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  1. @Welshace A couple requests if you don't mind. Erling Haaland Japhet Tanganga Emi Buendia Fede Valverde
  2. I'm at work so haven't fired up the game yet, but I'm willing to bet Haaland is a -10 or 185+ PA.
  3. - Improvements to newgen generation with more realistic number of Inside Forwards and Ball-Winning Midfielders- Newgens more tailored for specific positions with better logic for player development Of all the changes this is what I'm most hyped about. Newgens were a big turn off for me for many editions and it was the main reason I lost interest in a save after a couple seasons.
  4. I think you're on the right track in terms of getting your TIs in sync with your formation and roles, but your tactic still lacks a clear identity. I would recommend trying out one of the pre-made setups, gegenpress or fluid counter appears to be what you are aiming for, in fact you can train both since they suite the same type of squad - physical forwards, pacy wingers, hard working midfielders. For me personally it's not uncommon to switch between a high block and a low block setup depending on the scoreline and what I want out of the match. These pre-made tactics are better than people give them credit for and offer a good foundation to build on. Watch a few matches in full, or at least the first 20 minutes and look to understand how the tactic plays out on the pitch. Again, you could be successful at the game on pre-made templates alone, there are of course plenty of edges to be gained by making tweaks to suit your personnel or the opposition you're against, but making tweaks before first understanding the basics will more often than not be counterproductive.
  5. I think your striker struggles to perform because you gave him an attacking role that looks to push up, but you are using a medium tempo, short passing tactic. By the time your team works the ball up to him he'll usually be up against 2-3 defenders who've already completed transitioning into defensive formation. Personally I would experiment with CF(A) or DLF(A) instead, it won't turn him into a goal machine but at least he'd be offering more to the team. Somewhat unrelated to your question, but one thing I notice about many people's tactics is ample usage of the Be More Expressive TI. From experience, I've had a lot better success using the opposite Be More Disciplined and it makes sense - if you are putting a lot of thought into setting up a well rounded tactic, you want your players to stick as much as possible to it and to the roles you've assigned them. Even looking at IRL football, modern-day successful managers like Pep or Klopp drill their players into rigid tactical systems rather than entrust them with loads of creative freedom.
  6. Oh, I know that's the in-game description, it wasn't criticism aimed at you. This is another one of those things where the UI is sending players on the wrong track.
  7. This is something I don't agree with. Real life players who can be categorized as raumdeuters(Muller, Mane, Dele) are typically very hard working defensively - pressing and running a lot to deny passing lanes, tracking back, man-marking opposition deep lying playmakers. Even in-game, a Raumdeuter is not going to be any more of a defensive liability than an IF(A) or a IW(A).
  8. Players who do not have a fixed value for their Flair attribute set in the database are generated at game start with an unrealistically low value. Flair is one the most common attributes that researchers leave empty for youth players, so this affects most youth players as well as older players from less prominent leagues. This particularly stands out for defenders and defensive midfielders, but players from all positions are affected. For example, most defenders and defensive midfielders get assigned a values of 1-3 by the game, with the most common value being 1. It makes sense that defenders would score lower for Flair, but this kind of extremely low values are very inconsistent with those assigned by researchers for players of similar positions, age or ability. Flair is not very malleable through development and it does not increase by more than 2-3 points over the course of a players career and there is no rubber-band effect that allows affected players to catch up relative to their peers. Steps to recreate the issue: 1. Start a new save. 2. Filter players with a DB value of 0 for Flair- Group A 3. Filter players with a DB value of >0 for Flair - Group B 3. Compare the spread of the Flair attribute for Group A vs Group B Also, a similar issue appears to be happening with the Technique attribute for goalkeepers.
  9. There's a problem with this paragraph on page 12. "The Half Back is an inversion of how a Sweeper plays. The Half Back sits in front of the defence whilst in possession, being a passing outlet to keep recycling the ball. When the team loses possession, he drops between the centre back pairing, and splits the centre backs wider, creating a back three." It's the other way around, the HB drops between the CBs in possession, creating a back three. This behavior primarily occurs during buildup, once the ball progresses into the final third he can take up more advanced positions similar to an Anchorman. Out of possession he sits in front of the backline and acts like a regular DM. That is what the role does in theory, in practice the HB has two major issues that for me make it entirely unusable. The behavior I described only works as intended with the wide defenders played from the WB strata. If played from the FB strata the HB will still drop deep, but the CBs will not spread as much and resulting back three will be significantly narrower than a regular back three. This narrow positioning makes it largely ineffective at getting past a 2 man press, which is primary reason why the role evolved. And second, even when used "as intended" with the wide defenders in the WB strata, when the HB steps out from the backline because the ball is high up the pitch, the CBs will keep their wide positioning thus leaving a huge space right in the middle of the defence.
  10. I feel that a lone striker is naturally going to struggle a bit against formations that use a DM - so 4141, 4231 DM, 442 diamond, some of the most common formations in modern football. This is particularly true for roles that drop deep, since the main reason for that movement is to lose his marker and make himself free for a pass, which happens a lot less when he just ends up being picked up by the opposition DM. You can try to give your striker a roaming PI, but what I've found is that often he'll just end up attacking less dangerous zones of the pitch while also leaving you without a focal point up front. Overloading the opposition fullback doesn't do much if there's nobody in the box to receive the ball or give centrebacks a decision to make. Right now I'm using a Klopp inspired high tempo system with wide forwards, static midfielders and wingbacks pushing high up the pitch, but before I used a setup similar to yours and overall I was content with how my striker did. My advice is to experiment with roles other than DLF for your striker. Personally, which striker role I am using depends on the opposition formation - I may use a DLF against a flat 442 or a 4231, but against most formations I am picking a role that attacks the box and rely on the movement of other players to create space and leave him in 1v1 situations with his marker. That ends up being either a plain ol AF or a Poacher, or my personal favorite TM(A) - which does the two things I want him to do, attack the box and hold up the ball.
  11. That is very likely due to mentoring. Until a few editions ago the AI was not bothering with PPMs and re-training positions, but since last year's edition it goes way overboard.
  12. AI managers will obsessively retrain every player to play the maximum number of positions the game will allow for him. Any ST will be retrained to play all three of AM C/L/R, without fail. Any FB will be retrained to play WB/wide M/AM. Any DM/MC will be retrained as CB. Sergej Milinkovic-Savic often ends up being retrained both as a DM and CB, sometimes even ST. I can understand a mid-season cover situation due to bad luck with injuries or if a player has an attribute profile that is really suitable for a new position, but this is something that happens with an absurd frequency. Retraining players as anything more than emergency cover is something that happens very sparingly in real football once you get past developmental years. Using Spurs, the team I follow closely, as an example, I can count on one hand the instances where in recent years a player was fully retrained to a new playing position - FM equivalent of accomplished or better. Dier from CB to DM comes to mind. Winks from MC to DM. Lucas Moura from AMR/L to ST. And we're talking about adding just one position. Meanwhile in FM, left in the hands of the AI, by the time a season or two passes someone like Harry Kane is invariably retrained to play at AM C/L/R. FM19 suffered from the same issue, and looking at real world football a season and a half past game start, I can't see any of the retraining that in-game was happening with 100% frequency, save after save. I'm willing to bet that a season and a half from now we will see barely any of the retraining that right now in-game is happening with 100% frequency. Not only this is incredibly unrealistic and immersion breaking, but because of the way positional rating interacts with CA, players close to their peak with often decline or at best stagnate in the hands of the AI. All else being equal, any player developed by the AI is almost always going to be worse than if he was developed by the human player, as if the AI wasn't already bad enough at player development.
  13. He's rather poor right now, Championship level at best. Personally I think he should be a -9 this update, he's athletic, composed, comfortable on the ball, tactically versatile, great mentality, he really looks to have a high ceiling.
  14. The winter update is approaching and I might do an at length post on Spurs players, but in case I don't there's something that I would really like to address. Harry Kane's downgrade to natural fitness from 18 to 13. In game, the natural fitness attribute affects three things, in order of importance. - condition recovery between matches - recovery time from injury - rate of decline of a player's physical attributes - due to things like injury, age, lack of playing time, holiday. Now, I don't necessarily disagree with his overall downgrade in the physical department, but the one to his natural fitness is completely unwarranted. Whenever he isn't injured, he usually plays every minute for both club and country, and without giving the impression his significantly off his best. What that does to his likelihood of injury is another story, but you don't see with him the type of dip in performance for example Dele has shown against Soton and Boro. Kane had his fair share of injuries last three seasons and every time he returned sooner than expected for that type of injury. Now I realize whether he was fit for the CL final is a big point of contention among Spurs fans, but the forecast for the earlier January injury he picked up against United was early to mid March, and he returned from it mid February - going on to score against Burnley, Southampton, Arsenal and Dortmund away. I will grant to you that an early, Rooney-like physical decline is a possibility due to the sheer minutes and beating Kane puts his body through. But at the same time it's hard to tell how much of Rooney's decline was due to playing in the PL from the age of 16, and how much was due to his lifestyle. The counter-example for that is Milner, who Kane resembles a lot more in being a consummate professional, who's also played an insane number of minutes in the PL and has had his fair share of injury problems, and yet is still kicking at the age of 34. And either way, the latter of the three is least important of the attribute's roles. As it stands Kane has a lower rating than someone like Rose, who struggles to start two consecutive games. Ndombele too, but his rating is the work of the Lyon researcher and it may still to give a definite verdict in his case. I would argue his injury proneness is not particularly high for a player who plays as many minutes as he does, but that's a harder argument to make in light of his recent hamstring tear - which is his first muscle injury in his professional career, all other injuries were impact injuries going all the way back to his metatarsal injury in his development years. The game already drastically increases the likelihood of injury for players with a high match load, his high determination, workrate and bravery for an attacker already increases the likelihood of finding himself in a bad challenge, representing him with a high injury proneness on top of that only double dips into the reasons for his recent injury problems. I think a very low injury proneness(2-3) but with a recurring injury to his right ankle is a better representation, because as it stands, in-game Harry constantly gets tight calves and hamstrings in pre-season which is not true to real life.
  15. Son looks unchanged from last year, which is really a shame. And I don't understand why the Spurs researcher insists on giving Dele high ratings at ST, he's never played what can be described as ST in FM terms. Second striker is his most advanced role, which in FM is at AM position. And it looks like the Lyon researcher did a terrible job with Ndombele's physicals. 16 Str is way too much, 14 Agi and 15 Bal is way too little. He doesn't seem fast enough to warrant 15 Acc/Pac either, but this one's not as much off the mark.
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