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Bentfi

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Everything posted by Bentfi

  1. I think u could try to do it this way Get Continental Cup Qualifiers(Ignore Teams tick)(the comp should be european cup) A long list of Get Last Winner Of cups from europe(Use Runner-Up Team As Backup) I have never used Get Continental Cup Qualifiers before, but I would believe it would work here, if it doesn't, try Get Qualified Teams For Comp, but that option is a bit finicky.
  2. I am trying to modify a cup so it resembles how it is in real life more, the squad selection rules of the cup is as such: 1. Registration rules are the same as league 2. 6 extra players are exempt from registration The first one is easy, but trying to get 6 extra players while using league registration is very difficult. I came upon this thing called guest players and thought it would perfectly fit what I want to do, however, even if I set it up like this: 1. Maximum Guest players in a season = 6 2. Squad selection eligibility guest contract players always eligible The little text about guest players are exempt doesn't show up in registration window when I set up a save and I can't provide guest player contract to players like A-league could, anyone knows how to make guest players work? Is it only A-League bound(by the squad selection value)?
  3. Figured it out, don't use Fate Actions, use Stage Actions like this instead Remember to ignore the relegated League Stage Teams after Getting them.
  4. I managed to circumvent that by using Fate Actions And just Get Qualified Teams For Comp However, one problem is that lets say one of the semi final teams got relegated, if I use Get Qualified Teams For Comp, even if I use ignore teams that relegated before it, it still gets all 4 previous year semi final teams and this happens. Given my Teams tab setup, it should ignore the relegated teams, get the remaining teams in semi final with seed 0 and fill up the last spots with top league teams with seed 1. In practice, it doesn't ignore the relegated teams, so it accumulated to 13 teams. One way to test this is go to Test Competitions, Hong Kong Division Level 3, Create New Test with Date To Run To as 1/7/2026 and Run To Date. Under Hong Kong FA Cup's Test tab, if it fails like the above, on Year 2024 semi finals, one or more of the teams must be in First Division, which means they relegated that year, yet in Year 2025 Ranking Levels you could still see them there. The relegation can be confirmed by checking Hong Kong Premier League's Test tab Year 2024 Stage 0 relegated teams. Any help would be appreciated! 香港足球24 v2.fmf
  5. The cup structure is as such: Previous year semi final teams starts from second round. In this photo, A, B, I, J and K teams all starts in second round. 4 of them would be previous year's semi final teams and the last team would just be a random team that got lucky. In FM editor, if I am able to get the team, I would just use seeding to let them start in second round. However, the problem is if you are to get teams from Teams tab, the only option that allows you to pull teams from last year's competition is Last Winner, Last Runners-Up and Last Third Placed and doesn't include the fourth placed team. I am thinking about hidden stages, but I have no idea how they work, could anybody help me please?
  6. There should be a Kitchee physio named Ng Yui Kan or 吳睿勤 in Chinese. References: 港超聯 傑志實行精兵化 7月底赴泰集訓  |即時新聞|體波|on.cc東網 香港中文大學醫務中心@傑志 | 香港中文大學醫務中心 (cuclinic.hk)
  7. Does the implementation of Eerste Divisie in game works like real life? If it does, you can look into the advanced Netherlands nation rules. I was looking into Keuken Kampioen Divisie and there are two stages in the competition, stage 0 is the double round robin (38 rounds), stage 1 is the periods. It looks like both stages are running at the same time and every period champion is sent to stage 2 playoff of the Eredivisie. Hope this helps . Look for "Qualification Rules" to find the clubs that are qualified for playoff in this case. The playoff in question.
  8. I managed to get Hong Kong Premier League teams to release o18 players using @themodelcitizen's method. I tried to use just "Squad Selection Deadline Dates", but I face a similar error in nation rules, later I figured I ought to enable the "USE AUTO SQUAD REGISTRATION DATE" under "Squad Registration Periods" for the rules to be verified, I am not sure if it is a Hong Kong Premier League thing or all leagues need this to work. After that, set the "Squad Selection Deadline Dates" to be the same as the last day of the squad registration window and flag "Non-Selected Players Are Waived" and you are good to go. I attached the test mod to demonstrate it. For the test mod, look up "Rules 7 PREMIER", it holds the fixture rule for Hong Kong Premier League. If you want to test the mod, start a save file with only Hong Kong and check the players in Hong Kong Premier League at the start and after going on holiday till Oct 10th. Note: Some O18 players could "hide" in reserve/youth teams to survive the purge, I guess maybe a registration in youth teams would help combat this issue and loan O18 players can't be purged. release18+test.fmf
  9. I believe setting up a personal objective for chairman to give 1 year contract to 17 year old+ players might work, I would do some testing first and give you my feedback. Edit: After testing, it seems to be useless, those overage players are gonna live on 1 year contract and sign a new one every season, doesn't serve the purpose.
  10. I previously mentioned how it would work, now I will introduce some cases where you might expect it to work, but it does not. test7 has 1 without date test8 has 1 with date but "Date Is Estimate" Both of these won't crash the game, but your players will arrive at destination (destination club/unemployed) at the start on "Real World" game mode. As for why @Darth Rob's Ben Hamer arrived at destination, based on my theory, it would be because of the lack of 1 in Ben Hamer's "Past Transfers" test7.fmf test8.fmf
  11. I am not aware that we can change manager sacking frequency or player values (probably due to player value being dynamic), but you surely can change the transfer budget of a team to your heart's content. Load up FM24 pre-game editor, on "Database" find "Clubs", use "Add Condition" to find the club(s) that you want to edit Take Manchester City as an example, they have HK$350M transfer budget From the club you chosen, go to "General" under "Finances" to find the "Transfer Budget" option to change the transfer budget, I changed it from HK$350M to HK$50M Save the file and start up FM24 to find the transfer budget be changed! As to why there are so few replies to this thread is because the question is a bit too broad, I for one don't know how to answer your question at first, but based on what you are asking in the replies, I would recommend you to have a go on FM24 pre-game editor and when you hit a roadblock, you can always ask the question on this forum . lowBudgetManCity.fmf
  12. I did not have players becoming unemployed in my mind when I wrote the article, I was only talking about unemployed -> new club. However, I just did some testing and found the results below. To have it working on both "Original" and "Real World", the requirement is actually exactly same as unemployed/club -> club, where you still need aforementioned 1 and 2. I have included test files below that depict how it work exactly. test4 is when it works, I made the player James Morris release on Jul 30 2023 on "Real World" game mode and released on "Original". To test this, start a Sky Bet Championship and above save file on "Real World" game mode starting on Jul 3, you would see him leaving on Jul 30; start a Sky Bet Championship and above save file on "Real World" game mode starting on Jul 31, you would see him left; start a Sky Bet Championship and above save file on "Original" game mode starting on and after Jul 3, you would see him left. test5 is when it partially works, I made Ben Hamer release on Jul 30 2023 on mimicking the way James Morris worked, releasing on Jul 30 2023 on "Real World" game mode and released on "Original" and the game crashes when you play on "Real World" game mode starting on Jul 3 and 17, but does not crash starting on any start date on and after Jul 31. test6 is when it works, Jake Livermore, who originally joins Watford on Jul 21 2023, I add another "Past Transfers" row to release him on Jul 30 2023, aiming to show 2 things: Multiple transfer works More row of "Past Transfers" don't matter, as long as you have aforementioned 1 and 2 To test this, start a Sky Bet Championship and above save file on "Real World" game mode starting on Jul 3 and Jul 17, you would see him joining on Jul 21, go on holiday till Jul 22, you would see him joined and leaving on Jul 30, go on holiday till Jul 31, you would see him left; start a Sky Bet Championship and above save file on "Real World" game mode starting on and after Jul 31, you would see him left; start a Sky Bet Championship and above save file on "Original" game mode starting on and after Jul 3, you would see him left. test4.fmf test5.fmf test6.fmf
  13. Go to "Competitions" to find the league you want Click on one of the clubs and press Ctrl + A, then press the edit button on the bottom right hand corner I done the Eredivisie for you, same method applies to other leagues. transfer_embargos_252167.fmf
  14. I submitted a support ticket with a link to this thread accompanied with crash dump files, it should make its way to "Crash, Technical and Performance Issues" subforum of the "Football Manager 2024 Bugs Tracker" eventually.
  15. A new feature for FM24 is the ability to let player pick between "Original" and "Real World" game modes, where in "Original" game mode player have all their players arrived or left the club already at the start date and in "Real World" game mode player's players would arrive or leave at the date that they did in real life. A new feature for FM24 pre-game editor is "Past Transfers", positioned under "Contract" after you double-clicked the player's name This feature allow us to set transfer in the way that it works as expected in both "Original" and "Real World" game modes, which is different to the "Future Transfer" feature that was in FM23, "Future Transfer" makes it work as expected in "Real World", but not in "Original" where the player still arrive at the inputted date rather than already in the roster at start date, unless the start date is later than the inputted date. This "Past Transfers" feature sound very nice doesn't it? Except it makes the game crashes sometimes. After a few days of heads scratching, I identified a few scenarios where the game would crash after modifying a player's "Past Transfers". But, how do we make the "Past Transfers" feature work as expected? After looking up the ones that are in the database, a pattern came up. First, under "Club Contract" you change the player's "Club" in to the club that you want him to arrive in, you also change the "Date joined" and "Date Last Contract Signed" to the date that you want him to arrive at. After that, move to the "Past Transfers" section and you need two things for it to not crash: How he arrive to the club that he is at right now, or how he came to be unemployed (With date) How he goes from his current club to the club that he would arrive at If you only have 2, the game will crash. The problem is even if you create 1, the game would still crash. If you want it to not crash, you would need 1 to be existed in the database already. I included test files that have minimal changes aim to demonstrate and recreate the scenarios that I mentioned, but also to show that it got no relation with rule editing. test1 is when it works, I made the player "Tam Chi To" transfer from club "Yuen Long" to club "Eastern" where it works as expected in both "Original" and "Real World" game modes. What I want to demonstrate from this example is how it is suppose to work, even an inactive league and a semi-pro team status would still work, making them unlikely for the reason of crashing. To test it, load Hong Kong league only and be the manager of club "Eastern", you could see on "Transfers" he would arrive on Sep 22 2023 on "Real World" and in roster on "Original". You can try wipe out his "Days At Club/In Nation", "Playing History" or "Non Playing History", I did and it still works which means they got nothing to do with how it works. test2 is when it fails, I made a copy of player "Tam Chi To" and set his "Club Contract" and "Past Transfers" the same as test1 and the game crashes if you play on "Real World" game mode. test3if is when it partially works, which gives us a bit more insight into how it works, I made the player "Leung Pak Ho" move from club "Eastern" to "Rangers" on Aug 1 2023, it works on Jul 31 2023 start date on both game modes as expected, but it crashes if you play on "Real World" game mode and the start date is after Aug 1 2023. If my testing after the publication of this topic leads to new theories to how it works or disprove the whole hypothesis, I would update under this post. Good luck on editing! test1.fmf test2.fmf test3.fmf
  16. I have a advanced rule Hong Kong mod which rework the Hong Kong League structure to be as close as real life. However, after using my mod, you can no longer register free agent outside of normal transfer window, inside free agent transfer window, outside of registration window, but since "Players signed on free transfers can be registered at any time" option is selected should be able to register. The tick is greyed out hence not able to select and register. When I don't select my mod before I start a new save, it works miraculously. So there must be something wrong with my mod, I first guessed that maybe this is hardcoded, so I test my theory by starting a Hong Kong advanced rule clean and change the setting of the league randomly and see if it still works, and to my own dismay, it still works.(By it works I mean I can register free agent) This leads me to think that most likely(not 100% sure) that it is not hardcoded. Then, I guessed maybe is the fixture rules that is the root of the problem. I copied all my competitions (Competition type advanced rule) to the clean file and use some workaround to get a clean Hong Kong (Nation type advanced rule) and it fails to work. So the competitions must be the culprit I thought, I looked at the competitions version of the league that I have problem with and saw that it is earlier version than the clean advanced rule file, so I thought it might be the version that is causing so much problem. To test this out I redo the whole advanced rule part of my mod by Remove Rules and Add Nation Rules again and hand copy all the settings from my original rules to the new one. (Can't use copy and paste function in editor as it somehow removes the information about version, file path, I am afraid those have effect so I hand copied) After all those trouble it still doesn't work. But when I use copy function copy the league to the clean file I stated before it somehow works.(League Fixture not working after copying and also some detail lost, maybe important to note) I even copied over my Hong Kong (Nation type advanced rules) it still works. So I thought it might be league fixture's problem and I saved my redone mod (The one I hand copied, I use this as my main mod afterwards) to a new file and removed the League Fixture and add the league schedule back (Copied from clean file) and it still fails, so it mustn't be League Fixture's fault. I even removed all other leagues that I made other than the one that I have problem with to see if it is other leagues causing problem and of course it is not and it still fails. I have officially ran out of things to text and quite puzzled by the problem itself, can someone please enlighten me? My guesses for the root of problem are: (Likeliness based on intuition) - Is it because I have 3 of the same league to cater for 2 different years and 1 for the rest till forever (High likeliness) - Is it because I have 2 of the same league that have the same file path that is causing the problem (I kind of tested it to be not true, low likeliness) - Is it there something wrong in the league the way I set it up (Very high likeliness) - Is this a bug in the game (Low likeliness) - Is this a problem related to league fixtures (Low likeliness) I think the problem most likely lies in the way I set up the league and I usually don't resort to using forum but I had tried to fix this problem for days and well the result speaks for itself. 香港足球.fmf
  17. The ranking level is my mistake, I didn't copy over all the settings that I did in my old file
  18. I tested and you are right, but I intended it to be 0 relegation places for first two seasons. I figured out that if I set the relegation rules, number of relegation places as 0, it works out the way I intended it to be, weird. Thanks for the help anyways!
  19. I will try this tomorrow and see if it works I will look more into it thanks
  20. I created another file with the nations rule default, advanced rules and randomly edited something and the result is same as when I have no mod where I can register Free Agents. This makes me come to the conclusion that most likely free transfer can register at any time is not hard coded I also tried to not change the fixture rules, but copy all my leagues to this file, if the fixture rule is hard coded, this should work, yet it failed like my backup file. I suspect the leagues being on old version is the problem, so I tried to remake the database in the newest version and not touch the fixture rule. This is my newest understanding of the problem after working about 7 hours on this today
  21. This doesn't happen when I disable my mod Both of those free agents are of same nationality, where both of them are domestic players, so there should be no restriction on registering them, I am also using the same club in both scenarios
  22. To give context to why I remade the nation rules, it is to try to change 香港超級聯賽(league) into free transfers can be regiestered at any time, because I didnt use the original fixture rules and I was trying to fix it I open up a new save, go on holiday until transfer window is closed while the free agent transfer window is still open and signed a free agent after I accepted and a day had passed I try to register, u know after u can see coach report on him The tick is greyed out, which shouldn't happen given player signed on free transfer can be registered at any time
  23. I get this error when I test rules in 香港足球.fmf, which is a remake of 香港足球backup.fmf after the game updated. In 香港足球backup.fmf, there is no error when I test the rules and both database are very similar, but the fixture rules are different and 香港足球.fmf's leagues are using a updated version I suspect that either I made a mistake when I remade the leagues that I didn't copy over everything important or this is a bug that is in the new version but not in the older 香港足球.fmf 香港足球backup.fmf
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