. The Enganche had no PPMs. Second example was a BWM(S)-DLP(D)-ENG(S) combination. The Enganche had the Tries Killer Balls Often PPM. I was also using low tempo, shorter passing and work ball into box during that game.
  10. While the 10 position is trickier to get working this year, a look at the AI shows it still very much works. In my save, Arteta's Arsenal have had three separate players (Ozil, Otavio and Fekir) record double-figure assists as an Advanced Playmaker (S). In Spain, De Bruyne and Havertz have 18 and 16 assists respectively, both from the 10 position. Even smaller clubs are getting success out of the position - Morgan Gibbs-White has 10 assists for Wolves and Yacine Adli has 10 assists for Brentford. From playing that Arsenal team, I know their AM drops deep in midfield and spreads the ball
  11. To focus on those three traits you mentioned, the Be More Expressive TI would be a good start, imo. Be More Expressive increases creative freedom by an unknown amount and also encourages more roaming. Apart from that, I'd look to use as many roaming roles as possible, though which ones would depend on if you're going for the 2008 last hoorah of the 4-4-2 or the post-2009 4-2-3-1. So for 4-4-2 maybe you'd have a Roaming Playmaker, a Wide Playmaker, a Wide Midfielder who can roam from position, a Complete Forward and a Deep-Lying Forward. This, I think, gives you an approximation of t
  12. I'll focus on your 4-1-2-3 for now. It looks fine. Since it's gotten you results there's no need to make major changes to it. You can try the following tweaks if a game isn't quite going your way: Lower the tempo. High tempo is useful for hitting stubborn defensive teams before they can settle into shape, but it can result in your play being rushed. A more patient build-up can allow for support to arrive, your attacking players making better runs, and your team taking better care of possession. Remove Hit Early Crosses. This encourages your full-backs to cross from deeper pos
  13. There are a couple of ways to go about this: 1) Brute force it - Hit Early Crosses + Run at Defence. The goal here is to unsettle the opposition by dribbling at them at pace, forcing them into fouls and giving you valuable set-piece opportunities. Hit Early Crosses encourages the ball to come into the box from a slightly deeper position, before the opposition can settle into their shape. Essentially, you put the ball into the box as much as possible and wait for the chance or mistake to come. 2) Let the opposition out - Lowering the Line of Engagement (but not the Defensive Line) wi
  14. I'd recommend against trying this all at once, but here are a few things you could try: Changing the mentality from Balanced to Positive. This would encourage your team to move the ball quicker and take more risks. Forwards love receiving the ball as early as possible, no matter the roles/duties they have. Having only one of Distribute to Centre Backs or Distribute to Full Backs. With both of them + Play Out of Defence, your whole backline and midfield three are going to be in your half during goal kicks. While this gives you plenty of support during the build-up phase, the ball wi
  15. Just to follow up on this. This is what I came up with after spotting a few problems with my original version. Firstly, the original tactic used More Urgent pressing, which saw a lot of players run around like school kids without actually accomplishing anything. This allowed opposition teams to have comfortable possession and create more chances against us than I would have liked, so I toned it down. The impact has been dramatic: a far more solid defence, fewer chances conceded, and plenty of traps being set for the opposition. Secondly, the original had a CF(A), but I dro
×
×
  • Create New...