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superdave

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Posts posted by superdave

  1. On ‎2‎/‎26‎/‎2017 at 09:05, whoopy said:

    what if we choose team shape as fluid whereas creative freedom was choosen as more disciplined ( this option also disallows roam from position option) ?

    My belief (and you really should check with the experts) is that the "structured-flexible-fluid" choices are very misleadingly named.  The proper way to name them would be "vertical compactness."  To me, it seems to govern the spacing between your lines.

    One of my huge complaints is that FM seems to work with "English football English" rather than just using English words with normal English definitions.  By that I mean they use words that mean something in English club football tactics.  An example is that "at sixes and sevens" is a cliché in Britain, but to an American, it's just a collection of words.  We have different phrases for different tactical ideas.

    That's not an exclusively British thing; my wife is from Kenya and they have their own English language clichés.  (I'm not speaking exclusively about football here.)  I work with someone from India; she has her own clichés.  The mistake the game designers make is assuming that English as spoken in Britain is some kind of universal language.  Many of the complaints/misunderstandings on this thread come from this exact problem.  Words are used in the game incorrectly.  You would THINK that "fluid" would mean a centerback willing to maraud forward to take advantage of space, or that a forward would come back to the midfield to try to win a ball, but that's not really what you "see" when you watch matches.  "Fluid" merely means more vertically compact than "flexible."

    The one most prominent example is that the counter setting isn't really setting you up to play the counter.  It just means less risky than standard and more risky than defensive.  Why they didn't just give it a name to reflect that who the hell knows.

    Basically, when you, the player, want to implement your tactical ideas, you can't just look at your options and choose what you want.  You have to run your ideas through some kind of babelfish translator first.  That's poor game design.  And it's been that way ever since they got rid of wibble wobble.  That's just corporate arrogance.

  2. On 2/6/2017 at 12:24, Kcinnay said:

    How can you make players double up on the opponent in possession? When a winger has the ball, I notice that only my fullback is pressing him, which makes it a gamble. If the winger is better, he wins the battle. While I prefer to make another player of my team close down the player in possession too (be it a wide midfielder, a central midfielder or a central defender). How can I achieve those defensive overloads? I'm playing a very structured, defensive 4-4-2-0 at the moment.

    In my opinion the best way to achieve that is to close down the opponent.  IOW you achieve this with OI not PI.

    99% of the time i "always close down" opposition LW/AML & RW/AMR.

  3. 5 hours ago, SuperFulhamFC said:

    Thanks @superdave

    I'd not contemplated this. I play with both a RPM in the centre and AP on the right wing (which sounds similar to you). What would you recommend changing the RPM to, and why?

    I play with an AP and a DLP.  Look at the stats for the RP.  If his stats are ok, I wouldn't change.  If they aren't, we'll, I've had success with a DLP/AP combination.

  4. 22 hours ago, bosque said:

    What thread can I read to understand what things I need to look during a match in order to understand what is going on and find mistakes in my tactic?

    Sometimes I think the high level tactics in the game nowadays is almost too much, you can get intimidated by the number of things to think about.

    Before a match, I make a few adjustments to my tactics based on the opponent, home vs. away, stuff like that.  Most of the time, I have a question or two.  So those are the things I look for during the match.

    Here's an example.  I've found that against lone strikers, man marking those whose movement is fairly simple works well, but man marking lone strikers who go from sideline to sideline, or come deep, weakens your defense.  So against lone strikers, I look at the player's most favored role and set up my defense accordingly.  But I watch the match to see how that striker moves.  If I'm wrong, then I change into or out of man marking.

    Here's another one.  When teams sit back and defend and try to spring a counter, I've found that I need to increase my closing down.  I make a guess as to how the other team will play, but watch and see and make sure I'm right.

    In other words, for me, it works best if I keep it simple.  In your tactic, what are the opposition variables that affect YOU?  If it's overlapping fullbacks, watch for that.  If it's Route One, watch for that.

  5. 1 hour ago, bamb00zle said:

    If you fielded a 4231 what roles would you give to your main striker and the guy behind?

    I'm kind of a horses for courses guy.  If you have a target man that can work.  But I think CF is the best role, generally.

    As for the player behind him, I'm in the 12th season of my current save, and it's almost always been an AP.  (Usually A but sometimes S.  I adjust based on the spacing.)  It's not easy to find the right player but when you do he can drive your whole team's attack in a very positive way.

    But slightly over a season ago, there was a 23 year old starter for Germany.  He'd started most of the time for Bayern the season before when they won the CL.  As I said, he starts for Germany.  So he's a great, great player.  For some unknown reason, he was out of contract until a week before the free transfer deadline!  So I signed him.

    I tried him in various roles, and he became world class as an AP at AMR.  Which made an AP at AMC a waste.  Now my AMC is an AM usually, sometimes a shadow striker.

    Here's my point...with my outlook on the game, I prefer an attacking playmaker at AMC.  I look for that "right player" very hard, and the right player simplifies the roles of everyone around him.  That, in turn, makes it easier to find the right players to play around him.  But in my opinion you have to be flexible based on your players.  My world class player was merely very good at AMC (AP) but he's literally world class at AMR (AP.)  Just made the world best XI.  So I changed.

    I have had a ton of success with a DLP (D) as one of my 2.  When I changed from (S) to (D) my defense became noticeably better and my attack stayed the same.

    PS...I've tried an F9 in front of a shadow striker.  Not much, but a few times.  That combination seems really feast or famine.  That may be because it's really effective against one kind of defending but very poor against another.  Or it may be something that will sort itself if I play it another 6-8 times.

  6. 23 hours ago, messinho said:

    I'm not happy with my tactics and I am looking for a way to improve it. I would like you to mainly advised me to choose roles for central midfielders and a lone-striker :) 

     

    tactic.png

    I don't agree with bosque.  Not saying he's wrong, just don't agree.  Control isn't THAT attacking.  Your tactic can work.  But having said that, do your front 4 players annoy you by being too quick to make a high risk pass forward when a safer sideways pass is a better option?  When I see this I change attacking to support.

    can you be specific what the problem is?  The weakness I see is that your central midfield is like Swiss cheese when the other team is attacking at pace.  The AP (A) will obviously be far upfield most of the time.  The BBM could be anywhere.  And the anchor is too far back.  The other team will normally have a lot of time and space to get organized in their attacks through the middle.

    As counterintuitive as it sounds, I think your defense will be better if the anchor man was a DLP (d).  I think you'd get more of what you want.

  7. 3 hours ago, eriktous said:

    Why not?

    (Honest question; trying to learn more.)

    He tends to get isolated.  It's like playing with 10 men.

    (But that's really only if you don't set up the rest of the team to take that role into account.  For example, do you have an AMC?  What is his role?  Are you launching balls up to the poacher, or are you working the ball to the final third?)

    i rather like the poacher role.  It ain't my favorite or anything, but I don't hate it.

  8. The good news is my team is in the midst of a long unbeaten streak.  The bad news is half the team is complacent or overconfident, so I'm getting too many draws, and some of them only happen when we come from behind after an aggressive halftime talk.  We're playing with fire, and this is the first time I've actually had a shot at winning the league.  20 matches in, 2nd on GD.  (You'd think this would make my team excited rather than complacent, but we all now th mental aspects of the game engine are awful.)

    IRL this is easy to handle.  You bench the players that play like that and tell them why you benched them.  But I have to do it with the pregame talk.

    any suggestions?

  9. 2 hours ago, herne79 said:

     By the way, "Hold Position" is an in possession shout.

    In terms of in game editors, bear in mind that there is only one official editor that is supported by SI.  Any others are unofficial 3rd party add ons which can't be discussed on this forum.

    1.  Yeah, I know.  The idea is for him to kind of sit back a little and be there to do something when we lose the ball.  His job is to get the ball to the rest of the Front Five.

    2.  I wouldn't say I'm struggling.  But I just had a match against Liverpool running a 4-4-2, and every freakin' time we lost the ball it looked like they were going to counter and score.  My keeper played out of his mind and we drew 2-2 despite CCC and half chances being well in Liverpool's favor.

    3.  I just wanted to make sure it's the same editor...it shows up as an add on within the program when I'm running it.

     

    Speaking of experiments, and kind of on topic for this thread...a few seasons back I created a 4-1-3-2 tactic for reasons that aren't interesting.  One of my players was extremely productive as an F9 paired with a CF.  So at the beginning of one season, I wanted to see what he might be able to do if that's all I ran.  It's a poor tactic defensively; I only use it if I'm chasing a game late, or I've got a match against an overmatched team in the FA Cup, or someone like a Belgian or Greek team in the group stage of the Champions League.  I "went on vacation" and skipped all of my non league matches, after setting the lineup.  I played the matches with key only, which made my results worse.  After 10 matches, the player in question had something like 8 goals and 6 assists.  Now, we were scoring (and conceding) freely, but that was outstanding production.

    It's just odd how a player in a specific role can be so much more productive than he is in another.  Keep that in mind, everyone, as you play around with tactics and players.  This particular player excelled because he passed the ball well when he had a strike partner, and his movement off the ball was unstoppable when playing as an F9 and having another forward to play off of.

  10. I have a stupid question about the editor.  Please keep in mind that I'm playing 15-16 (12th season at the helm of Notts County!)

    I play a 4-2-3-1 most of the time, and the way my 2 CMs play has been evolving.  Now, 1 is a DLP (D), but sometimes I go support if the match viewing suggests it.  The other is now playing as a CM, (S), but hold position.  I'm thinking that central mid would be better if I got a player with a very high work rate and very high positioning.  The platonic ideal of what I'm seeking (I've finished 4th, 3rd, and 3rd the last 3 seasons, to give you an idea of the quality of my squad...very, very good but not great) would have a bunch of 12s, 13s, and 14s in the attribute ratings, but if you added up stamina, workrate, and positioning, you'd get 50+.  I'd experiment with the PI "Close down more."*  The idea is to have a player sit in the middle of the park and work for 90 minutes at getting on the player on the other team trying to provide a quick linkup from back to front.  I want to stop counterattacks in the midfield.

    Can I use the editor to take one of my so-so central mids and upgrade him and just experiment with this before I go into the transfer market?  Is it considered cheating provided I'm not keeping those results (I just want to see if it works)?  Finally, I see an editor I can get for 99 cents.  Is that the right one?

    *I say "experiment" because I changed that role from CM (D) to CM (S) to take out the close down more hard code.  My opinion is that when that player closes down more, he too often tries to break up a play with a tackle rather than blocking the passing lane.  What I'm trying to figure out is if the reason it's a problem is the "close down more" coding, or the specific skill set of my options.

  11. 1 hour ago, Dr. Hook said:

    @Muerte706

    I would say that it almost certainly a problem of your d-line being too high. You can tell in game when the opposition launches a forward ball toward your half, if you players have to turn around and haul back to get into position, your line is higher than it should be for safety. In your case, your line is pretty high- you already play control which sets a high line, and then you are telling them to push up even more. They are at risk of getting caught out. Since your guys are getting beat over the top completely, probably all you need to do is drop your line to normal, which, with control, is still high. That *should* sort out your problem more or less. 

     

    Could he also reduce this error by setting his GK to keeper-sweeper, or whatever it's called?

  12. @kiad_ to echo what AFC Beer said, a plain old Central mid can do more for your defense than a BWM.  You might be thinking, a BWM is primarily a defensive player so he'll help me defend, but it doesn't work that way.  You need a player sitting in the middle of the park to stop counters if you play very attacking.

    put it this way...IRL some defensive midfielders excel in the role because they rack up a large number of tackles.  Or fouls.  They actively break up plays.  Others are effective in the role in a way that's hard to see on TV, you need to be at the game.  Those players don't focus on stopping the man with the ball.  The focus on making sure the man with the ball can't do anything with it.  If you're very attack minded, that type of defensive minded mid is better than a BWM.  The latter is hopeless in a 2v1.  The species of dm that focuses on blocking passing lanes is better.

    you replicate that with CM (d) or maybe a CM (s) with hold position.

    it took me like 8 seasons of my current save game to figure this out, so it's not like I'm smart. :idiot:

    In particular, BBM and BWM is a terrible combination.  There's no solidity.

  13. 1 hour ago, Sussex Hammer said:

    Thanks but tried all that.  It's very frustrating because dribble less they just stand there waiting to be tackled, but with dribble more they just run straight into the defenders.

    What setting do you use when you watch the match?  I wonder if the issue isn't that yournforward loses the ball more than he should.  Instead, the issue might be that every time he loses he ball, it results in a highlight due to your tactic being vulnerable to counters.

    i usually watch the whole match the first five minutes or so then go comprehensive.  My last two league matches were meaningless because I'm guaranteed 3rd, and I've watched extensive, and it makes a difference in understanding what is going on.

  14. 36 minutes ago, phnompenhandy said:

    Cleon insists that he ignores the 'cakes' and plays players out of position all the time. He just looks at the attributes and what exactly he wants from the players.  I'm sure he's right but I'm not that brave!

    1.  They're pies, not cakes.  Cakes are square, pies are round. :eek:

    2.  I've never tried this until he last couple of days; I brought in a regent who starts for Germany but for some reason was without a contract till October.  (I guess it was his wage demands.  It wasn't his age, he's 23.)  he has great attributes to be an advanced playmaker at AMR, despite having no pie there.  But in two games there he's got 2 goals and an assists and about 20 key passes, so I'm pretty happy.

     

    here are my stupid questions.

    first, how does FFP work.  I'm fine for continental but I'm getting a warning for the EPL.  But there's something I don't understand.  I'm projected to make a profit of $250 million over three years.  But the screen says I'm $13m over on payroll spending.  Here's the part I don't get. At first it was $8m, then I sold 2 guys for a ton of money.  Then it was $10m.  No, I didn't bring in a replacement.  Then I got an insane offer for an unhappy player so I took it.  Now I'm spending $13m too much in salary, despite clearing $3m in salary with the sale. What is going on???  The lower my payroll gets the worse off I am!!!

    Second, how do I handle pep talks now that my team is good.  It seems that when my pep talk options are all about how good we are, it's impossible to win.

  15. 1 hour ago, hicuty said:

     And how teams handle this in real life? 

    In real life, you want the opp. fullbacks and wingers cutting inside and trying to pass the ball into the box vertically, not horizontally.  So I'd show the LB and LW onto their right foot, and reverse it on the other side.  IRL, you'd play wider.  Finally, IRL, you'd want your wide players to be very quick, very good markers.  You want them to win their 1v1 battles and force the opponent inside, where they aren't going to cross.

    I don't know how it might work in FM, but you'd probably benefit from tweaking your central midfield to invite passes into the middle so long as the opponent is 35-40 yards from goal, and then have the MCs try to pick off entry passes.

  16. This is truly a stupid question.

    I have 2 LBs that split time about 60-40.  1 is really, really good at crossing, so I always set him to "cross more."  The other one is better defensively, but not such a good crosser, so I leave him at the default.

    How can I set my tactics so I don't have to keep changing?  I see some stuff in the tactic screen indicating it's possible to do that.  I'm just wondering how.  (This will help me at a bunch of areas.  I rotate a great deal, because I play an English team, so League Cup, FA Cup, etc.  And it's a pain in the neck to change my CDs to limited or ball playing, my AMC to hold ball or not, etc.)

    Oh, and to make everyone happy:  last night I won a game at Stamford Bridge 1-0.  I played defensive the whole game, and scored on a set piece in the 87th minute.  The final stats had me with 1 half chance.  Chelsea had, IIRC, 4 CCCs and 5 half chances.  Over 30 total shots.

    And I won and they lost.

    :hammer::hammer::hammer:

  17. 16 hours ago, Artin said:

    Is it dumb to have a WBL/R and in front of them AML/R? I kinda like having my DM as a HB and forming a back three with my CDs and I notice they don't do this when I have a DL/R so I moved them in the WB strata. Will my defense be in trouble because of this set up?

    I don't have a STRONG opinion on this, but my sense from futzing around with the 4-2-3-1 is that it depends on how the AML/AMR play.  If they're wingers, I play FBs behind them.  If they're RMD or IF, I play a wingback behind them (unless defensive necessity forces me to put them at FB.)  It's not so much the defending as the attacking, though.  I don't like how a WB and winger in the AM strata interact.  It might be different if you use inverted WBs, which I have never done.  I'm happier with how a WB and IF or RMD interact.

    I've never used wide playmaker or any other options for the wide players in the AM strata.

  18. I created a new tactic partly for when I'm chasing the game, and partly because my other tactics were 1 striker tactics, and I want to keep my 2 star strikers happy by giving them more minutes.  I use the 4-1-3-2 narrow.

    It's set attacking, less dribbling, offside trap, look for overlaps, slightly wider.  I use WBs not FBs.  My DM is a regista, my 3 mids are BTB, AP (S) and automatic.  My two strikers are F9 and poaching.

    The tactic works very well for what I want it to do.  I get goals.  I get lots of chances and shots.  I even don't give up many good chances either on the counter or in the run of play.  My F9 is scoring and assisting for fun.  Here's the thing.  The tactic seems to break down if I change mentality to control or counter, which I do when it's time to protect the lead.  (I avoid standard like the plague.)  Whenever I ratchet down the mentality, we start conceding chances, GOOD chances, and stop creating them.

    Any advice?  Should I just try to win a shootout?

  19. 16 hours ago, ChrisWillock said:

    custom 3-1-4-1

    Oh, I'll bet it's customized! :D

    I'm really curious about your question on youth team tactics.  My youth teams aren't producing for me at all.  Not sure why.

    It's a problem now that I've qualified for Europe and I have to have 4 HG.  The HGs I have are miles away from being good enough.  On a side note, I've bought a couple of really young kids, like 16.  Will they count as HG from my own club at some point?

    Keep in mind I'm American so I haven't really followed the FFP and home grown rules changes that UEFA has put in IRL.

  20. On 11/5/2016 at 16:25, Vinsanity666 said:

    I've often come up against AI managers who switch to a 4-3-3 to come back from behind and i've had a lot of trouble with it. My defenders have an awful time picking up the strikers when pressing, when not pressing the opposition get A LOT of the ball. Most of the time they are succesfull.

    I've tried putting an extra man in defence, keeping my full backs on defend, putting in a DM in all sorts of roles... Anyone got an idea how to counter the threat of this AI 4-3-3?

    What I've tried against the 4-3-3 is to go fairly defensive to avoid getting outnumbered on counters, but look for the overlap.  My fullbacks usually have much time and space.

     

    On 11/7/2016 at 05:40, mikcheck said:

    Hi.

    Do you care about your players key passes? I'm always frustrated when my players have very few in a match, even if i win comfortably.

    Oh man, I have the opposite problem.  I always set up a squad that goes two deep.  I have two AMCs who play as advanced playmakers.  One gets more assists and goals, the other get TONS of key passes and thus higher ratings.  But strangely few assists.  Don't know how to handle that.

  21. 10 hours ago, boblardo said:

    My CD keep getting low rankings.  I am playing a 4-1-4-1, why would they get such low ratings (mistakes, missed interceptions, failed passes!?)

    Look at the stats.  In my experience, 3 things cause low CD ratings.  The worst is you shipped a bunch of goals.  In the middle, the player lost too many headers, missed tackles, passed poorly, etc.

    the best is when you dominate the game so he just doesn't do much.:hammer:

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