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2 "What we've got here is a failure to communicate"

About Amaroq

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    Development Squad


  • Biography
    FMS 2007 Writer of the Year, FMS 2007 Story of the Year, GQ 2005 Best Newcomer

About Me

  • About Me
    FMS 2007 Writer of the Year


  • Interests
    FM and writing, surprise surprise!

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  1. Just giving a bit of insight into the industry, and I don't work for SI so this is industry info, not SI-specific: For most annual-installment games, the process is at least 10 months in length, sometimes as long as 20. Identifying the feature set for next year's game is usually done before this year's game completes, so for SI, summer of '08 is when they would be discussing the design goals for FM'10, and what they're going to put their resources into. Major feature revisions might start in summer '08, with a couple of senior architects looking at it, but most of the team will still be fo
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