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Zemahh

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Issue Comments posted by Zemahh

  1. 2 minutes ago, Kyle Brown said:

    We'd need a save file before the player signs the new deal please, if you have one?

    Well, I'm now in 23/12/2023 and the issue is long gone, would you still find the save useful?

    However, I can give you some more details, if you can then try replicating the issue, since I've just now had a similar situation with another player and I think I've figured it out.

    Christopher Scott demanded a new deal, so I've promised him one and then gave him one that goes into effect at the end of the season. After he signed it, his unhappiness was gone, so everything working perfectly this time:

    NHzH2VS.png

    What was different in this case, is that I had a chance to promise him a new deal when he got unhappy. In the original case described above, that wasn't the case, because I skipped over the Inbox article informing me of Elye Wahi's unhappiness; I offered him a new provisional deal after he was already unhappy and this is where seems to be the issue. If a player gets unhappy past the point of talking to him about the issue, the game doesn't get rid of that unhappiness when it comes to provisional deals.

    Steps to reproduce:

    1. Make player ask for new contract
    2. Ignore the initial Inbox article where he demands talks
    3. Once player is unhappy, offer new provisional deal
    4. When he signs it, his unhappiness will not get resolved; he will remain unhappy until that deal actually goes into effect

    Hope that helps!

  2. 4 hours ago, Neil Brock said:

    Was felt in design with the attributes so easily visible, the actual information the scout provides for the player was being often overlooked, making the process redundant. By designing in this manner it means the scouting information is more impactful and digested before you view the player attributes. 

    Thanks. 

    So, because people aren't playing the game exactly how you want them to, you're going to force them with these bizarre UI decisions?

    I mean, I get it, attributes are unrealistic in their current state, but then you should revamp them completely and perhaps make them more vague and described by words rather than exact values, so you can include them in Scout Reports and they can actually become informative enough for users to mainly rely on them. But as it stands currently, attributes are still way too important to ignore them and only focus on a few (often irrelevant) things included in Scout Reports.

    People won't stop looking at attributes, you just made the whole process more irritating. I mean, the "i" icon is right there, so what's even the point... :rolleyes:

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