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The Gaffovski

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  1. This is a great idea. And I have found myself wishing for the same lately. There could be an option in the Training screen, which you could tick to assign your players to a 1 day rest if they have played "x" number of minutes on a day. So that the game will give them a rest automatically from then on. Cutting down on clicks, or giving us users the option to if we want to, should be the highest priority in FM, in my opinion. Otherwise it will become a mess the more things that are added. If something is added that allows to REMOVE (so many clicks) then it's not adding to the mess, it's clearing it up.
  2. I'm wondering if nobody else is having the same problem? Do your scouts move on to the next region you have assigned them to, once they finish the first region? Or do they stay on the first region all the time? With roaming unticked, they are supposed to move on.
  3. Loving 10.3 match engine. Can be bettered of course, and I agree with the OP's first two points. But it's now my all-time fave. The thrill is back, for me. The moves and some of the goals are superb. Yes, they hit the woodwork plenty of times, but it's kind of exciting though. Better that, than a shot miles off target imo. I don't know what could replace that without it being more frustrating? I'm not using touchline shouts or tactics creator player roles, if that makes any difference. Tried that for a while but wasn't working for me. So changed to manually set instructions for all players, and saved 9 different tactics for use in matches. My tactics aren't about crossing to a big man so I can understand others not being as happy with it. I'm rarely worried when the opposition puts in a cross. I think that could safely be tweaked a little to make crosses/headers a bit more dangerous, in my opinion.
  4. Whenever you add a new assignment, the option to tick/untick Roaming can be found in the bottom-left of the assignment panel.
  5. Thanks Dafuge but that's the thing - roaming isn't ticked. Only the scouts scouting "World" are on roaming, but the ones scouting regions aren't. I made sure to untick that when I set them.
  6. How does one do that please? I've looked in scouting assignments and team settings but can't find any means.
  7. It used to be that you could assign a scout to several regions, and he'd move on to the next one assigned after finishing the previous one. But after a year and a half, I'm finding that none of my scouts have moved on to their next region yet. I have noticed that my scout for UK & Ireland and Scandinavia, has scouted England, then Scotland, and then went back to England. Bug or am I missing something? The Asian regions didn't take long to scout at all in the past (FM 08/09), but the scout is still on the first region too. All of them are. My World scouts are on roaming, the rest aren't. Getting tired of fortnightly reports saying "still looking". Is there a new way of getting them to move on to the next one now?
  8. Thank you so much for this skin, Cleiria. I just couldn't get used to the official skins. You've put all the important stuff on the left and it's so easy to find, and to navigate in general now. Game enjoyment boost of 100%.
  9. Veg is correct, according to my own experience of playing FM. And Composure has not been brought up yet, which is another issue. When goalkeeper's do not train in the defending category, their Concentration drops. Roughly 1 point in the first season. Same with Composure, which requires training in the shooting category. I've pointed this out in the wish-list and asked SI to move Gk Concentration and Gk Composure to a training category like Goalkeeping. OR, to change the default Goalkeeper training schedule to include a bit of defending and shooting, as I feel that these two attributes are important ones for keepers. It bugs me that these two attributes drop unless you use defending and shooting, which you really shouldn't for a keeper.
  10. Two things - Training Information Suggestion. Okay, the suggestion/idea is for the Assistant Manager to provide you with a little more information about a player in a player's training - overview screen (Coach Report section). Specifically, for him to tell you which areas he thinks the player cannot develop anymore. For example - "Pat Rice thinks that Cesc Fabregas will not be able to improve the strength and aerobic side of his game much more, so it might be a good idea to concentrate on other areas of his training." As far as I understand, there is a 'ceiling' when it comes to certain attributes like pace, that players hit and cannot improve upon. The problem is that we, the managers, have no way of knowing whether they have hit it or not. So we are probably never getting the best out of our players with our training schedules. This would go a long way in helping address that. Goalkeeper Training Issue It is my wish that the following be sorted out please - the issue is that Goalies are not supposed to train in either Defending or Shooting. I make this claim because the Goalkeeper default training schedule uses neither of them, and also because I have looked in players' Training - Attributes - Training Category, and the categories displayed for goalkeepers do not include Defending and Shooting. So what's the problem you may ask? The problem is that a goalkeeper's Concentration (covered in the Defending training category) and Composure (covered in the Shooting training category), always go down if you do not train them a little in Defending and Shooting as well. I believe this is wrong, that those attributes should not be covered in those sections when it comes to Goalkeepers. So ideally, they would be moved elsewhere, perhaps by giving them a slightly different name* so that it is possible to move them to another training category, if the FM program wouldn't allow it? e.g. Concentration = Gk Concentration, Composure = Gk Composure. If this can't be done, I suggest SI gives more managers a clue about this by upping the Defending and Shooting training categories in the Goalkeeper default schedule. They both seem like important attributes for a goalkeeper to have.
  11. Player Preferred Moves Instructions I think it would be good to have a section with a tick-box beside a player's PPM's, fitted into the match screen section, perhaps beside/under Opposition Instructions, to tell your players which of their PPM's you want them to not use in the next match. The default for this PPM screen during the match could be that all the players' PPM's are ticked, so those who don't want to mess with this and don't think it's an issue, could just play normally by leaving it alone. That's the idea. But why? - If a player has just 1 PPM you don't want him using, it's fine because you could lower his creative freedom and that's it. But there are many players who have more than 1 PPM. Say tries killer balls and places shots. One day you need him to play as a SC not as an AM, so as his manager you should be able to tell him, right son, today I need you to not look for killer balls, but you can still place your shots if you like, so I'm still giving you creative freedom for that PPM, not for the other one. There is no ideal workaround for this otherwise at the moment, especially if you take into account that many FM'ers like some of their players to swap positions (2 SC's, 2 Wingers, etc). Meaning that lowering creative freedom for one player would affect the other swapped player too. So the ability to tell specific players (not their positions in your tactics) what you want, before the match, and at half-time, would avoid problems. The way things are currently, it is not ideal for many situations, such as having a versatile player in your squad which you like to play in different positions throughout the season. What PPM's do you ask him to learn, when most (not all) PPM's are sort of specific to certain positions, know what I mean? But with this method, we could tick or untick PPM's for each match at our pleasure, depending on what we required. Making a player unlearn his PPM's is not the solution either, as they might be good ones for other situations/matches. What you shouldn't be able to do for example, is to tick PPM's for the player that he hasn't actually learnt as that would be unrealistic. However, asking him to refrain from using some for a specific match would not be unheard of for a manager to ask a player. And I for one would find it useful. Maybe the screen for this could be a list of all the names of the players in your match squad, with a dropdown button beside each name called something like "Instruct player on his PPM's". When you click it you would see a list of his PPM's with tick-boxes on the side of each, and you would see that they were all ticked because that would be the default. Then you untick those you want. if you don't want, you don't mess with it at all, and just hit play. Like this, you could ask a AMR/SC to learn good PPM's for both roles, but ask him to employ only the ones which benefit the position he is picked in, for each match. There are many other benefits which I'm sure others can think of.
  12. Yeah, goalie anims especially need more work. I've noticed something else, sometimes the goalie is nowhere near the ball as it's going into the net and then the ball changes direction and the commentary says great save by the keeper or whatever lol. Another thing is that there are too many shots hit straight at the keeper because that is the way of representing shots on target which were meant to be saved, but they haven't gotten round to producing a wider variety of goalie animation saves yet. :-) That's cool though, I'm sure it will be worked on.
  13. You're welcome. I learnt something new (too little training makes players unhappy as well) lol. Maybe determination is a factor as well. My test only consisted of increasing Van Persie's Professionalism to 10, and then he was happy with my normal senior training instead of the light version. I never tested for other things. There's no such thing as too many Brazilians?? LOL. I don't know the answer to that really. :-) There's a lot of good Brazilians in my game too yeah.
  14. Oh in that case they may wish MORE training lol. I don't know because that has never happened to me, sorry. Professionalism is a hidden attribute. You can look at it through an editor or in the game database. Could it be possible that players with above 10 Professionalism are complaining about too little training? EDIT - You said "I have tried increasing it, hoping it may be them wanting to train more, but that didn't work." How long did you keep them on the increasing training schedule before deciding they were unhappy with it? It takes about 2 weeks for them to say they are happy now. Also, maybe you increased it, but not enough for them to be happy.
  15. By the way, the players who complain all seem to have less than 10 for Professionalism. If you have an editor and you want to, you can just up their Professionalism and they should be happy with just about any schedule.
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