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Posts posted by andrewsgn

  1. I agree with the OP. I understand there are some cases in which a player might not always choose the money but in the example he posted above, I can't see a player choosing to go to the bigger club for 50% lower wages. I think the issue is, in reality, the player would go back to Real Madrid and say "Tottenham is offering me X" and Real Madrid would beat the offer. I'm not sure this can be modeled in game without a system of back and forth negotiation with agents playing teams against each other.

  2. I've read a few posts that conflict with what's written here so just wondering if you could confirm/clarify.

    1) Do retain possession and shorter passing reduce width? According to the guide they do but I came across a post by RTH that stated retain possession does not affect width. In the tactics creator shorter passing does appear to affect width but retain possession does not.

    2) Does Closing Down change the D-Line and vice versa? According to the guide changing the D-Line does affect closing down but changing closing down does not affect the D-Line. In the tactics creator changing the D-Line appears to affect closing down and changing closing down appears to affect the D-Line.

    I know I'm probably getting hung up in minutia but I like to know what I'm changing when I select a TI and I was confused by the posts that conflicted with what is written here. It also doesn't help that the tactics creator screen is apparently bugged in what it's showing us.

  3. Hmm, has this changed since last year?

    jpcote's excellent guide suggests that it moderately reduces width, and also increases "Hold up ball" for all players (on top of the passing and tempo changes).

    Can see why people get a bit lost at times cant we :)

    The Lines and Diamonds guide also suggests that Shorter Passing and Retain Possession reduce width. http://community.sigames.com/showthread.php/423054-Lines-and-Diamonds-The-Tactician-s-Handbook-for-Football-Manager-2015?p=10256032&viewfull=1#post10256032

  4. So put differently, @ andrewsgn : Yes, "players from top clubs" is essentially assuring that those 5 or 6 clubs with the highest reputation (in the respective country, not overall) start with their original players and continue to produce regens. Which then of course also end up at different clubs in that country or abroad, keeping the pool of players from that nation generally stable.

    Thanks. So for leagues that only have a few decent teams like Switzerland or Greece I assume it would be slightly better performance wise to load the players from top clubs vs making the whole league playable? I have a few more questions:

    1) Will it negatively impact the transfer market (in terms of selling players) if you add too many of these top teams since you are adding players but not teams that will be active buyers in the transfer market?

    2) If I make some of the second tier European leagues like Holland, Belgium and Portugal playable. Is there any downside to making only the first division playable?

  5. I am with you this is how i like to play the game however this year it doesn't seem possible - this is what i have been trying to get answered - its blacked out for some reason this year! otherwise yes the Brazilian league would be the one to use

    any ideas?

    Don't select USA as playable. The option will be available when USA is not loaded.

  6. Complete Forward (*focus point)

    *Focus point players are players that other team mates look to pass to - remember to spread them out through the team and limit them to one in each line in the tactic at the most (Defense, Midfield, Attack).

    Is this right that teammates will look for a Complete Forward like they do a playmaker or target man? I use this role quite a bit but I had never really noticed this happening or heard this before.

  7. I like the concept of the TI screen in that it gives you visual cues to what a TI is changing. For example, when you select retain possession you can see the passing length and tempo go down. However, I don't think this was well implemented. I find myself toggling options on/off just to see what it's changing. I don't like that that some TI's are selected by clicking directly on the bars while others have a button. Also, I find the bar widths and accompanying text to be confusing.

  8. Rightly or wrongly, I simply view the Retain Possession shout as the Shorter Passing shout on steroids. "Even Shorter Passing" as it were.

    The thing is, you can't just kick a ball with less force so that it goes a shorter distance and still expect your team mate to receive the ball. That team mate also has to move - to come closer in order to get the ball without the opposition intercepting the pass. So your team play more compactly - they play closer to each other in order to pick up the shorter passes. Shorter passes are also (usually) less risky of course.

    You then apply that to the Team Shape Cleon has chosen. Highly Structured reduces individual player creativity, but also makes the team less compact. However, for this exercise in possession, more compactness is desirable, so something needs to be done to offset this "downside" of your players being less compact.

    As I wrote earlier:-

    That's tremendously helpful. The piece I was missing is that reducing the passing distance brings the players closer together to receive the passes. Thanks!

    What are the best stats for players in a possession tactic?

    Obviously passing is one, would I be right in thinking that Off the ball movement, positioning, decisions would be good with first touch for strikers.

    Cleon answered this in post #72: http://community.sigames.com/showthread.php/445500-The-Art-of-Possession-Football?p=10613884&viewfull=1#post10613884

  9. Retain Possession - was originally using Shorter Passing but swapped to this once I properly understood the impact of the team shape and how this helps negate the "downside" (for want of a better word).

    Could you explain this piece? I'm sure this has already been answered but I'm still having trouble understanding the difference between Shorter Passing and Retain Possession.

    According to THoG's Lines and Diamonds: Retain Possession reduces passing range, lowers tempo, reduces width and instructs players to attempt fewer risky passes. Shorter Passing reduces passing range, lowers tempo and reduces width. I'm failing to make the connection between the differences of these two TI's and your point above about the impact of team shape and "downside" of the team shape.

  10. Are the playmaker roles necessary?

    I've been working from the counter attacking base from the other thread but I've found that some it isn't proving to be very potent against the more defensive teams, Gonna try to take some of the things from this thread to produce a plan b.

    Can the 4141 produce enough or shoud the wide players be pushed forward?

    I especially struggle against the 4-2DM-3-1, I try to exploit the flanks but with the middle being so packed it breaks down when it comes back in. What else can I try?

    If you're looking to get more offensive try pushing the wide players forward. Like Cleon said, the support duty wide players drop back in line with the CMs so this formation still looks like a 4141 in defense.

  11. If you want a player to play to his assigned role/duty as much as possible, then no PPM's at all would surely be best. Besides that, I don't think you should focus that much on what PPM's suits a role/duty, but what PPM's suits your tactics and the way you want your team to play. Some PPM's are nothing more than extensions (or indeed subtractions) of the instructions they already have in their designated role/duty, and is as such unneccessary - or at least you shouldn't waste training time on making them want to do what their role/duty already tells them to do, if you understand what I'm saying. And if you want your players to be highly versatile, to be able to play in more than one specific position and in more than one specific role/duty, and in more than one specific tactic/style - be very careful about training any extra PPM's at all.

    Other PPM's are more "generalist", and adds (or subtracts) "flair" that can be useful in any role/duty, tactic and way of play, and some PPM's are generally just negative traits to have.

    I have a dumb question re: the bolded part. As an example, for my WM(S) I shouldn't bother training a PPM like "Gets Further Forward" because I can select it using the PI or by changing his role to WM(A). Am I understanding that correctly?

  12. What do you do to keep your players' match fitness up at the end of the season when there aren't as many fixtures on the schedule? After the cup runs are over I don't really need to rotate to rest players and even the players who play regularly lose a little bit of match fitness with a week in between fixtures. Should I be scheduling friendlies or U21 match to keep the rest of the squad fit?

  13. I have a question re: Play Out Of Defence TI.

    Play Out of Defence is used to encourage players to hold onto possession inside the defensive third. This is useful for slowing down build-up play when the opposition isn’t applying pressure high up the pitch. All defenders, wingbacks and defensive midfielders are instructed to only play simple passes. In other words, this will set their passing to the lowest possible range, and in doing so, it can also affect the attacking contributions of both wide defenders and defensive midfielders.

    Does the bolded part refer to any midfielders in DM positions or midfielders with Defend duties? Just wondering if using this TI will nerf a DLP(S) or RPM(S) in a DM position.

  14. In regards to youth development... If I want to use youth players in an occasional senior match is it better to keep them on the senior team squad and make them available to the U21/U18 teams or is better to move them back down to the U21 squad when I'm not using them? I don't want to clutter my senior squad screen with a bunch of youth players but I also don't want to hurt the morale/development of the youth players by shuttling them back and forth.

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