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clokey1988

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Posts posted by clokey1988

  1. 10 minutes ago, Novem9 said:

    Ah, well then, everything is all right! :D (no) 
    There is a lack of a third faction of fans who would explain that booing the anthems of other countries is not gentlemanly :kriss:

     

    I'm not saying it's "all right", just pointing out that the quoted tweet is a gross misrepresentation of what actually happened. Social media bot accounts twisting reality are a huge problem and should be challenged and corrected whenever encountered.

  2. 10 minutes ago, Novem9 said:

    But of course, the festival of violence was in the 2018 World Cup and in general, the hypocritical English media are the most honest and objective in the world

     

     

    Have seen this tweet shared a few times with the implication that it shows England fans attacking Italians. It doesn't. It is England fans in the ground with valid tickets scuffling with a second group of England fans who stormed one of the disabled gates to gain access to the game without tickets. 

  3. 24 minutes ago, Seb Wassell said:

    @clokey1988

    They need to have been with the club since age 21 or younger and have played a large number of First Team matches by the age of 23.

    If this criteria is being met, could you post here please - https://community.sigames.com/forum/726-football-manager-2020-bugs-forum/ 

    Okay thanks, maybe they are too young to trigger it yet? All meet the HG criteria (with the club for 3+ years between 15 and 21) but are for the most part still 20 or younger, so maybe if I give it another season or two and if there is still nothing I will post a proper bug report. Cheers.

  4. 5 minutes ago, themadsheep2001 said:

    I've got delighted in my first season. How many appearances are they making I did have that many (2-3 i think) but my main one Brandon Williams played like 35 games including a final

     

    Hmm, must just be a demanding board for me then!

    In the second example I only have a squad of 20 (all HG) and the first choice players are starting pretty much every league game plus some cups... 

    Even in the first example the HG players tended to be key players so would start 30+ league games.

  5. Is the Club Vision target "Develop players using the club's youth system" bugged?

    I had a reasonably long term save where I would average 3-4 home grown players in the match day squad every game, and only got that to "Satisfied" ("We are content with the opportunities handed to the younger generation but feel more could have been done on this front").

    I then did another test save where I quite literally used only home grown players. Every player in the starting XI and every player on the bench, even the ones not on the bench - all home grown players. All bar one 20 or under (the oldest was 22).

    I still only got "Satisfied" with the exact same write-up - "...feel more could have been done on this front." Not really sure how more could have been done when literally 100% of match day opportunities were given to young home grown players?

     

    Anyone ever got that particular Club Vision goal to anything higher than "Satisfied"?

  6. 6 minutes ago, Tiger666 said:

    Does changing crosses actually do anything? I've tried whipped, low, mixed. Nothing seems to make any difference.

    Yeah I can't say I've noticed any difference from crossing settings. I've got it on low crosses but every wide player, regardless of time and space etc, just hoists a slow lofted ball either to the penalty spot or back post for my midget forwards to get outjumped by the defenders. I think I've seen maybe 3 or 4 actual low crosses and they were more like passes than a genuine crossing situation.

     

    Have to say I've not noticed an issue with direct free kicks however. I see a fair few even on Key highlights and I've scored 4 or 5 in my current season I reckon. Not as common as FM19 but that is no bad thing, the balance on these has been fine for me.

  7. Is it just me, or do some PPMs seem to have no impact on player behaviour whatsoever? 

    I did some experimenting with adding "Looks for pass rather than attempting to score" via the editor to a few relevant players (wide and central) and didn't notice it change a player's decision making once in a full season.

    Also have yet to see anyone attempt to lob the keeper despite having that PPM.

    "Comes deep to get ball" seems to work to an extent, although for strikers it is usually more like "Comes deep to get ignored and the ball whacked into space behind him regardless of passing instructions / tempo"...

  8. 5 hours ago, emil_sbn said:

    I think he means that if you click on your manager profile you can see different bars for stuff you tend to do like media handling and also preferred style of play. It says route one on mine to btw but I have pass into space ticked so maybe it makes sense?

    Mine is set as "Route One" too which is weird, because elsewhere on my profile it says I am known for "preferring a possession based style of play".

    Instructions in my primary tactic are "Play out of defence", "Work ball into box", shorter passing directness, lower tempo. "Pass into space" is not ticked. Hell, I even changed both centre backs from BPD (which they were originally) to normal CD with "Take fewer risks" on their passing to stop them whacking those long balls up field.

    I've got the best average possession in the division (59%) and the best passing accuracy (85%). I have completed over 1,000 passes more than the next highest team despite playing one less game than them. My board and fans are both listed as "very happy to see a high to see a high-quality level of passing" and also "Very happy with the possession football being played and can see it running through the team."

    This is my first season on this save and I have been using the same tactic throughout (currently 35 games in).

    Seems like the description might be bugged? Not a major issue to be fair, doubt I would ever even have looked at that screen if I hadn't seen the posts in here!

     

  9. Interestingly I just used a set-up like this one...

    On 10/12/2019 at 16:34, Bakiano said:

     

    46550834_AFCAjax_Overview-2.thumb.png.b08583d57436dc46be4f86f8f8bfa6b0.png

     

    ...and the false 9 received over 30 passes, by far the most I've seen. So maybe the "problem" (not a problem in terms of results, just something that bugs me really) in the 4-2-3-1 is the shadow striker acting as a ball magnet as he runs past the false 9 and the other players looking for the ball over the defence to find his run rather than playing it into the feet of the false 9 when he drops deep. 

  10. On 10/12/2019 at 16:34, Bakiano said:

    Well, this is what I am using. @yonko tweak is my final version which I am very satisfied.

    1484549638_AFCAjax_Overview.thumb.png.9c669a845a638d5bf079bee90acbe456.png

     

     

    I was inspired by your post so have started using a very similar set-up to the 4-2-3-1 you have here, although I dropped the tempo lower and changed the central defenders to just normal defenders to try and encourage more possession (long balls from my centre backs were driving me mad, I think that is just a feature of this version of the game unfortunately). Seems to have worked, I semi-regularly get 100+ passes from the two central midfielders and average possession is the highest in the league.

    Having great results and great fun with it, when it works the football can be sublime. My team have scored some fantastic goals and I'm enjoying the game a lot more than I was previously - so thanks to you and the others contributing in this thread!

    One thing I'd like is to see the false 9 a bit more involved. The movement is great for the team but I'd like to see him actually get on the ball a bit more often. My strikers seem to average between 8 and 15 passes a match, usually on the lower end of that. It's a shame because when he does get on the ball he is often very dangerous with it as the centre back is drawn out leaving a good chance for a through ball to the onrushing AMC or AML.

    Anyone have any ideas on how to get the striker more involved in the build-up play? Mine has "Comes deep to get ball" PPM and I have tried both with and without the player instruction "Move into channels", can't say I noticed any real difference.

  11. Anyone else encountered a glitched Carabao Cup in the second season?

     

    I won my first round match but the second round draw never occurred. On the calendar it just keeps getting pushed back to the next day but never happens. I got to the date the second round games should have been and still nothing. Now my calendar is showing that the draw for the second round and third round should occur on successive days but neither ever does.

     

    Went back to a save a couple of days after the first round game which is the earliest save I have and the problem keeps occurring so seemingly no way around it for me. Anyone had the same thing or is it just me?  

  12. 1 hour ago, treble_yell_:-) said:

    Is the near post cross being spilled  buy the keeper a pretty common issue ? I think I'm seeing it at least a couple of times per match. 

    The one where the commentary goes "... almost got lucky with that" or "... certainly didn't mean that!"? 

     

    Definitely seems to be a common issue, seen loads of mentions of it on here. For me personally I see them almost literally two or three times every single match even just watching "key" highlights  (sometimes they get tipped over the bar as well as the near post ones). It's by far my biggest issue with the match engine currently, drives me nuts when you get a long build-up in the highlight, wondering where it is going... oh it's another mishit cross.

  13. Anyone else noticed any weird goings on with their team of the season at the end of season awards night?

     

    The guy who played right wing for me (and finished with joint highest goals, top assists and highest average rating in the league as well as easily winning the fan's player of the season) was put in to the team at left full back. At right wing was a guy who made 10 appearances (only 1 start) with a crap average rating and was sold in January. My back-up right back was in the team at left wing. My main striker (who had joint highest goals and second highest average rating in the league and came second in the fan's player of the season award) didn't even make the team, losing out to my back-up striker (who also did have good stats but nowhere near as good and didn't even register in the vote for fan's player of the year).

     

    Not a big deal by any means but a little odd to say the least. 

     

    EDIT - also, not so weird as the above but it's annoying that after promotion, in your end of season team meeting the absolute best target you can set is a mid-table finish. My team had smashed the league, progressed well in the cups (and already had a high reputation relative to the league we were in). They were unhappy due to my low target, but even then the highest I could suggest was to finish in the play-offs next season. My players still were unhappy with that, so went from almost universally perfect morale at the start of the meeting to almost all middling morale in one fell swoop. I imagine not many teams would encounter that problem but it seems silly to me that you can't just suggest whatever goal for the following season you want rather than being limited to 3 or 4 possible ones.

  14. During the beta, when you went to load a tactic you had the option of sorting files by most recently created. Since the full game landed I seem to only have the option to sort files by title or user, which is much less useful. I'm pretty sure the same thing happened between FM17 beta/full game as well.

     

    Not a big deal by any means but just seems a bit of an odd choice to cut out from beta to full game, not sure if it's deliberate?

     

    Cheers.

  15. Are planning/building delays an actual thing in the game or have I just got a bug? My board agreed to expand my stadium (only by about 1,000 seats if memory serves), and in the board requests section it says it should have been completed by the 22/7/17. However it's now the 28/10/2017 and still no expansion. On the board promises screen the blue bar is full as if the promise had been completed, but on the left hand side it still says "Planning" (rather than "Completed"). I've had no news item about the status of the expansion since I first requested it in May 2017. 

    Is this a bug or have my board just employed some chancers for the building work? I'll post it in the right section if it is a bug but wanted to make sure first. A bit worried it's a potential game ender as it won't let me request a new stadium while the expansion is still in progress, which I would eventually need in a long term save.

    Thanks in advance for any advise!

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