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Josh Brimacombe-Wiard

SI QA Staff
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Everything posted by Josh Brimacombe-Wiard

  1. Thanks for the further feedback @Pasonen. We're going to take a close look in this in the studio, as ever were striving to improve the game so this feedback is vital to helping us achieve that. Cheers, Josh
  2. Hello @cezar.sl, Thanks for your post. We're currently reviewing this in studio. Thanks, Josh
  3. Hi @Jaydenoren, As @FrazT has explained, it usually is that it's worse than you can make out in the animations. Cheers, Josh
  4. Hi @MatiVa, Thanks for sending this in. We are currently looking into these issues and your feedback is greatly appreciated. Cheers, Josh
  5. Good info @ferrarinseb. We'll look into AI mentalities regarding this. Thanks, Josh
  6. Ok we'll get more eyes on this. It's important to note that with cautious mentalities set, the counter attacks won't happen as often as it would with a more attacking mentality. Cheers, Josh
  7. Hi @Pasonen, This is under review now. Thanks, Josh
  8. Hi @ramj1204, We haven't seen this at all in the studio this year. Can you confirm if you're doing anything unusual so we can try and reproduce this? Are you using a separate skin or anything random that we could use to try and replicate this? Thanks, Josh
  9. Hi @Pasonen, So that we can look clearly into this, are you saying that cautious mentalities do not launch counter attacks as efficiently as attacking mentalities? Cheers, Josh
  10. Hi @ferrarinseb, We are looking into this in good detail, to be clear, when teams are on low mentality, I wouldn't expect more risks to be taken. There are some examples that forward passes could be played, but if you want to be more direct, change your mentality. Cheers, Josh
  11. Hi @ucant, It would appear from your video that another player who is in an offside position was blocking the keepers view of the shot. Cheers, Josh
  12. Hi @palmamiguel92, Very difficult to react to a shot from this close with good efficiency, I agree it would look a tad better if he dived but this would only be an issue if this this happening regularly. Do you have anymore examples? Cheers, Josh
  13. Just to update you all, we are reviewing this closely in studio. Thanks, Josh
  14. Ok, If you attach your save game I'll take a look as there may be something there. There are many reason's this could happen without it being a bug so best if I take a look. Cheers for sending this in. Josh
  15. Hi @Maximus84, How well are your team doing? Are players playing well when in partnerships and still having no line appear? Thanks, Josh
  16. Hi @Cadoni, This does seem strange, we'll take a look in studio. Thanks, Josh
  17. Hi @Roga, If the other team are playing in White shorts / socks, this will change your teams colour to a suitable alternative. Cheers, Josh
  18. @ferrarinseb we'll be ok with the info for now, the times on the PKM will help us look at the exact issue.
  19. Hi All, Thanks for getting back to me @ferrarinseb, we understand time are hard so it's important to prioritise your own work ahead of this. @Pasonen, many thanks for breaking down that PKM, we can now properly look at these situations and pass on any relevant bugs from here to the devs. All the best guys. Thanks, Josh
  20. Hi @Pasonen, That's a great pass, we'll pass this onto the devs. Thanks, Josh
  21. Hi @Aaron33, This is an issue we are aware of and are working to fix. Thanks, Josh
  22. Thanks @ferrarinseb. We will keep an eye out for it, but to fully understand your issue it's always better to provide examples as if can both see the same situation it helps us understand whether this is a bug or not. Cheers, Josh
  23. Hi @ferrarinseb, Thanks for your analysis on this. So to be clear, the issues you're experiencing are that the CB's aren't passing into midfield enough and instead opting to play to each other? If this is the case, we will need PKM's with time examples of in a game where the better pass choice is into midfield but they instead opt to play around the back. Multiple examples in the same PKM with the timestamps would really help us investigate this. Cheers, Josh
  24. Hi All, Our ME Simulation is Human/CPU agnostic, which means that we treat all players the same, the AI will play against the Human Manager as they will other AI teams. I hope this helps. Thanks, Josh
  25. Hi @Tomanizor, Thanks for sending this in. This is now under review in the studio. Thanks, Josh
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