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pauldadams1984

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4 "What we've got here is a failure to communicate"

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  1. sorry yes. brandon bryan-waugh is the player I offered out for transfer via intermediary and negotiated to 200k. Junior Morais was the player loaned out but I cancelled and offered out again with non negitable 100%
  2. I uploaded to sigames cloud. https://oc.sigames.com/owncloud/index.php/s/Kzvhd0MdU3v4Nv4 I just had a transfer where I had a bid for 160k. Negotiated to 220k + 25% profit. After accepting. It is now completely different. 55k initial 105k over 2 year installments 6k per appearance x10 30% profit fns arrange friendly again via an intermediary
  3. As title suggests. It has been an issue for many fms but never gets fixed, thought i would put it up for the sake of putting it up
  4. Hey, I was confused when a loan (player being loaned out) deal was getting finalised as it stated 60% wages even though I was sure that I negotiated up to 100%. So I cancelled it and offered him out again. A new bid came in that I negotiated from 80% to 100% and added an option to buy. Accepted the offer of 100%+ option. I left the loan page and went to my transfers and Its reset it to 80% but kept an option to buy. The offer is via an intermediary if that makes a difference.
  5. Hi there, I am playing as coventry and just got into the premiership I am looking to get a foreign affiliate, which is officially for commercial benefits, but the main point is to then negotiate to include in youth recruitment. I have been given options of japan, china, aus and USA. (I didnt have an option to get a feeder for foreign youth) The best team by rating is Kyoto in Japan. They have maxxed out youth recruitment and great facilities. Although, I also have a USA option of "IMG Soccer Academy" - an u18 team based in florida, they have great facilities but poor youth recruitment. Might even be one of those clubs that never generate a player (they have no players currently) So my questions are: Does youth recruitment stats matter on the feeder club? Does the facilities matter also? Is it better to actually have a foreign club with poor recruitment so you recruit their players easier? Or, would the feeder club having high rating impact on the quality of the player that comes through your recruitments, so higher the better? I like the idea of having an "acadamy" as a feeder club, so thats my first choice. Although if the poorer youth recruitment will impact on the youth coming through, then the Japanese side is the obvious choice. If the academy in the US are a club that never generates a player, does that impact on your intake? I have a Japanese player in Sakamoto and an american striker in Haji Wright, although both will get sold soon as they are part of my starting championship side and not of the required standard as I progress. So the country doesn;t bother me! The financial benefits, unless they are greatly different, doesn't bother me either.
  6. Hi, last week, I published a database that works perfectly for me (comes up with the discipline rules error but thats it, the game seems fine). I have had a couple of messages with people stating it is "not working". Nothing else, no other clues, waiting for a reply but I doubt I will get one, I expect theyve moved on to something else. Any ideas why it works for me and not others?. I have downloaded it myself and it worked, I made a fair amount of database changes, so do they need more than just the uploaded workshop saved editor data?
  7. yes and no. Having teams available to multiple leagues helps (i.e. teams that are on the boarder of both regions) What I am hoping helps, (which I am running tests with now). Having the bottom league relegate more than it promotes, should counteract any swing from the teams getting relegated. I.e. if you have the league above relegating 4 teams, have the regional leagues relegating 4 teams each, then even if all 4 that get relegated go into one league, the inactive league only needs to add 2 into that and then pomote 6 into the league thats not had any relegated into. This is my theory. (I have made all teams the same rep that is in the inactive league so the game doesn't auto add the highest rep, thus causing another swing). It is difficult for me as above my regional league, I have an 8 group league. Theoretically, I could get 8 teams all from the same region getting relegated, so to test my theory out properly, I need to set 8 teams to get relegated! So I am doing another database to do it
  8. Well I have had the issue with the error warning but the save seems fine. (holidayed 2 years without issue). Came here to see if there was a fix but obviously not
  9. Thanks for getting back to me. Would that be the same for other nations with 1 for rep. i.e. extinct nations. Purpose for choosing them was so i didnt have loads of crimeans enter youth intakes and to stay out of the champions league and out of internationals etc. If I used a nation that is in built as the main nation (gibraltar is most likely), would intakes work? and if so, would teams end up with loads of gibraltans? (whilst keeping teams based in their original nations)
  10. try saving as another file, then before creating a new game, make sure you're loading the right save
  11. Hi, I have set up a database, adding rules and editing Crimea, everything seems to be working fine apart from one thing. There are no youth intakes for any clubs that get added to that nation. The clubs are still "based" in their original nation for the purpose of getting players generated that are from their original nation. I have the edited nation currently set to 0 reputation. Could that be the reason? (although I dont want players with the nationality of the edited nation) How do I get the youth intake to work. For clarity, I have created a world super league. I am considering deleting all teams and comps that are not involved in the new nation, then maybe the game is forced to generate the players into that nation
  12. ok I guess I will just have to try it and find out!
  13. Hi. If you have a league with lets say 24 teams in and you want to create a cup for 4 teams (not the same teams each season) How would the editor choose which teams from the 24 to play in that cup? Would it be randomized, go by reputation or done by the finishing position from last year. Bare in mind, in the basic that i am using, you're only setting the league to take teams from and the number of teams. Just thought it would be unique to have a randomised bonanza cup for a random 4 sides, so 4 sides get a big cash injection
  14. aahhhhhhhhhhhhh!!! Knew I was missing something simple!! Thank you!
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