TaPele
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Posts posted by TaPele
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I want to make a promotion playoff so that those teams that ended up higher in the league table make it to the next round if there's a draw.
e.g:
2º TEAM A
3º TEAM B
4º TEAM C
5º TEAM D
Promotion play-off: TEAM A vs. TEAM D. If they draw, TEAM A will move into the next round
In case you're wondering, this does exist. Promotion playoffs of the Argentinian second division are going on right now and they work like this.
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I wanted to create a relegaion playoff but when I do it in the basic rules it never ends up being as I wanted it to be, so I turned to the advanced rules but do not know how to set up rules to make a relegation playoff as follows:
League A
17th - Relegation playoff
18th - Relegation playoff
19th - Relegated
20th - Relegated
League B
1st Promoted
2nd Promotion playoff
3rd Promotion playoff
4th Promotion playoff
5th Promotion playoff
I would like the following to happen:
League B: 5th. vs 4th and 3rd vs 2nd
The winner of each draw would play against the 18th and 17th team of League A and in case the League B team wins, it gets promoted and the League A team gets relegated.
Is it possible to do this? Should I be supposed to do so in basic rules?
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I managed to create a playoff in which the second team goes to the semifinales, the third one goes to the second round and 4º-12º go to the first round. The problem is that when I click on rules, it says that all teams from the 2º to the 12º go to the playoff.
I uploaded the file in case you need it.
Thanks!
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Hi! I wanted to know how can I make a promotion playoff as Italian Serie C/C's, where the round of playoff varies according where they ended up in the league:
2º Quarter final
3º Third round
4º Second round
5º-10º Playoff first round
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hace 22 horas, Wolf_pd dijo:
You still can in advanced rules. You can set it in the same place as you set for instance the max amount of foreign players in a team.
Oh, in FM21 editor it was in basic rules. It's weird, because the max amount of foreign players is still in basic rules.
Also, the playoff set up screen seems to be gone. Probably it's in the advanced rules too. Definitely they screwed everything up with the new editor. Why did they move so many things to advanced rules? Ridiculous
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I remember in FM21 editor it was quite clear. There was an option to set a maximium amount of players the squad could have, but I can't find the option in FM22 editor...
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I'm selecting the players with highest attributes with a lot of stars, the opposition has players much cheaper and worse. One game everything works, the next one it's a total mess.
I've been listening to "the AI adapts" and so on, but how? Is it possible to see that change in the simulation, in the actual game? The only thing I see in every game are 22 players, playing with the ball. How to read the data? It should be common sense, but it seems to be trigonometry.
For instance, if I told N'Golo Kante to mark Ibrahimovic, it would be terrible because of the huge difference in terms of heading and height that would be crystal clear. But it's not the case. I tell my players do this and that, sometimes they do and in an outstaning way, sometimes they try and fail, sometimes they do not try at all and are overwhelmed by the opposition. Is it possible to say "this is off!" and change something tactical? It seems the same to me....
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How can I set to which league relegated teams go?
I have, let's say, League A and league B. I set League A as superior to league B but when I test rules it says that League B isn't set as the inferior league to League A so relegated teams from League A doesn't have a league to go. I can't find where to set that.
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Just that. I'm new in the editor's world, so help is much appreciated. I want to set the rules of the league as follows:
The last two teams are relegated. The third one from bottom plays against the third one of the leage bellow. If the winner is the one from the lower league, it gets promoted, while if the winner is that of the upper league, it is not relegated.
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So my club is like $10M in the red. The main issue is that i was given $1,4M for spending on salaries so I started to hire more and better players. Once I noticed the red numbers I found out that in spite of having that salary budget, the club raises $240000 each month.
So that alone made a big gap. Now I'm almost to get in Copa Libertadores (South America Champions League) and that will give me $3M and will get another $3M for finishing in the top spots of the league table. But then? Should I sell my best players to cut off salaries and get some money for selling them? Maybe I shouldn't care because at the end of the day I still can manage the team?
Thanks for reading and move the topic if it doesn't belong here!
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Excellent topic! Now, does this mean that only that type of players you pointed out can play in those roles otherwise they will fail there?
For instance, if a good passing defender plays as a no nonsense central defender, will he be a terrible player and suck every game?
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Ha! It's funny too that almost twice in a week a player of mine gets injured, it's getting to a point where it's better to laugh than cry maybe... Last week it was my two best players. It's bloody upsetting
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On 30/06/2021 at 17:11, Prolix said:
I don't understand why you are asking the team to cautiously (mentality) move the ball quickly (tempo). I think a more direct passing style is probably what you are looking for -- getting the ball from back to front in fewer touches (correct me if my assumption is wrong). I think there's an important distinction between playing the ball quickly versus playing the ball directly. The tempo description alludes to the intensity of play, which is why I think it's contradictory to tell your team to play cautiously but intensely in a system that's built to defend deep and counter. [Edit: Thinking about it more, Cautious + High Tempo could be a possession-based approach like Spain, but that would require a completely different setup of roles, duties, and instructions.]
Thanks! Yes. As you pointed out, I'm trying to play like that. I've already changed what you suggested and it seems quite logical tbh! Thanks again, let's see...
Also, you was right too, that tactic is the one I'm trying to use the most of. Together with the one with defensive mentality. As always, the season kicked off splendid beating a team in the upper league 3-0, for instance, but after a few games the team began to underperform. I will shortly run out of bottles to throw if the team keeps losing...
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I do remember the concept of "mentality being how much risks your players take".
I also do know how mentality of each player changes according to the team's. Then this is it. Now I can see where from where to work.
Thanks for your answers, specially to those who answered respectfully and mainly a huge thanks for having offered your time to check my save. The topic can be closed I guess.
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6 hours ago, Prolix said:
Against bigger teams I ussualy use cautious mentality, no matter theirs...
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3 hours ago, Prolix said:
You must disabuse yourself of this idea. Banish it entirely: it is not correct, and it is not helping you.
First of all it begs the obvious question: if Wrexham were clearly better than you, why did they play on cautious mentality? (Answer: it doesn't work like that.)
Wow... I mistook everything here then...
I thought that it worked like "if you play against a weaker team/a team with cautious or defensive mentality, then go attacking or positive" and viceversa...
Why do you say it's not correct?
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Funny story: I've just faced Wrexham (They are 7th. in the VNL) in the FA Challenge Trophy and saw what you were talking about.
They used a pretty similar formation as the one I uploaded here, 5-3-2 and played with cautious mentality. I also played with cautious since I was clearly worse than them. We lost via penalties but as some of you suggested I focused on the game and analysed it rather than on the result and saw all what we have been discusing here. How we cut their options off by going backwards and how defensively solid we were.
The first game we draw 1-1 and the second one 0-0. Honestly I don't have the best penalty takers in the world so I wasn't confident at all... but it's good to see how the game played out.
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3 minutes ago, Gdansk said:
But they don't refuse attacking bad teams like you do.
This is ridiculos. How would I refuse to do that if I'm playing with attacking mentality, two strikers and a central advanced midfielder? I might refuse to have the ball maybe...
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Just now, Experienced Defender said:
Team mentality is a tactical instruction in FM, not in real-life football. So how can they play with the "cautious/defensive" or any other mentality?
It's just a metaphor. We can apply FM mentality to real-life teams. Simeone's teams are more "cautious" while Guardiola's would have "possitive"
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7 minutes ago, Gdansk said:
This guy Edgardo Bauza seems to be a really fitting real life example for what you are doing here. This neighbour was about to get Argentina missing the World Cup as he seems to be totally incapable of giving his teams solutions against defensive teams with the ball.
You shouldn't consider his experience as a manager in Argentina. That was weird, he should have been given much more time and Argentina's national team has been a complete mess(i) [] last years. If I complain about my Barner players a team that's given away two Copa America to Chile is much terrible...
But there's another great example, the very Bilardo and Alejandro Sabela both played with a "cautios/defensive mentality" style while managing Argentina, one of the "biggest" national teams. Though Sabela didn't win the World Cup, Bilardo did, despite playing as an "underdog" while being a "big team"
Either way, as I posted on another topic, I never saw a team with a cautios/defensive mentaility to win something in the game. No one showed me one in that topic if I remember correctly. Do you know of any? (either human or AI controlled)
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4 minutes ago, Geoff Newman said:
Apologies in advance, I'm going to mention some things that you might already know - I have no intention to be patronising.
When you change mentality, it makes small changes to a lot of different areas. For example, if you check the "In Possession" instructions on Balanced and then again on Attacking you will notice the following:
- Width: Standard to Fairly Wide
- Passing Directness: Standard to Slightly More Direct
- Tempo: Standard to Higher
Similarly, you will see slight changes to defensive line and line of engagement. So, even without increasing the sliders, you are still playing Slightly More Direct with a Higher tempo.
Counter is an In Transition instruction. This means that when you win the ball back, you will look to get the ball forward immediately and push players forward, too, most notably the central midfielders and wing-backs. This will naturally be more direct, and higher tempo. But, when the counter is no longer viable, your In Possession instructions will take hold. If you're players are still trying to force the ball into strikers when the options aren't there, you're going to turn over the ball a lot. Even more so, if their roles don't necessarily provide additional options in the box.
Also, think about the roles. a Target Man operates similarly to a playmaker, in so much as teams will try to get the ball to him as much as possible. If he's marked by someone who is beating him in aerial duels, you are going to be in for a rough day. If you don't have enough players around him to lay the ball off, you're going to be in for a rough day.
It's not necessarily about mimicking someone. But looking at the philosophies and shapes and translating them to FM is a very good gateway into understanding how tactics work. Bilardo is a great example, because he employed a lot of different formations throughout his career, but often stuck to one very pragmatic philosophy. His teams employed a lot of compactness and aggression, whilst giving freedom to his attacking players. Without delving too deep right now, I'd be looking at a Cautious Mentality as a starting point for his systems. I appreciate it is a time-sink, but it might be worth checking out some threads in these forums specifically on Bilardo or other 3-5-2 tactics.
Why don't Barcelona play with a low block? Other than the comments mentioned by others, one of the reasons for a high pressing system, is it wins the ball back in dangerous positions. It is a lot easier to score if you've stolen the ball off the opposition defender, than it is if it's in your own goalkeeper's hands. It is also a lot easier to prevent your opposition from scoring if they are being forced to turn over possession early.
Apologies, I may not have been clear. I meant that IRL most successful counter-attacking teams focus on the flanks/channels. This is because it is looking to attack the space that is available - behind the oppositions full-backs. This is hard to do in a 3-5-2 with a target man, especially at Vanarama National level.
Also...damn; the replies are coming in quicker than I can respond!
Huge thanks for helping me out! Stop apologising, you've been as clear as air!
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I've got another quite interesting case: Do a research on Edgardo Bauza and San Lorenzo in Copa Libertadores 2014
San Lorenzo is the fifth biggest team in Argentina (so a big team in South America). It hadn't won a Copa Libertadores ever up until 2014. Bauza plays a more low-line style, more "deffensive" if I may keep using those terms. However, San Lorenzo played with "cautious mentality" and managed to win the cup despite being the "big team" instead of an "underdog"
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7 minutes ago, Experienced Defender said:
Because of a flawed tactic, for example. Or because you insist on imposing a tactical style that may not be suitable for your team and its reputation, quality (relative to the league) and so on.
That's what I said. Why are there some tactical styles suitble for certain teams and not for others? The same goes for the quality.
Though I don't like this distinction but why is it like "big teams" playing as "big teams" have success most of the time but "big teams" playing as "underdogs" don't? I think there's some favouring by the ME...
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Is it possible to do this with the editor?
in Editors Hideaway
Posted
Honestly, I do not know much about advanced rules so you might be right. I'll take a look at it! Thanks!