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Ruh Roh

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Issue Comments posted by Ruh Roh

  1. 1 hour ago, Kyle Brown said:

    As it stands this is working as intended, but we'll continually monitor it to see if we can make changes going forward. 

    OK, cool. I don't want to be too difficult but can I ask SI for a refund? I have more than 2 hours logged, but it was just from leaving the game on holiday and checking out things like this and MLS; I never signed a player or played a match.

    I just assumed this would be fixed, that it was self-evidently ridiculous for a football simulation to assume that zero players of an average professional quality would stay in Africa past the age of 16. My bad

  2. The issue exists with separate files running at the same time, but it's also there with merges. If I make a first file and add one player named "Player One," then I make a second file and add one player named "Player Two," if I want to merge the files together it will only load in one of the players.

    There are other people here (@krljenuska) who are much more clever than me with the XML syntax of editor files, anything I learn is just from google hits for their posts, so since I'm going out on my own it's possible I'm just wrong. From what I can see, the XML syntax for player entries has been shortened in FM22.

    image.png.260959fc748ac30e4d887daca610053a.png

    the <integer id="nwui"> I have highlighted from the FM21 xml file would count up for each created player, I assume assigning them their in-game unique IDs. Because I can't find nwui in any FM22 xml files, I wonder if it was the system they had to make mergers and multiple files work.

    The CM03-04 database that I've been adapting from an original version by MadScientistFM is kind of in limbo. All of the players I created in FM21 or in the earlier games load in fine. SI delete person entries from the database every year, I remade those (700ish) in FM22 and merged them in; none of them load. But the time it takes to start a new game with this kind of unwieldy 30+ MB file is way faster in FM22 than it was in FM21, possibly because of this kind of change to the system.

  3. 1 hour ago, Andy210484 said:

    Evening guys. 
    So it’s not entirely ideal but I have discovered a work around for this issue. I noticed when porting an old database over from FM20 to FM22 that all the created players showed up. 
    So I did some testing and created a ton of new players in my FM20 pre game editor then loaded and saved this in the FM22 editor loaded that database into FM22 and they all showed up present and correct. Not tried this with the FM21 editor as I skipped a year but it may work. Hope this helps a few of you out and helps track the issue down. 

    This is basically where I am too. I work on the 03-04 retro database every year - I was happy to see that almost everyone loaded in from the FM21 version of the file. These were all database entries made in the 19/20/21 editors. 35k+ people iirc. Additional players I created in the 22 editor to "fill the holes" - SI delete a lot of player entries every year, I have to cross-reference+make them all over again...not fun, it was about 700ish - they don't show up at all.

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