Jump to content

oldschoolfm

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

3 "What we've got here is a failure to communicate"
  1. WOW that article by @wwfan completely blew my mind, i am not sure how much it applies to FM2005 but it makes sense. i can't wait to get home to try it now lol thank you SO MUCH for being a great resource for such an ancient game that no on else is playing.
  2. thank you for this series. i am an old skool player who, till today, am still playing FM2005 on an off. I somehow have not have had the time to buy or play any FM that is newer than that, but have become some kind of an expert on the intricacies of the FM2005 engine. you are right on a number of points, esp the point that wingers are "very powerful" in FM2005. In particular, pace and dribbling allows crazy levels of offensive penetration, and jumping is very important because players are going to lump the ball up the moment they cannot find a target to execute your "short pass" instructions, so you better be able to win the ensuing header. A thread this new about games this old is very rare and i was very excited to see it. i just wanted to mention abit about what arrows do. As far as i can tell, a forward arrow tells a player where you want him to be when you are in possession. A backward arrows tells a player where you want him to be when you are NOT in possession. there's no way, as far as i know, to tell a player to retreat when you are in possession, so getting a DM to fall back to form a back 3 when in possession is impossible (that said, even today i am discovering new things about the fm2005 engine, so if anyone knows more pls feel free to correct me!) so if you want your ronaldinho to move to become the tip of the diamond, it may make more sense to draw an arrow to the AM position.
×
×
  • Create New...