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ZaZ

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Everything posted by ZaZ

  1. If you set League Table on the touchline tablet, it always resets to something like Match Stats after a couple of matches. It probably happens because some competitions don't have tables, but it should automatically go back to League Table for competitions that allow it. It also resets other screens like Team Stats, so if you set body language, it goes back to general info when a new match starts.
  2. It's mainly for fatigue and playing time happiness. For example, if I need to rotate a central defender because of an injury or low condition, and there are two options available, I can choose the one with the least time played recently to increase his happiness and to not overload the other. That also decreases match load, which should help reducing injuries in the long run.
  3. I like to set individual training for all my players, but sometimes the training for position/role/duty resets to default "playing position", and I have to keep setting it again. I'm not sure if the cause is an injury or because they reached the maximum they can develop without match experience, but I want them to keep training that position as long as I don't manually change it. For reference, I often train wingers and wing backs in the opposite side, as well as CM as AM and AF (to allow interchange of two tactics).
  4. Please, add an option for a column in Stats (General) > General > Minutes played in the last five games. Right now, I use "Games missed in a row" to control play time happiness, but that's not so good since it resets even if a sub in the player in the last 5 minutes of a match.
  5. I don't understand the situation exactly, but sometimes players can get black uniform after being subbed in. I can't reproduce since I don't know the cause, but my guess is that it has to do with alt-tabbing right after the sub, and maybe being afk for a bit.
  6. You can see the fact in a shot around minute 60-70. Physically, it's not possible to hit the net inside and bounce back. Spennymoor v Kidderminster.pkm
  7. Derby v Huddersfield.pkm It's very clear around the minute 42 (player Ravel). It seems to only happen during direct free kicks, including small chance of shot. It's hard to reproduce the situation when the ball goes in his direction, but even if the ball gets very close, he doesn't move for several seconds until the free kick is ended.
  8. My experiments were limited and didn't compare all training sessions, but this video shows a table with the gains for each of them.
  9. Currently, we must use instructions and traits to achieve that, but in real life football, training is also essential for players to perform well in the field, following the tactic properly. FM tries to simulate that with tactical familiarity and next match bonuses, but that isn't sufficient in my opinion. I believe the training schedules should become an important feature of the game and contribute directly to the behavior of players during matches.
  10. They don't move even if the ball comes in their direction, they just stay frozen until the set piece ends.
  11. In my experiments, they increase the same attributes, in the same proportion, and not those described on the training description for Resistance.
  12. For example, if you train play through the wings, players could use the flanks more often, increasing the chance for them to take decisions in that direction. If you train possession, they could try to pass it shorter and take less risks. You get the idea.
  13. Right now, you need to set schedules for every individual week by either copying and pasting, or by manually setting the schedule, having to repeat the process for all weeks of the year, every single year (it resets to default after every season). To make it easier, I propose: 1. Not resetting the schedules when season ends, repeating the same as last season. 2. Allow you to set a schedule to multiple weeks at once with a single click. For example, "Set schedule for pre-season", "Set schedule for match weeks", or "Set schedule for weeks with more than one match".
  14. The best way to keep morale high (other than winning) is through praising and warning players for their form, performance on last match and training ratings. However, it's very annoying to do it after every match for every player above certain score, individually. Allowing you to praise/warn a selection of players at once would be a nice quality of life improvement.
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