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Airy

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Posts posted by Airy

  1. @CFuller That's debatable for the statement of "one-on-one basis" for additional focus.

    Dribbling, Ball Control can practice with cones. 
    Free Kick, Penalty needs coaches/goalkeepers. Defensive Positioning can't trained solo with imaginary enemy.

    Some players practices their footwork individually after regular training, irl.

    So, why this really matters?

     

    As I said about what players do when crossing, that's a terrible design for the Match Engine.
    They don't do better decisions even for high "Decisions" players. Got marked before they attempted to cross, they can try dribble, knock ball past the opponent, pass backward, look for overlap, that's what "decisions" for, right?

    CB launching long passes, even they have traits "Plays short simple passes".

    And yes, traits, intructions means they tend/ mean to do something and it is not a must. If it happens frequently, it's probably ME's fault.

     

    Some of the complaints about ME are bad player/tactical decisions, but this ME ain't perfect.

    That's something needs to improve.

     

    Edited: If you actually played/even watched football in real life, you will find some actions in the ME of FM2019 is not human-like.

    I am not talking about players' error. My De Gea caught a ball outside the box once, but I won't complain about something like this because player will have error, that's ok.

    I am talking something like:-
    Poor decisions of crosser like I mentioned before
    Players got "pressured" from his back and he determined to protect the ball and walked back and don't pass the ball to his teammate which in open position "backwardly". And he walked almost half football field:)
    Didn't see any chest first touch for high ball.
    Didn't see any players try to do tricks.
    Waiting a opponent's player run far far away to take the loose ball that right in front of him.
    etc.

    FM dev. team care back-end of the ME than the front-end. That's my observation as a programmer.That's why we have moonwalking players to receive passes in previous version of FM.
    Putting more effort in back-end is cool, but its not 2000/2001 anymore. Back to the days when we only have 2D Match, everybody is okay for that because our imagination did all the things.
    Since 3D matches engine introduced in game, that's required more and more technically and sure more requirement from fans.:)
    I am not asking for real player face scan/4k resolutions/fifa-like multi-angled goal replay, etc.
    I just hope it can be more fun to watch than a 22-people-pinball on the pitch.

    Many people said FM haven't changed many years, that's not true. Meta changed, things improved, all of them are TRIVIAL things. Tons of good trivial things make a thing/product perfect, that's important.
    And I hope it will become better and better.

  2. FM19 is doing pretty well imo but still need to improve in some aspects.

    Crossing:

    According to Soccerment.com, the crossing completion rates of five major European Leagues includes, EPL, La Liga, Serie A, Bundesliga, Ligue 1 in 2017 is around 22% to 26% [average 23.5%, lowest: EPL(22%), highest: Bundesliga(26%)]

    Ref: https://soccerment.com/2017/11/26/crossing-effective-strategy/

    In my FM19 experiences, crosses completion rates are mostly around 13%-18%, rarely 20%. That's a little bit low. 
    I don't mind players have misplaced crosses, but their crossing choice are really bad. Just banged the ball, no matter what's happening. Lots of "crosses" are end up with hitting right into defense players. Don't really see something like one-twos overlapping/ simple passes overlapping in ME.

    And, Early crosses always cause unstoppable goals, fullback of side-center backs never have any ideas to defense far-post players.

    It's still something deadly, due to those early crosses for some tactics that have Wingers and attacking fullbacks.

    Tactics:

    It is very delicate for minor changes, you can consequently winning matches by more than 3:0 and losing fatally with one minor change.

    I don't know should I consider this is good or bad. Spending more than six months irl to realize inside forwards work better when you told them to Stay Wider, Hold Up Ball and Marking opp.'s fullbacks(lol). It is fun yet frustrating.

    Long Shots:

    It is another double-edged sword. I scored a lot long shots, but I know it drives people mad when players starting long shots for no reasons.

    List of players always get goals outside the box that in my teams: 

    Real players:

    Youri Tielemans (LS:14 Tec:16 Dec:13 Det:14 Fla:14 with Shoots from distance)
    Sergej Milinkovic-Savic (LS:15 Tec:14 Dec:14 Det:17 Fla:18 with Shoots With Power & Tries First Time Shots) 
    Joao Felix (LS:12 Tec:17 Dec:16 Det:16 Fla:17)
    Andreas Pereira (LS:14 Tec:16 Dec:11 Det:13 Fla: 19 with Shoots From Distance)
    Adrien Rabiot (LS:12 Tec:15 Dec:17 Det:14 Fla:13)

    Generated players:

    Dario Migliore (LS:14 Tec:15 Dec:14 Det:13 Fla:14)

    That's why I think tactics matter more than ME.

    Players' Loyalty:

    I don't know why almost every key players in my team trying to play in other teams.

    My Team (Man Utd) rated 1st in Reputation among European Clubs. Won previous several EPLs, ECCs.

    Pogba asked to leave. Andreas Pereira asked to leave. Martial asked to leave. De Gea asked to leave <--These four all wanted to join PSG, maybe due to high rep players like Neymar, Mbappe?

    Andy Carroll asked to leave. Vanja Milinkovic-Savic asked to leave. <-I brought them and they asked to leave next year.

    All of them don't have hard feeling in my teams though. This remain unsolved for me.

    Training:

    I like this training system but still want more individual training scheme for e.g.: crossing, heading, tackling, dribbling.
    I know those attributes are training in Team training, but it sound ridiculous for me that I can't even told my players to have dribbling drills.

     

    Wishes:

    I would like to have the statistics for how many agents get sacked by I told my players to do so.
    Better ME. 
    Adjustment of TV revenue and Prize money according the reputation or something like that.
    Blind following tactical trends for some manager :) (Including players' custom tactics.)

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