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Pingdinho

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  1. Not necessarily. It depends how they were being utilized in the tactical system of the team they were playing in. It may also depend on the quality of the teammates they were playing with and leagues they were playing in.
  2. How did he score the goals? Were they consistent, like 1 per game, or did he just have a freak game where he scored a hattrick which has skewed things? The problem with judging this is that form is temporary. The best thing to do is decide what it is you are looking for in a player who plays in his position and/or role and whether this player meets those criteria (or could meet the criteria with development if he is young). It sounds like he might not be what you want from what you said about him not looking that special to you. Wait for your scout reports to get an idea of his hidden attributes. They will make comments about how he handles pressure, how consistent he might be, how injury-prone, all that stuff in the pros and cons. It will also give you a rough idea of his current and potential ability compared to your squad. These things might help you decide whether he is worth a go. Don't jump in too quick. Unless you're rolling in cash and he's not that expensive, in which case, the occasional speculative punt on a player can be fun. Also, if you don't go for him and he turns out to be good, don't worry too much. These things happen. There are always other players.
  3. No; it is all related to your tactics, the way you change them (or don't change them), the way your opposing AI managers adapt their tactics to deal with you, the morale and attitude of your players, your man management, injuries, personnel, and some random luck of course. Personally, I am currently enjoying about a 40-game unbeaten run and am undefeated in all competitions I am in this season. I am not in the slightest saying that to boast, but rather to make the point that the game has not decided that it likes me, but does not like you Have a look in the tactics forum; there's a lot covering this kind of thing.
  4. So it what sense is not including Brexit more realistic than including it, but it turning out differently to what it will eventually be?
  5. I guess no one complains when Brexit makes signing non-UK players easier. I always liked the challenge of Brexit. I had a super-hard Brexit in my FM17 save where even Scotland left the UK to stay with the EU and work permits were required with the current non-EU citizen rules. It made things harder but it did not 'ruin' my game. I acknowledged it, planned for it, and adapted. The Premier League was not unplayable in my opinion. Just harder, but all teams were playing by the same rules. I understand the point that we don't know the outcome in the real world, but conversely, we do know it is coming so not including such an inevitable and potentially game-changing event would be weird. To be honest, I found the Brexit vote made my FM16 save feel unrepresentative of the real world.
  6. Someone correct me if I'm wrong, but doesn't work rate play a role in training as well as in games? This player has a very poor work rate, which if it does affect training, might be preventing him from applying himself properly and improving his abilities. Aside from this, low professionalism and ambition will kill development, just as it does for real players. Hopefully the tutoring will help.
  7. For me, generally I have a downturn in form after a period of success largely due to two factors. For one, teams defend more tightly as mentioned above. I have not yet mastered the ability to pick apart a tight defence, but I am working on it and am not about to shy away from the challenge. But psychology is a factor as well. Players can start to get nervous and tense at the possibility of winning the league or overachieving. This has happened in real life, just as in the game, where a team will 'bottle it' at the crucial time (e.g. Spurs in the season Leicester won the league). I find it takes me a few seasons to find the right ways to man-manage my squad, but even then, pressure can still get to players and they start making silly mistakes and fluffing easy chances and passes. Its quite human, actually.
  8. It's amazing that the ME is as good as it is. Football is a game where the number of possible outcomes in any given situation is very high. Does a player pass, shoot, or hold up the ball? If they pass, to whom do they pass and how exactly do they pass it? With which foot? With what timing? Or if they shoot, is it with power or precision? Which side of the goal? What elevation? Where is the goalkeeper and which defenders are blocking potential shots? Also, just look at the number of attributes each individual player has just to make them function in the ME environment. And there's 22 of them on the pitch, each making decisions, all of which are affected by the other 21 players' decisions. Not to mention what the manager has told them to do. Or what has happened in the run up to the game. Football is actually a pretty crazy and ambitious thing to even attempt to model. Sure, the ME is not perfect, but you have to work within the boundaries provided. If you recognize that, then there's no issue.
  9. I found this part of the manual helpful, but I agree that it is kind of unclear from within the game itself:
  10. I don't know if the costs are realistic or not, but it feels like in the real world if scouting costs were becoming excessive a club's accountant / chairperson / whoever signs the cheques would step in and put a stop to it, rather than just keep paying out.
  11. Weren't Man City after paying about £30m last summer for him but West Brom didn't want to sell?
  12. I signed a player in the summer for a massive fee; blew the world record out the water. But since then he's been problematic, fallen out with a teammate, and now he's complaining because he doesn't like me or the way I handle training and the general management of the club. - Sincerely, Unai Emery, Head Coach, PSG. -- Joking aside, I always felt in previous FMs that often the problem with player interaction was that the game lacks the richness of interaction you would have in the real world. So often I might not have a dialogue option that really fits what I want to say, or I think an option means one thing but that's not what the game means by it. But anyway, FM18 is in beta; no point getting riled up if interactions aren't working as you expect.
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