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Stewart1111

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  1. It wasn't 2-1 it was 1-1 you can even see who scored first in the screengrab, Bournemouth scored then Lincoln scored. 1-1 at half time, then Lincoln scored 9 goals in the second half and Bournemouth had one goal disallowed in the second half.
  2. If you look at it more closely you'll see that the top goal is Bournemouth and the bottom goal is Lincoln. You can even tell that Bournemouth was the first team to score. So the scoreline at half time was 1-1
  3. You seem to think that the list of features I posted are set to most to least important, they're not, so when you said "That this is your number one problem also kinda says the game is in a good state." you're wrong, it's not my 'number 1' problem. On the second feature you said "Can you imagine how long processing would take (and how huge the game would be) if every single manager had his own specific modules for everything?" Can you show me where I said I wanted every single AI manager to make their own specific bids and their own personalities and their own unique formations? What I ACTUALLY said was "A different variety of offers isn't too much to ask for and it's something that's easily fixable." and I can assure you, allowing even a small difference in variety of offers is doable. Thirdly, maybe the back up player point is a squad management/user problem, I didn't suggest it was a bug as such. However, a back up player by definition is literally the following "A member of a team who is considered a bench player and resides on the bench, first team players play the majority of the time. The back up players will play sparingly or not at all. The headcoach decides if the back up player is to be used or not" Now if a first team player is demanding and complaining about game time, I understand, when a back up player who is not in my plans at all starts demanding every few months then that's when I have an issue. So your reply stating "only have back up players you're willing to play" makes no sense, they have no demands to play any game until a manager decides they're needed, that's precisely why they're on a contact as 'back up' If the 'shouts' do nothing in the game, why are they there? Why do the markers of the game seem to want to replicate realistic ideas into the game, but when you look deeper into the game there's really not that much realism apart from the fact that all the teams have their real names, and all the players have their real names, but there's MANY things in Football Manager that don't happen in real life. Which brings me to your next point about the Director of Football, if they want to replicate real life, don't give ANYONE the option to hire or fire the DoF, because managers in real life don't hire or fire Directors of a football club. Also what do you mean by 'take the option away from people' do real life managers have the option to hire or fire a DoF? Why should players of a manager game get to decide if they can hire or fire a DoF? "Bad player management. This is another user problem. Or if you are bringing a player on at 4-0 for a debut, then why would he not be complacent? I see that users blaming their own poor play style on bugs is very common here." Now you seem to think you can read minds. Never have I ever brought on a player making his debut if we were winning 4-0, so I don't know where you pulled that out of. Also what difference would it make if a team is 1-0 up or 7-0 up? If a player has never played a first team game before or played for the club before he'll be excited to get on that pitch no matter what the score, if anything he'll want to add to the scoreline. You say you see users on here blaming their own playing style on bugs, yeah because there's no bugs in Football Manager, they release about 3 updates per year to fix them. I also see a lot of users not being able to handel criticism of Football Manager and look to defend it at every possibility rather than just being honest, maybe that way the game would be even better. I had to leave this one for last because it genuinely made me chuckle "It is football manager, not life manager. Wage is there because you get a wage, and people would moan if it was not there. It also helps define how much your contract costs to buy out (and so how likely another team will come in for you is). There is absolutely zero need for a screen where I can buy a fancy house, or a car, or lose half my money in a divorce. If you want that, play a different game." - AGAIN, who said I wanted managers to be able to buy a house, a car, get a divorce from your wife, buy a football club, etc etc, what are you talking about? Read the salary feature request again because you've completely just made up your own view on what you think I meant. "Wage is there because you get a wage" what does that even mean? Explain. And I'll think you'll realise that people wouldn't moan if it wasn't there, the complete opposite is happening, people are moaning because it IS there and you do nothing with it. The contracts buy out practically don't exist because the clubs don't even negotiate with each other whenever a club wants you as their manager, so you're wrong on that point as well.
  4. Serious question, do the markers of this game actually even read requested features from these forums? I genuinely haven't seen a single idea on here be put on to the actual game. Pretty much every new feature that has been announced could have LITERALLY just been added to the game via an update. I'm tired of it, I've been loyal for years but I'm not spending money every year for a game that's pretty much the same as the previous year, except this year we can create a 'five-year plan'. Explain to me why half the features that have been announced, if not all of them, can't just be added to the game with an update? Is it greed? I keep hearing they like the game to realistic, then explain why many of the realistic aspects of the game have NEVER been fixed, improved or even added to the game? Instead they worry more about the background colour of the game, which groovy font they're going to use this year, adding even more questions to press conferences when in fact most players skip it altogether. ~ WHY has transfer deadline day still not been revamped after so long? I'm sure there is a way to make it as exciting as it is in real life. Why not have a live 60 minute clock ticking down without the need to press continue? If you take part of the transfer deadline you should feel UNDER PRESSURE to get a last minute signing. That's meant to be the whole idea of the transfer deadline. We could even have our inbox receving messages/offers/replies in REAL time. For example, you bid on a player, then between 1 to 60 minutes later (in real time) the club responds to your bid. Agents sending you messages, players demanding loan moves, everything should feel HECTIC on deadline day. Don't tell me that's not possible because we had the live coundown in the fantasy draft, so there's no reason why it can't implemented in career mode. 'Take Part or Decline' has been the same for years. It's dull, boring and brings no excitement. A live clock ticking down will give you that feeling that you need to hurry up and buy someone. This literally happens in real life. FIX IT!!!! ~ WHY can't you just change the way Al managers bid on your players, because whenever I try to sell a player all of the AI managers will offer me the exact same amount. It's like the AI managers all contact each other before they place the exact same on my player, for example, I'll try to sell a player and amazingly I'll receive about 11 offers all the same (even clubs from different countries) £4.6 million plus 15% sell on fee, and £500,000 after the player has played 20 games. You would think the makers of this game would have noticed this and changed it to be a little more realistic. A different variety of offers isn't too much to ask for and it's something that's easily fixable. FIX IT!!!! ~ WHY can't you add more details in international management because it literally hasn't changed since 2007. In fact, we've lost more features in international management if anything. WHY training doesn't exist in international management I'll never know. Players don't stop training when they go on international duty. I remember I had a World Cup save, but I couldn't reach past the quarter finals because all my players fitness were between 50-70% as I was unable to train them or rest them, but the players from other nations were all at 99-100% because AI managers were able to train them I assume, or after a match they automatically went to full fitness. Just ruins the game for me when something like that is again easily fixable. FIX IT!!!! ~ WHY do my back up players keep demanding game time? The player signed a contract as a back up player. So why is he demanding I play him? I'll play him when I want. If anything, back up players should be requesting loan moves to get game time, or be happy to play when picked, why sign a back up contract if they're going to demand game time every 2 months? FIX IT!!!! ~ WHY can you only 'shout' once every 15 minutes in match time? In real life managers can shout at their players whenever they want, not once every 15 minutes. FIX IT!!!! ~ WHY is there no real relationship between you and your coaches? ~ WHY is there no pep-talk before a penalty shootout? Like REAL managers, I want to be able to tell my players to relax, good luck, ignore the crowd taunting or tell them not to let the nerves get to you etc. Just what happens in real life, managers hyping up their players. FIX IT!!!! ~ WHY do players not put themselves forward for taking a penalty, or players deciding they don't want to take a penalty due to nervousness etc? Again, these things happen in real life. FIX IT!!!! ~ WHY can't I force my senior players to train with the Under 20's if I feel they have a bad attitude or not performing to their standards, or making countless mistakes during games, or disrupting team unity, not letting them back into the squad until they've apologised to the squad. Discipline in this game needs to be expanded. FIX IT!!!! ~ WHY hasn't a substitution icon on the proccessing tab during the match been added by now? There's already a little yellow/red card whenever a foul takes place, and a little football when a goal is scored, complete the set and just add a little red and green substitution icon, then we can hover it and it can show you which player has come on and which player has gone off, rather than having to go to player ratings to see when the other manager has made subs. FIX IT!!!! ~ WHY after so many years can you still not let us use our salary? What's the point in giving me a salary if I can't do anything with it? Why not let us use our salary for things that real life managers would actually have to pay for. I don't know, let me see, maybe, paying for your coaching badges from your salary? Paying to actually go on holiday (pay a small amount to go on holiday for a certain amount of days. If you go on holiday for even longer, weeks/months then you need to pay even more out of your salary) pay for language courses if you're working in another country, you could make personal assistants in the game actual functioning staff and managers could hire or fire their own personal assistants (PA) there's many things we could do with salary's. FIX IT!!!! ~ WHY are we allowed to hire/fire Directors of Football? What's the point in working with a Director of Football if you can hire or fire them whenever you want? Since when were managers allowed to hire/fire Directors of a football club? The board/chairmen decide this, not the manager. Managers DON'T run the whole club. Yes, I know you can turn this option off under the staff responsibilities, but it shouldn't be an option to begin with, period. Managers should only be allowed to suggest to the board that they fire a DoF or hire one, that's it. FIX IT!!!! ~ WHY are players that get their debut or those that are trying to break in to the first team still looking 'complacent' or feeling 'complicated' surely they should be feeling proud, grateful, or see it as an opportunity to show off their skills. When do you ever see a player making his debut saying he felt 'complicated' and 'worried' they're always bursting with pride. FIX IT!!!! ~ WHY after so many years in a FOOTBALL MANAGER game can a club just pick up another manager as if that manager literally wasn't contracted to his previous club? If another club wants you as their manager but you're still under contract with your current club why isn't the board allowed to reject or accept the other clubs request for wanting you. We're missing a step in this process, the clubs need to start negotiating with each other. Clubs in real life can't just contact a manager from another club while he's under contract and the chairman/board of the original club get no say, they have to allow the manager permission to speak to the new club. Of course you can just resign if they reject another clubs approach for you, but these things happens in real life. If the club rejects the offer, and you're unable to talk to the other club, then you can offer an ultimatum, resign or discuss your demands if you're to stay. Chairmen in this game need WAY more power, because right now it feels as if the manager runs the whole club. I want to feel like I have a boss as well. FIX IT!!!! But never mind fixing all the realism aspects of the game, we have new recyclable packaging guys, yayyy! (even though the vast majority of our customers purchase through stream thus making the packaging entirely pointless for those that buy it online.) Forget about concentrating on making the game incredible and a huge milestone for 2020, lets just SAVE THE FISHES with our new recyclable packaging, yayyy! Such a disappointment so far this year, absolute claptrap. It's just an updated Football Manager 2019, except unlike other updates, you have to pay £40 for this one.
  5. Serious question, do the markers of this game actually even read requested features from these forums? I genuinely haven't seen a single idea on here be put on to the actual game. Pretty much every new feature that has been announced could have LITERALLY just been added to the game via an update. I'm tired of it, I've been loyal for years but I'm not spending money every year for a game that's pretty much the same as the previous year, except this year we can create a 'five-year plan'. Explain to me why half the features that have been announced, if not all of them, can't just be added to the game with an update? Is it greed? I keep hearing they like the game to realistic, then explain why many of the realistic aspects of the game have NEVER been fixed, improved or even added to the game? Instead they worry more about the background colour of the game, which groovy font they're going to use this year, adding even more questions to press conferences when in fact most players skip it altogether. ~ WHY has transfer deadline day still not been revamped after so long? I'm sure there is a way to make it as exciting as it is in real life. Why not have a live 60 minute clock ticking down without the need to press continue? If you take part of the transfer deadline you should feel UNDER PRESSURE to get a last minute signing. That's meant to be the whole idea of the transfer deadline. We could even have our inbox receving messages/offers/replies in REAL time. For example, you bid on a player, then between 1 to 60 minutes later (in real time) the club responds to your bid. Agents sending you messages, players demanding loan moves, everything should feel HECTIC on deadline day. Don't tell me that's not possible because we had the live coundown in the fantasy draft, so there's no reason why it can't implemented in career mode. 'Take Part or Decline' has been the same for years. It's dull, boring and brings no excitement. A live clock ticking down will give you that feeling that you need to hurry up and buy someone. This literally happens in real life. FIX IT!!!! ~ WHY can't you just change the way Al managers bid on your players, because whenever I try to sell a player all of the AI managers will offer me the exact same amount. It's like the AI managers all contact each other before they place the exact same on my player, for example, I'll try to sell a player and amazingly I'll receive about 11 offers all the same (even clubs from different countries) £4.6 million plus 15% sell on fee, and £500,000 after the player has played 20 games. You would think the makers of this game would have noticed this and changed it to be a little more realistic. A different variety of offers isn't too much to ask for and it's something that's easily fixable. FIX IT!!!! ~ WHY can't you add more details in international management because it literally hasn't changed since 2007. In fact, we've lost more features in international management if anything. WHY training doesn't exist in international management I'll never know. Players don't stop training when they go on international duty. I remember I had a World Cup save, but I couldn't reach past the quarter finals because all my players fitness were between 50-70% as I was unable to train them or rest them, but the players from other nations were all at 99-100% because AI managers were able to train them I assume, or after a match they automatically went to full fitness. Just ruins the game for me when something like that is again easily fixable. FIX IT!!!! ~ WHY do my back up players keep demanding game time? The player signed a contract as a back up player. So why is he demanding I play him? I'll play him when I want. If anything, back up players should be requesting loan moves to get game time, or be happy to play when picked, why sign a back up contract if they're going to demand game time every 2 months? FIX IT!!!! ~ WHY can you only 'shout' once every 15 minutes in match time? In real life managers can shout at their players whenever they want, not once every 15 minutes. FIX IT!!!! ~ WHY is there no real relationship between you and your coaches? ~ WHY is there no pep-talk before a penalty shootout? Like REAL managers, I want to be able to tell my players to relax, good luck, ignore the crowd taunting or tell them not to let the nerves get to you etc. Just what happens in real life, managers hyping up their players. FIX IT!!!! ~ WHY do players not put themselves forward for taking a penalty, or players deciding they don't want to take a penalty due to nervousness etc? Again, these things happen in real life. FIX IT!!!! ~ WHY can't I force my senior players to train with the Under 20's if I feel they have a bad attitude or not performing to their standards, or making countless mistakes during games, or disrupting team unity, not letting them back into the squad until they've apologised to the squad. Discipline in this game needs to be expanded. FIX IT!!!! ~ WHY hasn't a substitution icon on the proccessing tab during the match been added by now? There's already a little yellow/red card whenever a foul takes place, and a little football when a goal is scored, complete the set and just add a little red and green substitution icon, then we can hover it and it can show you which player has come on and which player has gone off, rather than having to go to player ratings to see when the other manager has made subs. FIX IT!!!! ~ WHY after so many years can you still not let us use our salary? What's the point in giving me a salary if I can't do anything with it? Why not let us use our salary for things that real life managers would actually have to pay for. I don't know, let me see, maybe, paying for your coaching badges from your salary? Paying to actually go on holiday (pay a small amount to go on holiday for a certain amount of days. If you go on holiday for even longer, weeks/months then you need to pay even more out of your salary) pay for language courses if you're working in another country, you could make personal assistants in the game actual functioning staff and managers could hire or fire their own personal assistants (PA) there's many things we could do with salary's. FIX IT!!!! ~ WHY are we allowed to hire/fire Directors of Football? What's the point in working with a Director of Football if you can hire or fire them whenever you want? Since when were managers allowed to hire/fire Directors of a football club? The board/chairmen decide this, not the manager. Managers DON'T run the whole club. Yes, I know you can turn this option off under the staff responsibilities, but it shouldn't be an option to begin with, period. Managers should only be allowed to suggest to the board that they fire a DoF or hire one, that's it. FIX IT!!!! ~ WHY are players that get their debut or those that are trying to break in to the first team still looking 'complacent' or feeling 'complicated' surely they should be feeling proud, grateful, or see it as an opportunity to show off their skills. When do you ever see a player making his debut saying he felt 'complicated' and 'worried' they're always bursting with pride. FIX IT!!!! ~ WHY after so many years in a FOOTBALL MANAGER game can a club just pick up another manager as if that manager literally wasn't contracted to his previous club? If another club wants you as their manager but you're still under contract with your current club why isn't the board allowed to reject or accept the other clubs request for wanting you. We're missing a step in this process, the clubs need to start negotiating with each other. Clubs in real life can't just contact a manager from another club while he's under contract and the chairman/board of the original club get no say, they have to allow the manager permission to speak to the new club. Of course you can just resign if they reject another clubs approach for you, but these things happens in real life. If the club rejects the offer, and you're unable to talk to the other club, then you can offer an ultimatum, resign or discuss your demands if you're to stay. Chairmen in this game need WAY more power, because right now it feels as if the manager runs the whole club. I want to feel like I have a boss as well. FIX IT!!!! But never mind fixing all the realism aspects of the game, we have new recyclable packaging guys, yayyy! (even though the majority of customers purchase through stream thus making the packaging entirely pointless for those that buy it online.) Forget about concentrating on making the game incredible and a huge milestone for 2020, lets just SAVE THE FISHES with our new recyclable packaging, yayyy! Such a disappointment so far this year, absolute claptrap. It's just an updated Football Manager 2019, except unlike other updates, you have to pay £40 for this one.
  6. The features announced are pretty decent, but I imagine these are probably the biggest of the new features we're going to get. So in that sense, it's hardly game changing. Although the best feature for me would be the background staff improvements, hopefully that means we can actually have some sort of relationship with our staff. I'm also hoping they've fixed many other realistic aspects of the game, but I'll have to wait until I've played the beta. The things I mostly want to see fixed are the following. Change the way Al managers bid on your players, because whenever I try to sell a player all of the AI managers will offer me the exact same amount. It's like the AI managers all contact each other before they place the exact same on my player, for example, I'll try to sell a player and amazingly I'll receive about 11 offers all the same (even clubs from different countries) £4.6 million plus 15% sell on fee, and £500,000 after the player has played 20 games. You would think the makers of this game would have noticed this and changed it to be a little more realistic. A different variety of offers isn't too much to ask for and it's something that's easily fixable. More details in international management because it hasn't changed since 2007. In fact, we've lost more features in International management if anything. Why training doesn't exist in international management I'll never know. Players don't stop training when they go on international duty. I had a World Cup save, but I couldn't reach past the Quarter finals because all my players fitness were between 50-70% as I was unable to train them or rest them, but the players from other nations were all at 99-100% because AI managers were able to train them I assume, or after a match they automatically went to full fitness. Just ruins the game for me when something like that is easily fixable. Fixing other small things such as Why do throw ins never/rarely go to the opponent players? If you want to replicate real life, then in real life football, throw ins are also intersected by the opposition Why do my back up players keep demanding game time? The player signed a contract as a back up player. So why is he demanding I play him? I'll play him when I want. If anything, back up players should be requesting loan moves to get game time, why sign a back up contract if they're going to demand game time every 2 months. Why are all the replays of goal line technology never a goal? Why can you only 'shout' once every 15 minutes in match time? In real life managers can shout at their players whenever they want, not once every 15 minutes. Why is there no real relationship between you and your coaches? (hopefully that's changed in the background staff improvements this year) What's the point in giving me a salary if I can't do anything with it? Why not let us use our salary like real life managers would have to pay for, coaching badges, going on holiday (when you go on holiday for a certain amount of days you have to pay from your salary, if you go on holiday for even longer, weeks/months you need to pay even more, you know as if you were actually paying for a holiday out of your salary) language courses if you're working in another country, you could hire your own personal assistant (PA) and be able to hire and fire them. What's the point in working with a Director of Football if you can hire or fire them whenever you want? Since when were managers allowed to hire/fire Directors of Football? The board/Chairmen decide this. Not the manager. Managers don't run the whole club. I know you can turn this option off under the staff responsibilities, but it shouldn't be an option to begin with. Why is there no pep-talk before a penalty shootout? I want to be able to tell my players to relax, good luck, ignore the crowd taunting or tell them not to let the nerves get to you etc. Just what happens in real life, managers hyping up their players. Why do players not put themselves forward for taking a penalty, or players deciding they don't want to take one? This happens in real life. Why can't I force my senior players to train with the Under 20's if you feel they have a bad attitude or not performing to their standards? Again happens in real life. If another club wants you as their manager but you're still under contract with your current club why isn't the board allowed to reject or accept the other clubs request for wanting you. Clubs in real life can't just contact a manager from another club while he's under contract and the chairman/board get no say, they have to allow the manager permission to speak to the new club. Of course you can just resign if they reject, but these things happens in real life. If the club rejects the offer, and you're unable to talk to the other club, then you can offer an ultimatum, resign or discuss your demands if you're to stay. We're missing a step in this process, the clubs need to start negotiating with each other. Chairmen in this game need way more power, right now it feels as if the manager runs the whole club. I want to feel like I have a boss as well. Another small detail has also annoyed me a while, players that get their debut or those that are trying to break in to the first team shouldn't be looking 'complacent' or feeling 'complicated' surely they should be feeling proud, grateful, or see it as an opportunity to show off their skills. And lastly I'd like to see them add a substitution icon on the proccessing tab during the match already, there's already a little yellow/red card whenever a foul takes place, and a little football when a goal is scored, complete the set and just add a little red and green substitution icon, you could also hover it and it could show you who has come on and who has gone off, rather than having to go to player ratings to see when the other manager has made subs. Forget about changing the background colour of the game every single year, or worrying about what word fonts you're going to use, or adding even more questions in press conferences because the majority of people just skip it all together. Forget about those things and sort out the realism things that will make the game that much better. The game HAS definitely changed over the years, but many of the realistic aspects have never been fixed/improved.
  7. Would really appreciate some advice.. I had two strikers working as a partnership for the season I just finished (scored 43 goals between them) however one is about to be sold (offer was too good to turn down) and the other was a season long loan, so he's gone back to his original club. I'm now going to change it up for the upcoming season and looking for a new first choice striker to play upfront on his own. I was just wondering what some people would normally do when looking for a new striker. I don't manage a big club, and I don't have a huge budget (less than £1 million) Do you waste no time and just buy the top goal scorer from the league you're playing in. Do you send some scouts out to search throughout the transfer window, and as the window is closing, narrow it down until you have your preferred pick. Do you play it safe and go for a season long loan then you don't have to worry about paying a transfer fee incase he doesn't produce the goals you want. Do you request to your captain which striker he would like to see signed to the club for even more squad unitiy. Do you just find the best player you can afford within your budget and get him in before pre-season starts to get him used to your formation/tactics. Or do you do something completely different? Such as bringing your best youth striker into the first team or buying a few decent strikers on free transfer.
  8. I don't need to detail anything, play the game and you'll understand the point. You're just being facetious. Are you denying everything what @shamrock just said in the previous comment? Because everything he just stated is true. He's told you when Al managers bid on your player they all bid the exact same amount and on the same day. This isn't an opinion, it's an undisputed fact. This is what happens in the game. Clubs don't do this in real life, period. Put it bluntly, the system for how AI managers bid on players is complete hogwash! Anyways you can convince yourself it's perfectly fine and this is how it should be but you won't convince me of that because it has zero realism to it at all.
  9. True, that's the thing that annoys me most, it's the same in every edition. A series they've been making for well over 15 years shouldn't have this sort of nonsense. I just want a huge variety of offers, seems to be too much to ask for though. I could write a dozen paragraphs of all the things that could be easily fixable. I don't hate the game, I love many aspects of it, but there's just as many aspects of the game that need some realism input into it.
  10. If a mod wants to move it to another forum they can do it. I'll post where I see fit.
  11. I'm getting a little tired of whenever I try to sell a player all of the AI managers will offer me the exact same amount. It's like the AI managers contact each other before they place the exact same bid. There needs to be a huge change in the way AI managers bid for a player. I'll try to sell a player and amazingly I'll receive about 8 offers all the same (even clubs from different countries) £4.6 million plus 15% sell on fee, and £500,000 after the player has played 20 games. You would think the makers of this game would have noticed this and changed it to be a little more realistic. The reason I sound annoyed is because I am. I just think when you have an amazing and huge game like the Football Manager series, there's things in the game that make me think "why hasn't that been fixed yet, it would be so easy to fix it." having a vast range of different offers for players is something that can be easily fixable. More details in International management is something that can be easily fixable, it's not changed since 2007. In fact, we've lost more features in International management if anything. Why training doesn't exist in International management I'll never know. Players don't stop training when they go on International duty. I had a World Cup save, but I couldn't reach the Semi finals because all my players fitness was at 60-70% because I was unable to train them, while the players from other nations were all at 99-100% because AI managers were able to train them I assume, or after a match they automatically went to full fitness. Just ruins the game for me when I see stupid things that should be fixed. Why do throw ins never/rarely go to the opponent players? Why do my back up players keep demanding game time? You signed a contract as a back up player. I'll play you when I need you. If anything, they should be requesting loan moves to get game time, why sign a back up contract if they're going to demand game time every 2 months. Why are all the replays of goal line technology never a goal? Why can you only 'shout' once every 15 minutes in match time? Do real life managers shout at there players once every 15 minutes? I don't think so. Why is there no real relationship between you and your coaches? What's the point in giving me a salary if I can't do anything with it? Coaching badges, going on holiday (when you go on holiday for a certain amount of days you have to pay from your salary, if you go on holiday for even longer, weeks/months you need to pay even more) language courses if working in another country, hire a personal assistant (PA) able to hire and fire them. What's the point in working with a Director of Football if you can hire or fire them whenever you want? Since when were managers allowed to hire/fire Directors of Football? The board/Chairmen decide this. Not the manager. Managers don't run the whole club. Why is there no pep-talk before a penalty shootout? Why do players not put themselves forward for taking a penalty, or players deciding they don't want to take one? Forget about changing the background colour of the game, or worrying about fonts, or adding even more questions in press conferences because the majority of people just skip it all together. Forget about all the little things and sort out the things that will make the game that much better. If a trailer comes out soon and the first thing I hear is "For Football Manager 2020 we have added 5 new skins for you to choose from" I'll be canceling my pre order. I've been loyal for years, but I can't keep paying for a new game every year when the changes I wish to see are never fixed. I'm not saying the game has never changed, of course it's changed, but many of the real life aspects of things in the game have NEVER been fixed.
  12. I've already listed some of the things I desperately want to see in FM20, but I'll share here as well. The ones in bold are the ones I really want to see (the others are still important though). 1) Pep-talk before penalty shootout. It's so annoying after extra time has ended you can't even tell your players to relax, good luck, ignore the crowd taunting or tell them not to let the nerves get to you etc. This happens in real life, managers hyping up their players. Also when extra time ends, and we choose our penalty takers, it would be even better if some players could put themselves forward to take a penalty like in real life. 2) Yearly meeting with all the managers in the league. This also happens in real life. The meeting is designed to bring all the division's managers together so that they can be talked about their objectives for the season's and discuss other talking points. Could also be useful to built up better relationships with other managers in the division. 3) Referee's DEMOTED to the league below for a number of games if they have poorly officiated a previous match. Again this happens in real life. 4) Force senior players to train with the Under 20's if you feel they have a bad attitude or not performing to their standards. Currently you can make a player play for the Under 20's but you can't force a player to train with them away from the first team. Also happens in real life. 5) BETTER TRANSFER DEADLINE LAYOUT! This badly needs to be improved. I'm sure there is a way to make it as exciting as it is in real life. Have a live 60 minute clock ticking down without the need to press continue, if you take part of the transfer deadline you should feel under pressure to get a last minute signing. That's meant to be the whole idea of the transfer deadline. We could have our inbox receving messages/offers/replies in REAL time. For example, you bid on a player, then between 1 to 60 minutes later (in real time) the club responds to your bid, and agents sending you messages, players demanding loan moves, everything should feel hectic on deadline day. You had the live coundown in the fantasy draft, so there's no reason why it can't implemented in career mode. 'Take Part or Decline' is dull, boring and brings no excitement. A live clock ticking down will give you that feeling that you need to hurry up and buy someone. Literally happens in real life. 6) Another important one. Director of Football should ONLY be hired/fired by the board/chairman NOT the manager. It's common knowledge that the board/chairman does this, not the manager. The manager doesn't run the whole club. I know you can turn this option off under the staff responsibilities, but it shouldn't be an option to begin with. Only the chairman should be hiring and firing a Director of Football. The manager should only be allowed to suggest to the board that they should hire/fire [said person] as Director of Football, but of course as in real life, the board will not always listen to your suggestion. Also happens in real life. 7) This idea has also been missing for years. If another club wants you as their manager but you're still under contract with your current club the board should be able to reject or accept the other clubs request for wanting you. Of course you can just resign if they reject, but these things happens in real life. We're missing a step in this process, the clubs need to negotiate with each other. Chairmen in this game need way more power, right now it feels as if the manager runs the whole club. I want to feel like I have a boss as well. If the club rejects the offer, and you're unable to talk to the other club, then you can offer an ultimatum, resign or discuss your demands if you're to stay. 8) Discipline needs to be expanded, you can only really fine a player when a player has received too many yellow/red cards or turns up late for training, and you're only allowed to fine them a week or two weeks wages. I want to decide how much I fine the player or if I want to suspend him from the traininig ground or club. Forcing him to play a number of Under 20's games before he's even consider for selection for first time, making him apologise to the squad in a team meeting etc. This happens in real life 9) There needs to be more details added to international managers. I want to be able to talk to an international manager to express that one of my players has been in-form and should be called up, and vice versa if you're an international manager we should be allowed to call a club manager over the phone. For example talk about a player you want to call up, except he's not fully fit, and have a conversation on whether it would be a good idea to call him up, and ask the club manager who he would suggest. A lot more could and needs to be done to make international management more exciting. For example, I don't know why training doesn't exist in international management. Players don't stop training when they go on international duty. We should also be able to contact a player and tell them if they keep playing well then you'll pick them in the next squad etc. 10) I've also wanted to see this SMALL detail included in the game for years but for some reason it's not happened. Add a substitution icon on top of the proccessing tab during the match already. We already have a little ball that shows on the processing tab whenever a goal is scored, and a little red or yellow card when a foul is commited. Add a little green and red arrow showing when a substitution has been made, and when you hover over it, it can show the players name who has come on and who has gone off. This is easier to know when the other team has made subs instead of looking at the other teams player ratings to see whether they've made a substitution. 11) Better relations with affiliated clubs/parent clubs. More interaction with them. I would like to have players that have the potential to be good footballers from affiliated clubs to join our club for 3-6 months to use our training facilities. And if you think he's a good youth player you could buy him and pay the affiliated club a development fee. This happens in real life. Al manager could suggest a player with potential would benefit if he were to join my club to use our training facilities for a couple of months, and we could be able to accept or reject, and the parent club should be able to request to the feeder club that you think one of their players would benefit if he joined our club for a short while. 12) This small detail has also annoyed me for a while. Players that get their debut or those that are trying to break in to the first team shouldn't be looking 'complacent' or feeling 'complicated' surely they should be feeling proud, grateful, or see it as an opportunity to show their skills.
  13. I've already listed some of the things I desperately want to see in FM20, but I'll share here as well. Mines aren't quite as detailed though. The ones in bold are the ones I really want to see (the others are still important though) FM20 will be a big milestone, it's time to add more realistic ideas into the game. 1) Pep-talk before penalty shootout. It's so annoying after extra time has ended you can't even tell your players to relax, good luck, ignore the crowd taunting or tell them not to let the nerves get to you etc. This happens in real life, managers hyping up their players. Also when extra time ends, and we choose our penalty takers, it would be even better if some players could put themselves forward to take a penalty like in real life. 2) The option to choose your penalty taker IN the moment it's awarded, or decide to stick with your original penalty kicker. This also happens in real life, sometimes managers will shout over and demand another player takes the penalty. I've had 3 missed penalties in the same match before, if I had the option to let someone else take the third one after my original penalty taker missed the first 2 I would have chosen someone else to take penalty number 3. 3) Yearly meeting with all the managers in the league. This also happens in real life. The meeting is designed to bring all the division's managers together so that they can be talked about their objectives for the season's and discuss other talking points. Could also be useful to built up better relationships with other managers in the division. 4) Referee's DEMOTED to the league below for a number of games if they have poorly officiated a previous match. Again this happens in real life. 5) Force senior players to train with the Under 20's if you feel they have a bad attitude or not performing to their standards. Currently you can make a player play for the Under 20's but you can't force a player to train with them away from the first team. Also happens in real life. 6) BETTER TRANSFER DEADLINE LAYOUT! This badly needs to be improved. I'm sure there is a way to make it as exciting as it is in real life. Have a live 60 minute clock ticking down without the need to press continue, if you take part of the transfer deadline you should feel under pressure to get a last minute signing. That's meant to be the whole idea of the transfer deadline. We could have our inbox receving messages/offers/replies in REAL time. For example, you bid on a player, then between 1 to 60 minutes later (in real time) the club responds to your bid, and agents sending you messages, players demanding loan moves, everything should feel hectic on deadline day. You had the live coundown in the fantasy draft, so there's no reason why it can't implemented in career mode. 'Take Part or Decline' is dull, boring and brings no excitement. A live clock ticking down will give you that feeling that you need to hurry up and buy someone. Literally happens in real life. 7) Another important one. Director of Football should ONLY be hired/fired by the board/chairman NOT the manager. It's common knowledge that the board/chairman does this, not the manager. The manager doesn't run the whole club. I know you can turn this option off under the staff responsibilities, but it shouldn't be an option to begin with. Only the chairman should be hiring and firing a Director of Football. The manager should only be allowed to suggest to the board that they should hire/fire [said person] as Director of Football, but of course as in real life, the board will not always listen to your suggestion. Also happens in real life. 8) This idea has also been missing for years. If another club wants you as their manager but you're still under contract with your current club the board should be able to reject or accept the other clubs request for wanting you. Of course you can just resign if they reject, but these things happens in real life. We're missing a step in this process, the clubs need to negotiate with each other. Chairmen in this game need way more power, right now it feels as if the manager runs the whole club. If the club rejects the offer, and you're unable to talk to the other club, then you can offer an ultimatum, resign or discuss your demands if you're to stay. 9) Discipline needs to be expanded, you can only really fine a player when a player has received too many yellow/red cards or turns up late for training, and you're only allowed to fine them a week or two weeks wages. I want to decide how much I fine the player or if I want to suspend him from the traininig ground or club. Forcing him to play a number of Under 20's games before he's even consider for selection for first time, making him apologise to the squad in a team meeting etc. This happens in real life 10) There needs to be more details added to International manegers. I want to be able to talk to an International manager to express that one of my players has been in-form and should be called up, and vice versa if you're an international manager we should be allowed to call a club manager over the phone. For example talk about a player you want to call up, except he's not fully fit, and have a conversation on whether it would be a good idea to call him up, and ask the club manager who he would suggest. A lot more needs to be done to make international management more exciting. I don't know why training doesn't exist in international management. Players don't stop training when they go to international duty. We should also be able to contact a player and tell them if they keep playing well then you'll pick them in the next squad etc. 11) I've also wanted to see this SMALL detail included in the game for years but for some reason it's not happened. Add a substitution icon on top of the proccessing tab during the match already. We already have a little ball that shows on the processing tab whenever a goal is scored, and a little red or yellow card when a foul is commited. Add a little green and red arrow showing when a substitution has been made, and when you hover over it, it can show the players name who has come on and who has gone off. This is easier to know when the other team has made subs instead of looking at the other teams player ratings to see whether they've made a substitution. 12) Better relations with affiliated clubs/parent clubs. More interaction with them. I would like to have players that have the potential to be good footballers from affiliated clubs to join our club for 3-6 months to use our training facilities. And if you think he's a good youth player you could buy him and pay the affiliated club a development fee. This happens in real life. Al manager could suggest a player with potential would benefit if he were to join my club to use our training facilities for a couple of months, and we could be able to accept or reject, and the parent club should be able to request to the feeder club that you think one of their players would benefit if he joined our club for a short while. 13) This small detail has also annoyed me for a while. Players that get their debut or those that are trying to break in to the first team shouldn't be looking 'complacent' or feeling 'complicated' surely they should be feeling proud, grateful, or see it as an opportunity to show their skills.
  14. I've wanted to see this for years in Football Manager. I don't know why it's never been added. Currently underneath the scoreline tab whenever a goal is scored it shows an icon of a football underneath the minute the goal is scored, and yellow/red cards. Please update this for Football Manager 20 and add a substitution icon as well. It makes it easier to tell when the other team has made a sub rather than having to look at the player raitings to check. Also you could hover over the substituion icon and it can show which player has gone off and which player has come on. It just looks good as well. I know there's some skins that have the substitution icon on it but I want to see it in the actual game, not having to find a skin for it. It's time to add this to the game. (I got these pictures from the Premier League website under the result section, this isn't a skin for Football Manager just incase people were wondering)
  15. Seeing as it's transfer deadline day for some countries tomorrow, I thought I would mention why the transfer deadline layout in Football Manager 2020 needs to change. It's been the same for years, I'm sure there is a way to make it as exciting as it is in real life. Why not have a live 60 minute clock ticking down without the need to press continue? If you take part of the transfer deadline you should feel under pressure to get a last minute signing. That's meant to be the whole idea of the transfer deadline. We could have our inbox receving messages/offers/replies in REAL time. For example, you bid on a player, then between 1 to 60 minutes later (in real time) the club responds to your bid, and agents sending you messages, players demanding loan moves, everything should feel hectic on deadline day. We had the live coundown in the fantasy draft, so there's no reason why it can't implemented in career mode. 'Take Part or Decline' has been the same for years. It's dull, boring and brings no excitement. A live clock ticking down will give you that feeling that you need to hurry up and buy someone. This literally happens in real life. It would even be nice to change something as small as the font. So when the transfer deadline passes, it could come up "TRANSFER DEADLINE CLOSED" in red and black lettering and background.
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