yandex
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Posts posted by yandex
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Played Liverpool as Burnley. I'm 12th in the league.
I lose 4-0. Fine, nothing wrong with that.
2 goals were Naby Keita headers from deep set pieces.
1 goal from Firmino, volley from back post after set piece on the side of the edge of the box.
1 goal from Salah, a header on the back post from a cross.
Also lost 3-0 to Man Utd earlier in the season from 3 set pieces.
1-0 at Etihad after, you guessed it, a set piece header.
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It's the set pieces man.. The set pieces.
Why couldn't their effectiveness/occurrence just be toned down a little bit? Just a tad. It's my only real deal-breaking gripe. The game is so good, but seeing 3 identical set piece goals some games, plus countless identical chances from set pieces, ruins it.
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46 minutes ago, RHKC said:
Bristol City 3-0 Huddersfield: 5 saves made. Rating 6.8
Bristol City 4-0 Leeds: 9 saves made. Rating 6.9
Bristol City 1-0 Fulham: 7 saves made. Rating 6.8
His highest rating all season was 7.0 in which he made 4 saves in a 2-1 win over Middlesbrough.
No matter how good your defenders play, you need a very good GK to keep 22 clean sheets. Look how much different Liverpool look without Alisson. The GK ratings should reflect this.
Goalkeepers make ridiculously many saves on average in this game. There's way too many shots on target.
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1 minute ago, Lucas said:
One was just released today. If you have feedback on that, that would be relevant to share in the thread. Thanks.
What were the considerations around not touching the match engine this time around?
Does the testing team, and/or the developers, think that the amount of goals and chances created from set pieces are realistic/balanced?5 -
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Wow. Set piece manager 2020 it is.
See you in 7/8 months people. This has to be the most disappointing version yet.21 -
1 minute ago, Neil Brock said:
It's not 'fixed' as it wasn't broken. What happened in real life is Greece changed their tax laws on January 1st. We've looked at it and felt it's something which is safe enough to put into the game for our next update. As always with competition and financial changes they require significant testing before they can be released.
It is something you can change yourself in the editor if you're desperate to start a save game now.
Thanks.
Sigh. So not today either.
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1 hour ago, He can't believe he's missed it said:
Does anyone else have issues with CPU teams just being completely unable to cope with a team that plays 3 at the back with wing backs? I've only managed to finish a few seasons without getting too frustrated and giving up, but every lower league in Scotland and England is just dominated by teams who play that formation - like played 36 won 30 kind of domination
I think this needs to be looked into.
Brighton finished top 5 in my game, 2 seasons in a row. With basically the squad they start the game with. They played 3 central defenders with wingbacks. Seems this particular tactical setup is overpowered.
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Yea, this is an annoying one.
You do get the option of "edit coach assignments" when you hire a new u18 coach. The option will be there with the news message when the signing is official0 -
3 minutes ago, MrPompey said:
ahh OK, my mistake
so season 18/19 shots on target averages
Man City 6.8 (highest)
Brighton 2.8 (lowest)
Not looked across multiple seasons but yes your stats suggest an issue worth looking at
All good :-)
Also, my "9" average is referring to the stat between the two teams. So that there is a total of 9 shots on target in the game combining the attempts of both teams. So it could look something like "6-3" etc..
I don't have the latest data, I think 9 is from 2013. All I know is that FM forces goalkeepers into heroic performances frequently ;-) - or the finishing is outright too awful.
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2 minutes ago, MrPompey said:
Where have you checked you real life stats
Premiership stats so far this season
Highest shots per game average = Man City 19.8
Lowest shots per game average = Palace 9.9
I wonder if its the highlights that could be the issue rather than the stats
I was talking about shots on TARGET.
Shots are a different story, however also way too high in the game.
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Why are there so damn many shots and shots on target between the teams in this game?
I play a conservative, balanced tactic. My games average 15 shots on target between the two teams.
Shots on target in real life for the Premier League(which I'm playing) is about 9.
It's not uncommon in FM20 to see "shots on target" stat being something outrageous like 10-9 or 15-9, something which would be exceedingly rare in real life.
Goalkeepers have to be absolute heroes every single game to keep the score realistic. Oh, and the attacking teams obviously have to bottle a ton of chances. Which they do.
I've said it before, but the most fun I've had in this year's game is playing a boring 0-0 with "shots on target" being a realistic 3-2. Unfortunately, I replicate this about once per season. But it's such a relief to have a game with about 5 "extended highlights" as opposed to 15 with 10 of them being from set pieces on the edge of the box, with three of them being headed in by a some tiny player.
When I play Man City I crave to see some tap-ins from low crosses/passes and cutbacks. But like every team in this game, their path to goals and success is from set pieces and long shots. They don't "feel" like Man City. There's zero difference in the feeling when playing Brighton or playing Man City. Yes, City create more chances(highlights every 5 minutes). But it's all set pieces and headers.I have periods of having a great time in this game, but ultimately the match engine experience ruins it every single time. Typically what urges me to take a break from the game is seeing 4 identical set piece goals(taken from edges of box and headed in) in the same game.
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2 hours ago, RHKC said:
If the free kick that hit the wall or the shot blocked by a defender was originally going towards goal, then it was correctly judged as a shot on target.
Lol, that is wrong. All of the stat-keepers online and for stat-companies, a shot only counts as "on target" if it's saved by the goalkeeper, or there's a goal.
The rest falls under "shots" - including shots that miss the target, shots that hit the woodwork(without the goalkeeper getting a touch), shots that are blocked.0 -
The game is fairly enjoyable, however I can't start a long-term save until two core issues are addressed:
1: Chances and goals from set pieces are way, way too common.
2: Still waaaaayyyyy too many shots per game on average. I often see absurd numbers. It's a relief when you get that ONE game per season that's a boring 0-0 with very few key highlights and shots on target are kept in a realistic range for once.
I feel like we're very close to getting there now. One last match engine update is in order imo. Or I will wait for FM21.
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Games play out like this:
Score a goal against a stronger opposition.
They score a few minutes later/on the next highlight.
This "feature" has persisted in FM since I can remember.
What is it with this game and goals CONSTANTLY being followed up immediately by either a MASSIVE chance or a goal within very few minutes/on the next extended highlight?
Also, when I play Man City, Tottenham, Liverpool, Arsenal... I don't fear their fast combination passing or quick players to make something happen. I fear their set pieces(despite me playing as Burnley and setting my team up for this style of play). I fear Shaqiri, Sterling and Son scoring three headers per game against me.
Who battle tests this game and these updates? How is it not glaringly obvious how set-piece heavy this game is? How many goals from indirect wide and deep freekicks do the testers think is realistic? What real life league are they judging by?
It's ridiculous. Super boring. Set piece manager 2020.7 -
So many chances from set pieces around the sides of the edge of the box.
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4 minutes ago, anagain said:
What sort of numbers are you talking about here? How many shots is a "ton of shots". If you really believe there is a problem then provide examples.
I've only played one match since the update. It was a diabolical affair, and was a tale of poor finishing, but it's hard to have any real thoughts after one match.
Basically, it is all well and good saying things are bad, but how does anyone know for sure if you provide no examples? Be constructive.
From 6 games in the Championship these are the shots on target between the teams:
7-6
4-7
15-7
8-9
11-5
6-6
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Still seeing a ton of shots on target between both teams almost every game. Strikers still finishing worse than sunday league players when squared in front of goal. The 1v1s are happening less, but as I said, finishing still horrendous. Probably by design considering the amounts of shots every game should result in every game ending 3-3.
Also, still a TON of missed penalties.
Yes, this is on the beta patch. I hardly see any improvement to realism.0 -
19 minutes ago, eye-switcher said:
Fati scored 3 one on One´s in the same game, i dont know what happened. I havent touched my tactic, so i Went here to see if there was a fix released but it hasnt. Its all very strange.
I suspect that they might have sneaked out a fix in secrecy .
Is his and your team's morale superb?
The conversion rate definitely goes up some when that is the case, but it still remains fairly abysmal.0 -
2 minutes ago, themadsheep2001 said:
They would be counted as an Opta Big Chance, yes.
Yea, but I bet they are the rarest of "opta big chance", so your data is not reliable - considering these sort of chances are rare to see in real life. I think most "big chances" on opta are created from squared balls or cutbacks from inside the box(which especially Man City excel at). Hilariously, these sort of more common big chances are impossible to re-create in FM as players refuse to square the ball to free players in the box!
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6 minutes ago, themadsheep2001 said:As I said already, the numbers can vary between players and clubs. 19% was the average conversion in the PL last year . Man city converted at 38%. Get yourself an Opta login and have a look at the numbers yourself, if you're not convinced by Opta own stats
Average conversion for what? Strikers being completely free on target, running basically without any pressure from defenders almost all the way from the halfway line, at the slightest of angles? Because THOSE are the chances we see on Football Manager 20. Over and over again. Countless times per game. Those sort of chances you hardly ever see in high level football. How many chances have there been in the premier league this year, where a striker runs alone with the ball for 30 yards with only the goalkeeper to beat?
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1 hour ago, glosoli said:
I've started to use upfront players with "Likes to round the keeper" trait. First, I've added that trait to my strikers via in-game editor to see the results. It definitely helped me to create more goals from 1v1 situations. Now, I've started to look players with that certain trait. Not a definitive fix to the issue by any chance, but it's something.
Yea, that's all well and fine. But it does nothing to stop the AI opponent from missing 5 1v1s per game. If you only care about winning, and not realism, your method works I guess.
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2 minutes ago, Tiger666 said:
Just stability fixes it seems.
- Stability fixes
- Fixes for those unable to see In-Game Editor when activatedYep. Most years I've spent much of my christmas holidays playing FM. That's out of the window this year. Can't play the game in this state, the ME is abysmal (that is my personal opinion). I don't need to see world class strikers miss 5 1v1s per game. Nor do I need to see 5 1v1s created every game in the first place.
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What about the heavily inflated shots per game, shots on target etc. It's way, way too high.
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5 minutes ago, haffaz77 said:
Maybe not everyone . But scroll up , and u will see an example of someone who says he goes back to FM 19 cuz of the ME but posted about FM 19 the same thing .
Regarding to 1v1s ...
Strong one example mate. Nobody is saying they are never scored. The problem is they're created too often and misses are way, way too abundant relative to goals.
Also, defenders are not trailing the ONLY player making a run here? If you were trying to make things look good here, you failed.
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Football Manager 2020 January & February Transfer Updates Feedback Thread
in Football Manager General Discussion
Posted · Edited by yandex
Shots on target need to be looked at. A lot.
I said F it today and tried booting up the game to see if I could muster the match engine and ignore the issues that I personally believe are there...
Started a new save with my favorite, Burnley. TWENTY minutes into the first game of the season, at home to Brighton, I'd amassed TEN shots on target. What in the actual? I ended up having 17 shots on target, to Brighton's 8.
Won the game 4-2. Balanced tactic, flat 4-4-2, nothing special.
Next game, away to Leicester - 45 minutes played, Leicester have TWELVE shots on target. They were 2-0 up at half time, Nick Pope had made ten saves. Do you have any idea how rare ten saves in a game is for a goalkeeper, in the prem? Matt Ryan, as I said, had thirteen saves in the game against me that match prior.
I lost 3-1 at Leicester, they managed 19(!!) shots on target.
The average "shots on target" in real life premier league is around 9, counting BOTH teams' efforts over 90 minutes.
Tim Krul has the Premier League record for most saves in a game IRL, 14. Nick Pope made 16 saves in my game against Leicester.
Had to step away again, gave it a last shot, but alas.
Now this is not something I'm saying is gamebreaking for people's enjoyment of the game, but personally, as someone who values the simulation aspect and like to make comparisons to real life, the amount of shots on target/keeper saves in this game is unreal.
I also played a friendly against some admittedly ***** team leading up to the season. Won 11-0..okay, fine.. I had FIFTY SIX shots in total(30 on target).