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178 "Just keep swimming"

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  1. The OI advice during a match is particularly grating, like when he identifies a particular player as "pulling the strings" just because he has a high rating owing to a 40 yards 1 in 100 shots worldie. But there's just enough useful advice for me to not disable them from the settings.
  2. His Attacking mentality and Dribble More PI will make him dribble a lot regardless of Traits, but you are correct that this particular trait is one of those things where the graphical engine makes it hard to notice it in action and we're left "trusting" the devs that it does what it claims to do.
  3. On a related note, I see that everyone has Dribbling high up their list, but my understanding is that Tries Tricks does not necessarily refer to dribbles and a trick could also mean a flick, a trick pass or a fancy finish. For me personally the three key attributes in order of importance are Flair, Technique and First Touch.
  4. Looks promising, player interactions were long overdue a re-work, but it appears that the Tactics Creator work they hinted at about a year ago got pushed back for FM22. By no means I am disappointed, my expectations for this edition have been toned down, SI is not the only game studio whose development work was disrupted by covid. To be honest, the only reason I'm bummed about FM21 is that just about every single one of my go-to wonderkids has moved this window
  5. I'm not too worried about features. I'd gladly pay for a polished version of FM20, with an improved match engine and an updated database.
  6. As a Spurs fan, this sounds to me like an excellent representation of real world football.
  7. I think that is an excellent representation of real world football.
  8. I will likely still buy the FM21, even though I've barely played 20, because at the end of the day I think SI remains one of the few good guys in gaming. The last thing I'd want is for them to change their design philosophy from a sim that tries to be as faithful as possible to real football, to some micro-transactions fueled arcadey nonsense to appease as large a demographic as possible. But you can tell from recent editions that the lack of a competitor is making them complacent when it comes to QA.
  9. @Welshace A couple requests if you don't mind. Erling Haaland Japhet Tanganga Emi Buendia Fede Valverde
  10. I'm at work so haven't fired up the game yet, but I'm willing to bet Haaland is a -10 or 185+ PA.
  11. - Improvements to newgen generation with more realistic number of Inside Forwards and Ball-Winning Midfielders- Newgens more tailored for specific positions with better logic for player development Of all the changes this is what I'm most hyped about. Newgens were a big turn off for me for many editions and it was the main reason I lost interest in a save after a couple seasons.
  12. I think you're on the right track in terms of getting your TIs in sync with your formation and roles, but your tactic still lacks a clear identity. I would recommend trying out one of the pre-made setups, gegenpress or fluid counter appears to be what you are aiming for, in fact you can train both since they suite the same type of squad - physical forwards, pacy wingers, hard working midfielders. For me personally it's not uncommon to switch between a high block and a low block setup depending on the scoreline and what I want out of the match. These pre-made tactics are better than
  13. I think your striker struggles to perform because you gave him an attacking role that looks to push up, but you are using a medium tempo, short passing tactic. By the time your team works the ball up to him he'll usually be up against 2-3 defenders who've already completed transitioning into defensive formation. Personally I would experiment with CF(A) or DLF(A) instead, it won't turn him into a goal machine but at least he'd be offering more to the team. Somewhat unrelated to your question, but one thing I notice about many people's tactics is ample usage of the Be More Expressive
  14. Oh, I know that's the in-game description, it wasn't criticism aimed at you. This is another one of those things where the UI is sending players on the wrong track.
  15. This is something I don't agree with. Real life players who can be categorized as raumdeuters(Muller, Mane, Dele) are typically very hard working defensively - pressing and running a lot to deny passing lanes, tracking back, man-marking opposition deep lying playmakers. Even in-game, a Raumdeuter is not going to be any more of a defensive liability than an IF(A) or a IW(A).
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