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mattmccready

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Posts posted by mattmccready

  1. 6 hours ago, Snorks said:

    I used to keep a 30%/30%/30%/10% split fairly rigidly under the old squad status system, but still haven;t worked out one under the new one.

    @Tiger666 thanks for sharing that, I might have a tinker and find something that works for me based on your figures.

    I don;t have an issue with appearance fees, and other bonuses as I use them to bring the basic salary down. So with a Star Player/Regular Starter I look at the basic + appearance as his 'weekly wage'.

    My old system was pretty simple - total of Key Player wages = no more than 30% of total wage budget. (No more than four Key Players) Total First Teamers another 30%, Backup/Rotation =30% and the rest, the youth and developing players shared the remainder (10%)

    Am finding fm20 harder to balance a wage structure in.

    This is exactly what I used to do, the 30, 30, 30, 10 split. 
    And then based the wages on 4 key players, 8 first team etc.....

  2. On 19/12/2019 at 13:53, Keyzer Soze said:

    Ok, 

    I know this may seem a bit odd, and many will not agree with me, but anyway...

    I would like that SI remove the 3D match graphics for the Android/IOS version of FMT.

    The quality is very very low, to a point, at least for me, only the 2D view is bearable. So why have it?

    Why not have a simple 2D view, like the old one for example, and use the free up memory for other things like increasing the available data base, or the number of leagues/countries that we can choose.

    I think it would be possible to have the same ME, with a different graphical representation: a 3D one for FM and FMT for PC, and a 2D one for android/ios FMT version.

    And even for the ones that play FMT both in the PC and in tablets i think it would be ok... when playing in PC they would get 3D graphics, and in the tablet they would only get 2D.

    Noooooooo. The 2D is terrible. Could never play the game if the 3D (as average as it is) wasn’t there. 

  3. We need to have better stats available to us on Touch. 
     

    For instance, the key passes, chances created per 90 don’t work. There’s no stays for key passes throughout the season. How can we carry out end of season reviews without these or pick out best defensive midfielder if we can’t see how many interceptions they’ve made etc? 
     

    I imagine making stats work isn’t a tough assignment 🤞🤞

  4. On 20/11/2019 at 20:20, Colorado said:

    A real shame that player traits of players from outside of teams we are managing are completely hidden, it's completely unnecessary and a big negative for FMT. They are also too hidden away on our own player profiles.

    Really disappointing tbh. 

    I can’t even find them on my players profiles! Found them once by accident but never again!

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