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About 17Gonzo

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  1. When attempting to change the end date of staff contracts the new date never locks in when set is pressed. It's therefore not possible to edit staff contract lengths. This feature works fine when it's player contract, but not staff contracts.
  2. I'm using Windows 10. I eventually found a work around by exporting the video to my videos and then uploading it to youtube from that folder.
  3. I have been trying to upload the highlights of one of my matches on to youtube. Having successfully selected the clips that I want to use and then selected upload video it seems that the game freezes. I'm therefore stuck on this page indefinitely: It's also not possible to click on cancel video uploading in the top left corner. To get off this page I have to crash the game.
  4. My players seem to be forever moaning about too much strength training or too little quickness training. Any ideas how to solve this?
  5. The teams in Wales, Northern Ireland and in the English League 1 and 2 should be alright in this Brexit scenario. There are more than enough British players in the game of the required standard to play for these teams without the need to be importing players from the continent (or even further afield). Given most of the teams in these leagues won't be scouting Europe or have much knowledge of these areas it shouldn't cause a particularly large impact to the game on the whole. It will change behaviours on who can be signed, but shouldn't impact the quality significantly. As you mention for the top Scottish Teams, English Championship and lower Premier League teams this is actually a beneficial Brexit scenario as the requirements are very easy to meet. Immigration is a controlled by the UK government, rather than a devolved power to the national assemblies. It is very unlikely, in my view, therefore that different rules would be allowed for different regions of the UK.
  6. Is there a way to set up a filter for a players second or additional nationality? I'm just about to have Brexit in my game and am aware that my current filter is only picking up players that have a first nationality of English/Welsh/Scottish/Northern Irish/Irish. It would be helpful to be able to search for those who may have British nationality as an additional nationality.
  7. It seems quite challenging to get lone strikers to produce the goods in this years game. Whilst my tactic seems to allow my attacking midfielders to score some goals, I can't help but think I would be better off if my striker proved to be my main goal outlet. I'm going to try playing 2 up top for a bit and see how that works out instead.
  8. I've just got a harder brexit in my save, whereby all EU nationals need a work permit to join a UK team irrespective of division. I'm quite looking forward to seeing how that impacts things in the Football League, where I'm currently managing. I'll be curious to see how good the AI is at squad building given that only British and Irish players will be available for nearly every team outside of the Premier League. Whilst I hope that there is a better outcome for football in the UK in reality than the one I've got in game, I have been keen to play a harder brexit save.
  9. I've decided to give FM Touch another go again this year, having not only played the full fat version for the past few editions of FM. In fact, I don't think I've tried the touch version since the first year it came out. My first impressions are very positive. Certainly, the biggest plus for me is that you can now load a lot more nations since I last played. That's a very welcomed addition for me, as I always want to play with the 5 main European footballing nations (England, France, Germany, Italy and Spain). The fact that I've been able to add several others and not get too penalised in terms of estimated game speed is also a massive boost. The biggest compliment I can give to this version of FM is that it seems to have captured the spirit of some of the older versions that I enjoyed the most when I was a teenager. I was playing the full fat version last week and trying to get my head round the training module thinking to myself is this really what I want from FM. This version is very much build your squad, get them on the pitch and play. No hassle with dynamics or endless player interactions. It's back to the core experience, without the baggage of the main game that can be a real turn off for a lot of players. Although I do miss doing an overall teamtalk, although I know that's a feature that won't be for everyone on this version. I like how things like scouting work with the reduced staff. I've set up a few different scouting reports to find various types of players going forward, so look forward to seeing the outcome of those. One minor issue here is that the staff will stop with the reports before sourcing any candidates for the position in question. Perhaps that needs looking at. I'm currently playing Southampton as Man Utd, and the United players are wearing blue shirts and shorts with red socks. Hopefully that can be amended as well, as it looks like I'm playing in a France kit. I'm going to finish a season on FMT and see how it shakes out. I'm interested to see how youth players join the team and at what age, given there are no U18 teams in the game. I'm curious to see how that works out.
  10. I must be terrible at this years game then as I've found it harder than previous years (I've been playing the game since Championship Manager 99/00). I've been playing as Oxford and it's been a real battle so far. In last years game I got Oxford promoted as champions at the first time of asking. This season I've played 11 league matches; winning 2, drawing 6 and losing 3. In reality Oxford have played 14; won 2, drawn 4 and lost 8. My team is harder to beat than the real Oxford, but at the same time don't really look like winning matches. Creating clear cut chances is a particular problem that I'm yet to solve. However, the element that I've found the hardest to manage is match cohesion in dynamics. It's stayed at about the 20% in the negative since I started my save. In all honesty I don't know how to positively influence it, is it possible to? Certainly in last years game there appeared to be a decent team boost for having very good cohesion and atmosphere. I guess this is the other side of the coin. I will have to read up and watch some youtuber video's to see where I'm going wrong. As always the beta is a learning experience for me, before kicking off a main save in the full version.
  11. They have launched a U23 squad for this season though. They have a team in the Premier League Cup: https://www.oufc.co.uk/news/2018/october/u23-swansea/ This has already been raised in the data part of the website.
  12. It seems that the designer who designed the Guess Who faces is now responsible for the regen faces on FM. They are absolutely shocking in this years game.
  13. From looking at the thread below there is a bug in this area. If you sign non-British players without a work-permit they should not be able to play for you. You can still sign them, but until they get the work permit they wouldn't be any use to you as there is no way for them to get UK citizenship. They only way they would get a work permit would be to play a lot of internationals providing they represent a top 50 ranked nation in the world. The impact of the Brexit that you had in the game should have been that you are limited to signing only British players, or foreign players who have gained a British citizenship (i.e. a second nationality of England, Wales and perhaps Scotland, Northern Ireland and/or Republic of Ireland depending on the exact nature of the Brexit you got). The way the hard Brexit works in the Football League means that 95% of players from the rest of the world to the UK will not meet the work permit criteria. Unfortunately, the game is working correctly not allowing you to renew the players contract. The game is right in letting you sign the player, however, wrong in letting the player play in matches.
  14. I've just started season 3 on my save and Brexit has just happened. I believe that I've had one of the harder Brexit options with a maximum of 17 foreign players being allowed to be registered for Premier League teams, whilst the Football League teams appear to require all foreign players to gain a work permit. Whilst I think I comprehend the basic implications of this Brexit type for my team, a bit of further information and explanation here certainly wouldn't go amiss. Perhaps some brief articles from a director or scout to explain what the upshot might be. For instance, as I'm West Ham (and have just been promoted back to the Premier League) the article or news story might say these players are our home grown players (I currently have 10 players here so this is a positive looking at the rules) and these players are exempt from the rules until they sign a new contract when they will count towards the 17 foreign players. Then it would explain that any new players you do sign (who are not classified as Home Grown) count towards the 17 players on the foreign players list. The article might also mention what the implication of being relegated would be i.e. to sign any foreign players would need a work permit test to be passed and that this would mean signing foreign players would become much more difficult were the club to be relegated. This may therefore make Home Grown players more valuable in the Football League and highlight the importance of a strong youth system. It may also mean that buying Home Grown players becomes more competitive and costly than in previous years perhaps. It might also look to answer some other queries. For instance I would like to know whether I can sign more than 17 foreign players overall. I suspect that the answer is yes, but that I can only register 17 of them. Perhaps that the article could mention that younger non-Home Grown players could be loaned out to a potential partner based in the EU for instance. Basically, I would like the rules to be fleshed out a bit more in future. Although I guess by FM19 we may know more about what the rules will be. Although I still think some information explaining the implication of the changes would be very helpful to the player.
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