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sureup

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Posts posted by sureup

  1. On 10/11/2022 at 02:43, sureup said:

    Type: Desktop

    Model: Custom

    CPU Model: 13900k

    CPU Base Frequency: 2.20 GHz

    CPU Turbo Frequency: 5.50 GHz (multithreaded on p-cores during benchmark) 6GHz on single-core

    RAM: 32GB

    RAM Clockspeed: 5600Mhz

    GPU: 4090

    Graphics Level in 3D: Very High

    Benchmark 1: 00 min 36 Sec

    Benchmark 2: 01 min 08 Sec

    Benchmark 3: 05 min 24 Sec

    Benchmark 4: 10 min 06 Sec

    Haven't done any custom overclocking yet, only set ai boost in bios.

    Updated with 3 and 4.

    There seems to be a lot of variance between runs in benchmark 3 and 4 (up to 10-30 seconds difference). Idk if its the game, the computer, or both. Thermals aren't an issue. Restarting the game between benchmarks seems to help.

  2. 41 minutes ago, Andrew James said:

    Hi all,

    Quick update on this. 

    To clear up exactly what the issue is - players at game start who do not have a Determination attribute set in the database are being given too low a value. The value being given currently tends to be at one extreme or the other. This is partly by design as the majority of players this applies to are young, and at this age the spread is much more varied - but currently the numbers are skewed too far towards the lower end of the scale.

    The changes we've made to player development and progression for FM20 mean that player with a low Determination attribute don't have to be written off as useless - these mental attributes are now much more flexible in both directions and although a player's starting point may be a bit lower due to this bug, the correct nurturing of the player is still the most important factor in whether they'll be successful.

    Newgens are not effected by this issue.

    This is still under review, and I hope you appreciate the need to ensure there are no knock-on effects before making a change and rolling out a fix.

    Cheers,

    Andrew

     

    Thanks for the update on the issue!

    It simply doesn't make sense to use 1-5 as the standard determination stat for these players, when regens later have a way more natural 1-20 spread. The way it was before with 1-10 as the standard for these players worked fine, no? Remember these players have to go through the same mechanics throughout the game.

    If this really was correct then every youth intake in mid rep clubs should also have ~18/20 players with 1-5 in determination, which they don't, thankfully.

    I really wish this was patched by launch, but I understand that further testing might be required. (was how it was before 19.1 broken in some way?)

  3. 3 hours ago, Dagenham_Dave said:

    Just started a new save to check this out, clicked on a random U-18 squad....

    lowdet.thumb.PNG.f1a006fed8e0055128184ad9226b9ff3.PNG

    A few players with '1s' and some who might have '1', but it's not '18/20 players'. Whilst it clearly needs tweaked, I don't think it would stop you starting a new game. Remember, this is solely the first batch of generated players. I mean, how many of them are you ever likely to use? When the newgens kick in from the first intake onwards, it should be fine. 

    EDIT - I realise the top players on that list might  not be newly generated players, but still. 

    As said, the issue is real young players without defined determination. The top half of your list probably are mostly players with defined determination stats.

    You can clearly see where the players without determination stat set are <=5 (plus always a few outliers with high)

    I don't think regens are affected.

  4. I doubt a patch would change the stats of players already generated in the database of an existing save, so I'm waiting until Tuesday to begin my save.

    If the problem was regens then it would probably be save compatible for regen dates after updating, but the problem isn't regens.

    The problem is as @Andrew James described; existing real players without explicit determination values are randomly assigned one which is way too low on average. (1-5 as standard determination, compared to 1-10 before, with rare outliers which are higher)

    Hopefully it will be fixed for Tuesdays release as I'm so eager to play more FM 2020. I freaking loved it for the half season i played until i met another bug (which is now fixed). :)

  5. Really like this years version! One problem though:

    Why does the game generate a bunch of world class unemployed HOYD's which are all willing to join my mediocre Norwegian team, when I also have unchecked "use fake players and staff" and checked "do not add key staff"?

    edit: added a thread here: https://community.sigames.com/topic/496109-generated-hoyd-staff-issues/

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