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Posts posted by sureup
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Type: Desktop
Model: Custom
CPU Model: 13900k
CPU Base Frequency: 2.20 GHz
CPU Turbo Frequency: 5.50 GHz (multithreaded on p-cores during benchmark) 6GHz on single-core
RAM: 32GB
RAM Clockspeed: 5600Mhz
GPU: 4090
Graphics Level in 3D: Very High
Benchmark 1: 00 min 36 Sec
Benchmark 2: 01 min 08 Sec
Benchmark 3: 05 min 24 Sec
Benchmark 4: 10 min 06 Sec
Haven't done any custom overclocking yet, only set ai boost in bios.
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3 hours ago, KlaaZ said:
When it's orange you get the popup I think, when it's red they automatically get taken off.
Yeah but if you don't click the pop up, how can you later take them off?
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More of a standard FM question: How can you remove an injured player from the pitch when you have no substitutions left after the initial popup when they got injured? When they get injured u get the pop up "take off pitch" but I can't find this anywhere after it has timed out.
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So release patch just came out and i tested it. Still bugged. Here's my u21 and u19 teams:
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41 minutes ago, Andrew James said:
Hi all,
Quick update on this.
To clear up exactly what the issue is - players at game start who do not have a Determination attribute set in the database are being given too low a value. The value being given currently tends to be at one extreme or the other. This is partly by design as the majority of players this applies to are young, and at this age the spread is much more varied - but currently the numbers are skewed too far towards the lower end of the scale.
The changes we've made to player development and progression for FM20 mean that player with a low Determination attribute don't have to be written off as useless - these mental attributes are now much more flexible in both directions and although a player's starting point may be a bit lower due to this bug, the correct nurturing of the player is still the most important factor in whether they'll be successful.
Newgens are not effected by this issue.
This is still under review, and I hope you appreciate the need to ensure there are no knock-on effects before making a change and rolling out a fix.
Cheers,
Andrew
Thanks for the update on the issue!
It simply doesn't make sense to use 1-5 as the standard determination stat for these players, when regens later have a way more natural 1-20 spread. The way it was before with 1-10 as the standard for these players worked fine, no? Remember these players have to go through the same mechanics throughout the game.
If this really was correct then every youth intake in mid rep clubs should also have ~18/20 players with 1-5 in determination, which they don't, thankfully.
I really wish this was patched by launch, but I understand that further testing might be required. (was how it was before 19.1 broken in some way?)
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I'm so excited for release! All I need is the determination bug fix and I'm ready to play this game for hours on end like there's no tomorrow.
Just now, Johnny Ace said:Dammit
Why dammit? Release last year was 2. nov so this means it was released several hours before.
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3 hours ago, Dagenham_Dave said:
Just started a new save to check this out, clicked on a random U-18 squad....
A few players with '1s' and some who might have '1', but it's not '18/20 players'. Whilst it clearly needs tweaked, I don't think it would stop you starting a new game. Remember, this is solely the first batch of generated players. I mean, how many of them are you ever likely to use? When the newgens kick in from the first intake onwards, it should be fine.
EDIT - I realise the top players on that list might not be newly generated players, but still.
As said, the issue is real young players without defined determination. The top half of your list probably are mostly players with defined determination stats.
You can clearly see where the players without determination stat set are <=5 (plus always a few outliers with high)
I don't think regens are affected.
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I doubt a patch would change the stats of players already generated in the database of an existing save, so I'm waiting until Tuesday to begin my save.
If the problem was regens then it would probably be save compatible for regen dates after updating, but the problem isn't regens.
The problem is as @Andrew James described; existing real players without explicit determination values are randomly assigned one which is way too low on average. (1-5 as standard determination, compared to 1-10 before, with rare outliers which are higher)
Hopefully it will be fixed for Tuesdays release as I'm so eager to play more FM 2020. I freaking loved it for the half season i played until i met another bug (which is now fixed).
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1 minute ago, KUBI said:
There is already an official response in this thread.
My bad. I thought it was in response to an older patch, but I see now it's from yesterday
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Is this something that will be patched, or is it working as intended?
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Will the database be updated for the release version, or is the beta 20.1 the final database? Curious if I should start my save now or wait.
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I would like to know this too. Unsure if I should start my save today or wait until tuesday.
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All i hope for is a patch today which fixes the Norwegian leagues so I can finally get my FM fix again
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12 minutes ago, bigmattb28 said:
I think something like that would be in the fixes for general release
Hope not. The fix is hopefully simple and the consequences of the bug are game-breaking. (15-16 yr olds can't play more than 3 matches in the Norwegian league)
I pray to the SI gods that the fix will be delivered swiftly
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When can we expect the next hotfix? I'm eagerly awaiting the fix for a game breaking rule bug for the norwegian league. I've had tons of fun and can't wait to play more!
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Really like this years version! One problem though:
Why does the game generate a bunch of world class unemployed HOYD's which are all willing to join my mediocre Norwegian team, when I also have unchecked "use fake players and staff" and checked "do not add key staff"?
edit: added a thread here: https://community.sigames.com/topic/496109-generated-hoyd-staff-issues/
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FM23 Performance Benchmarking Thread
in Football Manager General Discussion
Posted
Updated with 3 and 4.
There seems to be a lot of variance between runs in benchmark 3 and 4 (up to 10-30 seconds difference). Idk if its the game, the computer, or both. Thermals aren't an issue. Restarting the game between benchmarks seems to help.