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CTxCB

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Everything posted by CTxCB

  1. In DoF Suggestions as an MLS Club, when selecting End of Contract, or Free Transfers, it doesn't show players with expiring contracts or Free Agents, but instead players at clubs, and usually the same players that would've been suggested if you had selected Transfer. This also sometimes happens with Loan and Designated (MLS), but less often. Video examples are listed below. https://i.gyazo.com/9cfb614edad834c8774eea12c3a4109b.mp4 https://i.gyazo.com/b0c62a5806b45de4eec27c1fb5f5befd.mp4
  2. Can you do that for Cup Stages? I've never seen an option for that. I didn't know if there was something separate that had to be done for the Bottom Playoff in a league.
  3. I'm doing an experiment that requires teams in multiple leagues to be exempt from relegation, for consistency reasons. I've set it so that the team "cannot be relegated" in the league stage, but is there anything extra I need to do to prevent them from qualifying for a bottom playoff? E.g: The Bundesliga / Bundesliga 2 Playoffs in Germany, or the Ligue 1 / Ligue 2 Playoff in France.
  4. I'd like to see 'Process Results into Stage' change in the Pre-Game Editor, to make it a more powerful tool, especially for fantasy databases which want to make league play more fun. Namely, I'd like 'Process Results into Stage' to be dealt with by doing additional checks, wherein if the exact same team isn't in the league (e.g: an Overall Table) you're processing into, it'll check if any team from that club is in the league (e.g: Liverpool Under 23s isn't in that league, but Liverpool is), and if so, the results from that match will be added to that team instead. This would allow for an interesting scenario where you could make a league structure where you could have an Overall Table with First Teams of a Club, and then 4 league stages that run side by side (First Team, Under 23s, Under 20s and Under 18s) and have them all processed into the Overall Table, potentially making Youth Clubs more important.
  5. Better Dynamic Youth Rating Dynamic Youth Rating should definitely be a long-term thing, but I feel like there should be short-term benefits too, if the nation is rapidly rising in the FIFA Ranking Points, or if the average reputation of the clubs in the nation is increasing. No More Dropdown Lists for Number-Based Additional Conditions Especially with the rise of Moneyball, managers need to be able to use fine margins to find the best players for affordable prices, and I feel like the Player Search option to have a dropdown list for numbered searches such as ‘xG’, ‘Goals’, ‘Shots’ and so on (basically anything that requires a number input), needs to be replaced with a text field for numbers. E.g: Currently if I wanted to search for somebody with at least 15 shots, I can’t, because the dropdown menu goes 0, 10, 20, 30, etc. Smarter Matching in Attribute Searches In Attribute Searches, where you select a number of attributes you’d like to check against, and you select ‘Match X / Y’, it’d be nice to have an option to make it so certain attributes are required to be matched. E.g: You pick 32 attributes and match at least 16 of them at 14+, but you can select that Pace, Acceleration, Finishing and Passing are part of the 16 attributes matched. End of Contract Discussions with Players Sometimes when I’m looking at End of Contract options, I’ll see somebody who I’m interested in adding to my team, and I’ll loan them as depth with the idea that they’ll be more interested in signing with my club when January comes along as they’re already here. However 7 out of 10 times, the club has agreed a new contract with them in the weeks before January arrives. What I’d like is for the interaction with Players and Agents to be expanded upon slightly, with the option to suggest to a player that they hold-off on contract negotiations with their club as you have an interest in signing them on a free. I don’t want this to be a really powerful tool for getting more End of Contracts, but I would like it to be possible to do so, as it is still really up to the player and it’d reflect how this practice happens often. More Options for Club Vision I’d like to see more options for things that can be in the long-term Club Vision, either from the start or when new owners come in. Some ideas would be ‘Sign Players from [CLUB]’ (usually for clubs that have a feeder club or partnership with a club and want to utilize that), ‘Sign Players for Nominal Fees’ (some owners might wish that a steady number of the players coming into the club are signed on Free Transfers, End of Contracts or are generally low-cost transfers) and ‘Develop Players for [CLUB]’ (for clubs which are a feeder team to another club, the owner may want you to develop clubs specifically for other club). Another thing that’d be interesting would be to add a new hidden attribute for chairmen called ‘Patriotism’, the higher the number the more likely that the incoming owner will request that the club brings in a steady number of players of his or her own nationality. This would be a way of making it so the ‘Sign Players of Nationality’ Club Vision appears more often and isn’t just for clubs who already have this in place. Improved Throw-In and Corner Routine Options One of the biggest issues I have with Throw-In(s) and Corner(s) as they exist in the game, is that setting them up is rather cookie-cutter, you just place people down in roles they can take up, but you have almost no control in what they do after the ball is kicked, and as such, is not realistic to how these Set Pieces are really crafted. I’d like to be able to still have those roles to start setting up the corner but be able to control what happens after the ball is kicked (E.g: You might want somebody coming short as a dummy, but running towards the box as the ball is kicked, or you might want somebody lurking Near Post, but running to come short as the ball is about to be kicked; Both of which would be ways to confuse the other team). Additionally, I’d like to see the option to add more than one player on the Far Post. I’ve seen real Corner Tactics where they’ve had many or even all players beyond the goalkeeper at the Far Post, who have rushed ahead when the ball is kicked, to open up serious space for the ball. Allow for 3-Split Throw-In(s) “3-Split Throw-In(s)” is what I’m going to call it. Basically, I want the Attacking Throw-In(s) to work similar to Free Kicks, where there’s multiple types of Attacking Throw-In based on circumstances. I’d like one for the Defensive Third, one for the Neutral Third and one for the Attacking Third. My reasoning is that as Football Manager works at the moment, you create one Throw-In that is used everywhere on the pitch, and that’s not practical or reasonable. Imagine you have a Long Throws tactic, you don’t want that being used in the Defensive Third, that’s going to be a real risk. In that circumstances, going short would probably be a better option, but because there’s no way to define what Throw-Ins are taken, based on area of the pitch, its not possible. Make Club Youth Sides Manageable I believe that for the sake of realism, Football Manager needs to allow their players to build more realistic paths to managing First Teams, by allow them to apply more managerial positions at a Club’s Youth Side (Under 23s, Under 20s, Under 18s, etc.), and crafting their own path to First Team Management, rather than needing to start straight away at a First Team. Make B / II Club Management Not Awful B Team management is currently awful, every year I think it’ll be great but it isn’t. Its because I expect to be given my own wage and transfer budget separate to the Main Team and to basically be a Director of Football, making signings to develop for the First Team. However this isn’t the case, and usually you get no transfer budget and little in the way of wages. This isn’t how B Teams work in reality, so I don’t know why it isn’t fixed.
  6. I don't know where else to post this, as it is about FM22, and it does relate to League Issues. If this has to be moved elsewhere, feel free to. I was wondering what the reasoning was behind not including Gibraltar as part of the Base Game this year. When the Canadian Premier League was added originally, it became an official downloadable database, but in the next version of the game became part of the default database and no downloadable content was needed to use the league. although with FM22 and Gibraltar this has not been the case, and from what I understand, people will need to download a database to play it again. I was wondering why this was the case? I worry that it being "downloadable content" again, is going to mean that the average user is going to miss out on the benefits of the league because it isn't part of the base game and will need to be added to each save to take advantage of the Gibraltar League(s).
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