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Pounard

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Everything posted by Pounard

  1. Thanks for the tip! It's true that it's not easy with a dark background. The colour palette you've chosen for your skin is really nice and you don't want to stray from it. So I thought about it a bit myself and finally opted for this colour palette : Color Designer This site is great for this sort of thing. It could certainly be better but it doesn't look too bad in squad panel. I'll be interested to see how it works in your "attributes HUB". Once again, thank you for your work. You've made me want to dive right back into a new part! See you soon in The Nothman adventure
  2. This skin is absolutely brilliant and opens up a whole host of new analysis possibilities and a whole new way of playing. It makes the game so much more interesting! It's really great work. Thanks for investing so much time! However, I don't understand why you absolutely want to hide the numerical attributes in the squad view. I often use Excel exports to measure player profiles, the evolution of my team's DNA and a lot of other stuff like Matty in FM24 Tha Ajax Way, all based on predetermined attributes, and having to change the skin each time kind of spoils the fun. I understand the aim and the approach of the skin, which is intended to be closer to reality, but who can do more can do less ... Why not let the user choose? Despite that, this skin is great fun to use, so congratulations and thanks for sharing it.
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