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DAZZ67

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Everything posted by DAZZ67

  1. 100% agreed. It has come to the point where translating real things to the game or even be creative is impossible. In order to win, you don’t need to outsmart the AI, you need to understand how to play by its rules. In other words, when creating your tactics, it does not matter what seems authentic, you need to exploit the flaws in the code.
  2. Hi everyone, I subscribe to most things that have been said about the ME, and am currently waiting for it to be fixed before engaging in a new save. It's really the worst ME we have seen in years imo. Also, most of the new features introduced in this year's edition, I find them purely aesthetics rather than impactful. But I think that what makes this game less and less realistic is transfers, and I'll explain why. 1. Real club patterns are not replicated in the game. Most clubs have profiled the type of players they want in general or for specific positions. Yet in the game, you'll find the big guns battling it out for the same players, while irl they would not. You'll see PSG piling up left backs while they have Nuno Mendes, you'll see Arsenal recruiting over 30 year old players, you'll see average players from Spezia being wanted by Tottenham and MU, etc. 2. Transfer values are unrealistic. Players from second or third tier markets should be worth far less, even wonderkids. Players from Scandinavia, second tier South America, Central Europe, etc, they cannot cost anywhere above 10M€, yet you see it very often in the game. And I won't even engage in our own players' selling prices, which are a joke. 3. 90% of scouts in the game have below-par attributes. Very often you will need to revamp your scouting department because no-one has more than 10 or 12 in player profiling. For instance, Brighton is a club now revered for its scouting system, yet in the game the scouts have dreadful grades. Also Brighton is known for its advanced use of data, while in the game, their scouts have an average of 7 in data analysis... I should point out that it's a valid point for other positions too. There must be 5 or 6 people with correct grades for loan management, 90% of directors of football have below 12 in negotiation, 90% of head of youth academies have terrible, terrible grades - look at the ones at Club Brugge, Porto, Salzburg,... all Youth League winners irl. 4. The game should give us the possibility to define the profile we want for each position and where we want to scout as 2 different things. As of now, it doesn't really work that way. Most of the times, your scouts will suggest profiles that don't fit your tactics at all, while you have asked them to, and very often out of the scouting zones you have asked. It's not realistic when you take charge of recruitment, and even worse when you delegate. 5. The notion of cycles is somehow absent as regard transfers in the game. After 3, 4, 5 or 6 years, a player or a staff member might want to test himself somewhere else. You see it sometimes, but too rarely, and not realistically imo. For instance in the game, never ever would have Michael Edwards left Liverpool, let alone for a new cycle and in a less popular club. 6. Your scouts give too many bad suggestions, it's almost boring at times. Whatever the saves, whatever the staff members, you get the same suggestions. I begin to wonder if staff grades have any impact at all. That alone could lead me to stop playing the game I've been playing for the last 20 years.
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