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Totalfootballfan

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Posts posted by Totalfootballfan

  1. 15 hours ago, Loftus66 said:

    Hi @Totalfootballfan

    First of all: Thank you for all your hard work. It truly makes this game more enjoyable for those of us who like to play FM this way.

    Question: Have you had a chance to look at the throw-in routine? An incredible ammount of thow-ins are being served to the opposition goalie. Or should I just set the throw-ins to short?

    Hi,

    For me the current throw-in routine works more efficient than anything else even there are cases when it goes straingth into the opposition GK hands. Feel free to use something else if you think that'll be more efficient.

  2. 29 minutes ago, middleweight165 said:

    My next question is if it is all about player quality, is it possible for a team from Hungary for example to win the Champions League or would it just be lucky?

    Nothing is predetermined when it comes to the result of a match, there are alwasy 3 outcome: % win chance, % draw chance, % lose chance. I can say that with Man City using Cerber tactic I've got only about 30% win chance in an away match vs Liverpool, of course, in a home match % win chance would be much higher so even with the best team in the game there's always % chance of losing vs the weakest team in the game so everything is possible and nothing is predetermined.  

  3. 17 minutes ago, middleweight165 said:

    Interesting. Sounds like youth development isn't really worth it when you can just sign players with already developed attributes

    Heh, if you've got an unlimited budget then no doubt it's easier to buy the required player than developing such player but not all clubs have an unlimited budget. :)

    if we take the player that you mentioned then as you said he's got 123 CA points to allocate but you can't control how every single pont will be allocated, the only what you can do is slightly direct the allocation so it still will be quite random and not all attributes can be developed.

  4. 40 minutes ago, middleweight165 said:

    Thanks @Totalfootballfan, common sense really :)

    Random question. I'm managing in Hungary, obviously the quality of player is lower than the big leagues. I'm thinking about developing players to fit the system. Am i able to take really young, low CA players with high PA and shape them to fit this system by training them in the positions? There is a young CB who's CA is 15 and PA is 138 so 123 points available (using Genie Scout). He has 17 determination, 10 Acceleration, 10 Pace, 11 Jumping Reach and 14 natural fitness, Heading 9, Marking 10, Tackling 10. He's 17, 6'7.

    Is he a player who can be developed well for this system?

     

    it's really hard to say because the development is quite random and he's got a lot of points to allocate.

    Btw, if he's got 20 Professionalism, 20 Ambition and he participates in a competitive match every week and he doesn't get injured then it will take him about 7-10 seasons to reaches his PA.

    Also, there are some attributes that don't develop in normal way, I'm talking about such attributes as Jumping Reach, Natural Fitness, Bravery, Aggression, Determination, Team Work, Work Rate.

  5. 35 minutes ago, middleweight165 said:

    @Totalfootballfan Absolutely, I understand this. It's the closer attributes that are more difficult to separate I was asking about. Of course it's easy to separate defensive skills from technical skills for a defender, but what about the scenario where you have player A and B who's attributes are all 14 except, player A has 15 in Technique, where B has 15 in First Touch. How do you prioritize the 'grey area' attributes?

     

    I guess being able to prioritize different attributes requires intimate knowledge of the game, something I don't have. Is there a way a more novice player like myself can close the knowledge gap?

    I'd say most time when the choice isn't obvious then you shouldn't worry too much about making a mistake when picking a player because there won't be any significant difference between your choices.  So let's say if one player has "14 First Touch" / "15 Technique"  and other player has "15 First Touch" / "14 Technique" and all their other attributes are equal then I'd say such players are equal. I'd suggest not puzzel over what's better +1 Decision or +1 Teqchinieq because as I said when it's the only differece then it's almost nothing.

     

  6. 49 minutes ago, middleweight165 said:

    Hey mate, I'm about half way through the thread. This is where @Totalfootballfan discusses attributes  https://community.sigames.com/topic/507817-fm20-tactics-by-tff/page/48/?tab=comments#comment-12319696

    @Totalfootballfan I think this is the most interesting information in the whole thread. I have a question, how do you prioritize one attribute over the other?

     

     

    Hey mate,

    Your question was also answered in details somewhere in the thread.

    In short, let's say you want to buy a central defender for your team so what qualities you may want to see in a central defender:

    1) Strength 

    2) Quickness

    3) Jumping Reach

    4) Good passing skill

    5) Good technique

    But let's assume that your budget only allows you to get 3 of the 5 qualities so it would be logical to choose "Strength", "Quickness", "Jumping Reach" and drop "Good passing skill",  "Good technique" because the first three qualities are crucial for a central defender and a central defender can still do well without having "Good passing skill" and "Good technique"

    It's beneficial when a player has as many qualities as possible but often you can't have all the useful qualities so you have to choose.

  7. 59 minutes ago, kidmiz said:

    Hi @Totalfootballfan,

    If playing  in lower leagues such us vanarama leagues, and we want to use filters. Shouldn't we use the minus button to reduce all attribute instead of reducing matching condition ??

     

     

     

    Hey mate,

    Simply reducing all attributes by 1 point won't work because it's much more complicated that that. Somewhere in this thread must be my detailed explanation of how to deal with attributes, try searching for it.

  8. 51 minutes ago, davecrossley said:

    Been playing CM/FM for 20+years and never expect to have a tactic developed that will win 100% of games.

    Heh... my bad, mate... I intentionally exaggerated things just to make it as clear as possible that there's no tactic that gives you 100% win rate with any team in any situation because I often see that when people lose in FM then they immediately start to blame their tactics and look for an advice how to tweak them to stop losing and start winning but ofter their tactics are OK, of course, they might be not the most effictive tactic that you can get but often they are OK and even if they used the most effective tactic then they would not do significantly better than they did... It's important to understand that tactics are just a small part of the game and they are limited what they can offer you, of course, if there aren't any obvious nasty exploits and even with the most effective tactic when you face an equal opponet in an away match there's about only about a 50% chance to win... and if you want to increase the winning chance then you should think about other things that I mentioned in my previous post because as I said tactics are limited what they can do.

  9. 10 hours ago, davecrossley said:

    Been loving Cerber v5 for quite sometime but I can often dominate for long periods and then randomly trip up against bigger teams mainly away from from home.

    What changes (if any) do people make when they come up against bigger sides? 

     

    Hi mate,

    When I use Cerber tactic and face equal opponents then  Won %   |   Drawn %   | Lost %   stats look like this:

     

    Home matches:

    81% Won   |   12% Drawn  |    7%  Lost

     

    Away matches:

    51% Won   |   19%  Drawn  |    30%  Lost

     

     

    As you can see the away stats are significantly worse than the home stats and even vs an equal opponents there's only 51% chances to get a win and that's because in the game the home side always gets some hidden / under the hood boost, it was made to simulate what we usually see in real life because in real life teams tend to play better home than away.

     

    I must add that the Cerber tactic gives me the best away results even they are worse than the home results and If you want improve the away result then I find the only way to do that is:

    1) Having better players than your opposition.

    2) Havning better Morale than your opposition.

    3) Havning better Conditions than your opposition.

    4) Havning better "Team Cohesion" than your opposition.

    5) Having the maximised "Tactic Familiarity".

     

    It's important to understand that tactics have thier limitis what they can offer you and it would be wrong to think that there are some "magic" tweak that give you 100% in rate in away or home matches.

  10. 13 minutes ago, Danny648 said:

    You mean just continue the game a couple of days and try again? Its nothing too major, just the DM cant move to the other side and couple of positions in the box, only letting me have a straight line

    the players positions are irrelevant the only what matters is thier "Instructions"

    instructions.thumb.png.263c193c0fda5d79b27d5094474b022a.png

     

     

    if you need to reset the routine then choose Reset To Default

    instructions-2.png.817455ae5209fec23c0391a06c6bfbc5.png

  11. 1 hour ago, Mattias333 said:

    Wow. TTF you’ve done it again. 
     

    I personally just wanted to say thank you. At 34 years old like most of you I’ve been playing football manager/CM since it’s incarnation all those years ago. However with work an family life now taking the priority my footy manager time is limited. The more plug an play tactics is all I have time for as opposed to constant micro management. Your tactics consistently do the trick and make my life easier. Such variety as well. I know from your POV you’ll name your best one but for me I love switching between a few depending who I’m playing. Also at lower league level where I start my journeys I have less flexibility over players who can play the specialist roles your tactics demand. So the variety in older tested formations you supply are brilliant too. 
     

    One question though, as I’m late to the Fm20 party (was still playing fm19) is it a bug this year that corners are easy to score from or is it a characteristic of TTF tactics (that I could change for realism). Only ask as in pre season my Left aided centre back has scored 3 goals from 4 friendlies (3 of the friendlies against far higher opposition). 
     

    as always keep up the good work! 

     

    Hey mate,

    I'm glad to hear the tactics works good for you.

    I don't find there's any exploit in this year FM version when it comes to the corners set pieces and the anomaly that you encountered is just luck but as I said on a long road the numbers should look more or less realistic. 

  12. 15 hours ago, HeavyPunch said:

    Hi TFF, I knew that the primary tactic is for any team to be overachieving with a good balance in attack and defense, my case is I've dominating fm20 with this tactic till the point that I am wondering, if I have built a god tier team which is better than any team in my save, is there any tweak you would recommend to make? 

    Hi mate,

    I don't find there are any tweaks that you can apply in that case and get any noticeable difference... at least I haven't found any. ;)

  13. 13 minutes ago, magicnutt said:

    In other words your highest player with free kick taking thats not the AMC or Striker :) got it.

    Btw, if it happened that your AMC or Striker is the best free kick taker then you always can tweak the free kick set and put some other position to "Lurk Outside Area", for example, you can set the ML/MR positions to do that but as I said any position can take the free kick and that would not have any tragic impact on the free kick efficiency.

     

    43 minutes ago, Totalfootballfan said:

    Also, that free kick setup could be further improved if you set the MCL position to "Stay Back If Need" (please, notice no just "Stay Back" and it's important).    

  14. 8 hours ago, magicnutt said:

    Hey there lad , who do you recommend take the free kicks in the new setup?you have corner takers set as wingers but no suggestions for the free kick takers.

    Also in the setup I see all the outfield players are assigned so again that could use some clarification.

    Hey,

    I find it works the best when there are 2 players "Lurk Outside Area" so if we take the free kick setup from the video that I posted then the STC and AMCR positions should not take the free kick but I must add that if it happens that one of them takes the free kicks then I don't see that anything tragic happens and the free kick setup still works OK so if you are lazy to control the free-kick takers then you can just pick your players with high "Free Kick" attribute to take the free kicks and that's all.

    Also, that free kick setup could be further improved if you set the MCL position to "Stay Back If Need" (please, notice no just "Stay Back" and it's important).    

  15. 12 hours ago, Jehanzeb said:

    Do this mean that the normal Cerber v4 tactic should not be touched ? 

    And I wasn't able to edit the set pieces to position the players exactly as you used in the video clip. 

    Hi,

    I've edited the post and I hope it's less confusion now... I meant that the tweak should be applied to Cerber V4 tactic and all its modifications such as Cerber V4 - Overload, Cerber V4 - AML version / AMR versionand so on... 

  16. UPDATE - 04.08.2020

    Hey guys,

     

    I've got a small update for the tactics but I'm lazy to update the tactics and re-upload everything(tactics, screenshots, videos and so on) so if you want apply the update you have to do it yourself.

    If you use Cerber V4, Cerber V4 - Overload, Cerber V4 - AML version / AMR version then I suggest removing "Short Passing" PI from the WBL/WBR positions.

    Also, no matter what tactic you use I suggest using a new attacking free-kick setup that can be found in the video below. It's much better than the current attacking free kick setup. Please, pay attention to the free kicks' aim and the players' positions.

     

     

     

  17. 11 hours ago, TacticSeeker said:

    @Totalfootballfan hey, look who is back :)

     

    i wanted to know, for cerber v4, how important would you say the AMC is compared to the ST/ML/MR?

    if you had someone like messi, is there any point playing him at AMC, or is the AMC purely a participant while the other 3 attacking positions contribute more to goals/assists?

    good to see you still making the tactics :)

    Hey,

    STC is the most important position then follow ML/MR positions and then follow AMC so if I had Messi then I would play him at the STC position

     

    On 30/07/2020 at 10:54, omrgul said:

    Hey TFF, so no more update since long? Any Public Beta Test tactic worth sharing?

    Hey,

    Check this - https://community.sigames.com/topic/507817-fm20-tactics-by-tff/page/74/?tab=comments#comment-12460119

  18.  

    2 hours ago, Owlerton said:

    P.S. Can't wait for the throwin update TFF, keep up the good work! 

     

    The new long throw-in is more efficient than the current long throw-in in the tactics but still I see quite often the ball goes into GK's hands and on a long run(about 1000 matches) I got about 3% efficiency increase so at this moment I don't want bothering with updating the tactics because it would required updating about 5-6 tactics at the OP (videos, screenshots and so on) and honestly, I'm too lazy to do that... it's summer time and I've got many other more funnier things to do, I hope you understand ;)

    I plan going back to it at some point in the future when I have more free time and if I manage to improve it further to give at least 10% efficiency boost then I'll let you know 

     

  19. Hi guys,

    I just want to inform you that I've managed to improve the long throw-in setup(yes, it's possible ;)):

    - greatly reduced amount of cases when the ball goes straight into GK hands after a long throw-in

    - it crates more scoring chances

     

    I can't give ETA when I release it but I hope it'll be soon

     

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