Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited

About deknegt1990

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Personally I settle for grown in nation with foreign youngsters, unless they either really need the training at the club, or are good enough to have 15-20 appearances per season anyways. Else i'll just loan them out to a team in the same league, or a league below me.
  2. Probably already suggested but... Give me the ability to alter (or at least re-roll) the hairstyles/looks of newgen players. It gets real infuriating when that 18 year old wonderkid is stuck with a pornstache, a horrible combover, or looks like a complete and total 8-Ball. Or the best striker in the world is stuck looking like Tobey Maguire from Spiderman... OOTP (I know, not a SI game anymore) has the functionality to re-roll a players entire looks, or just alter their (facial-)hair at your hearts content when you feel that the guy doesn't look 'right'. This would be a godsend for people that go far into games and will be playing with full-newgen worlds. And it would at least lessen the pain when the next Ronaldo looks like a pedophile, or when some tinpot player is running around with a ginger topknot. Because you'd be able to change it up. Nothing earth-shattering, nothing engine-breaking, just a quality of life addition to polish the game even further.
  3. The biggest kicker are the gruesome bonuses and fee's towards player and agent. And sometimes it might even be better to give the player a higher base salary as opposed to giving the agent a meaty bonus and/or giving him clauses that will add an even bigger cost to the player (appearance / nonsub clauses). And more often than not, it's doing the math beforehand and knowing what certain things will end up costing you. Examples: Wage: Ah, the easy one, the one that everyone can understand. You say you'll give them 275K every week, and every week for the next 4 years he'll get that amount of money no string's attached. At least, until his agent decides he needs to be paid more and forces you to renegotiate an even worse deal for you the manager. For Griezmann it's only 13.2M over four years, just 3.3M a year... But remember that there are a lot more players on the team, maybe with smaller deals, but they all count when you're going to the bank for another loan because you're out of money. Loyalty Bonus: This is a bonus paid over the entirety of a players contract, so see it as an additional weekly/monthly/yearly payment for said player for staying put and not wanting to leave. If a player leaves earlier, you'll keep the owed amount for yourself (due to disloyalty.)... In Griezmann's case you're giving him 3.4M over a 4 year period, which are roughly 208 weeks or around 48 monthly payments. So in total you're 'only' giving him 71K/M / 16.4K/W, which in the grand scheme of things is a pittance. Seriously, this is one of the best deals you can get when you're locking someone down long term! Agent Fee: A one time fee paid to the agent to make that fat ******* even fatter. Everyone knows Agent's are the worst thing in the world and are never going to help you the manager out. Mathmetize it however you want it, I just see it as a transfer fee to keep your player put... Always take every chance to have your players axe the greedy pricks. Appearance Fee: Another clause that's pure and utter evil in every single way. It's basically an addition to their weekly wages, if you're europe-bound it's even more! Griezmann gets 39.5K for every game he starts or comes on as a sub, at a glance it seems like a small price to pay, but if you put it in terms of a La Liga season (without cups or euro) that still amounts to 38*39.5K=1.5M! Yes, One-point-five million pounds and that's not even adding all the non-league games they get to play, and you can multiply that by every player on your team! Needless to say, it's a very big hidden cost and personally I rather give them a higher wage or a sell-on clause to cut it out of the deal. Goal Bonus: Might seem like a nice little incentive to get your top striker scoring, or to fob off your midfielders to cut their wage down a little bit. But remember that an average top striker is supposed to score around 20 goals a season, and that's only in league play, they can easily reach over 30 and close to 40 if they play cup ties and european games. And then that 50K a goal suddenly balloons to a minimum of a 1 million pound if he ends his tally at 20 in competitive play. And if everyone on the team has such a deal, you can imagine that a very prolific team spends a shittonne of money just by being so prolific (sometimes it's better to be Louis van Gaal). Non-sub bonus: Like the appearance fee, this one is a silent waste of money. Because even if you sub on the maximum of three players, you'll still have to give 4 players a bonus for sitting on their asses for 90+ minutes. And even if Griezmann only sat on the bench all year without getting a single look-in, he'd cost you 500K (two weeks wages) just by existing. Of the year bonuses: Like agent fees, those are a one-time lump chunk of change that are given if the team or the player reaches a certain goal. They're not too bad, especially not a top scorer clause in a scorer-heavy league, or even a team of the year bonus because there are only so many spots available there... Not even winning the champions league is super bad... Until you actually do, and ~25 players expect you to hand them money for getting that nice little cup. And not only that, you'll still have to give them that pro-rata pre-season promised bonus for all the players on top of that! Needless to say, it's a nice idea, but it's like reverse gambling, if you get lucky you're screwed! Landmark bonuses: Very nice to have, nice incentive for the player to actually do their job and hunt those goals, but remember that this adds on top of the bonuses they already get for doing the same job. That 1.1M Griezmann gets when he hits 15 goals, well he'd already have earned 750K by that point on the goal bonus. Tl;dr - Wherever you go, the manager is getting screwed big time because Agent's are greedy ***** and the players aren't much better either. When the player is successful you're screwed and when they're not you're screwed doubly. But the most important thing is to try to always know what you're truly gonna be spending for a player. And make sure they get as little guaranteed money as possible, and as much 'potential' money, because sitting on the bench for 90 minutes shouldn't warrant a bonus nor does stepping on the grass once should warrant a bonus, they're given a wage for a reason and shouldn't be getting even more for just doing their job! And yes, sometimes it's better to 'overpay' on someones wage when it means you'll end up spending less on all those excessive bonuses... Just like it's sometimes better to give them bigger bonuses and a smaller wage. But in the end, it all ends up stacking onto itself... And just remember. Every player has those clauses, whether it's the backup goalie that only plays twice a year, or the third rate pacey striker whose only there to play 20 minutes against tired legs. Every single one of them has clauses and deals and every single one of them will be paid according to those contracts. So yeah, personally i'd rather spend more wages if that meant no appearance/nonsub fees, a smaller agent fee, a longer contract length + loyalty bonus. I rather know what I'm spending at first glance, instead of being burdened with an insane amount of clauses and bonuses afterwards. tl;dr - tl;dr - NO APP/SUB CLAUSES, EVER
  4. That sure as hell doesn't stop your own 17 year olds demanding to go to Man City to sit in their reserves until they're 24, rather than stay at the team they're actually getting playing time at.
  5. I'd say your better off training his jumping reach tbh, he's only 175cm and it can certainly behoove him to become better at jumping and being able to grab the high balls and whatnot. I don't know how it stacks up versus aerial reach, but I for one always look to have at least a goalie with good jumping ability regardless. Training first touch can get him 10+, but I think Passing will take significantly longer to get to 10 since it's a pathetic 2... But hey, you can try it and see where you end up with him, if the sky's truly the limit the game will find a way to get all the attributes high once the ordinary ones have reached the top...
  6. Like I said in my post, I think you can probably put them on permanent passing training, and maybe if you're lucky they get somewhere close to a 10 in a lot of years, but right now it seems absolutely impossible to have the next Manuel Neuer or David De Gea in goal, because the way the attributes are weighed it just doesn't give any care for passing, first touch, and technique... I've seen goalies with better free kicks than i've seen them with passing skill, which is nice if you like white elephants, but mostly useless... Jumping seems to be another issue, due to it being connected to player height, and if a goalie is genned as a 5ft10 175cm lad, then he'll have a sub-10 jumping reach, which in turn makes him a victim to many-a chips... It's not nearly as bad as the technical traits, but i've seen quite a bit of super-talented goalies that have issues with jumping.
  7. (Also posted this on the Subreddit!) So as the thread title says, there seems to be a total lack of technically talented goalies amongst newgens in FM16. As in, there are none! As you may know, many of the games top goalies have not just the ability to stop the ball from going into the net, but they're also magnificient at receiving the ball and playing it into tactically advantageous positions through use of their first touch and passing ability. This is also translated in the game, where many of the elite goalies like Ter Stegen, Courtois, De Gea, etc. possess first touch and passing attributes that are above 10. But here's where it gets weird. Because the way FM generates new goalkeepers, it practically doesn't take in account non-goalie technical attributes. That means you'll end up seeing elite goalies that look something like this... (I am currently in 24/25, nearly 9 years into the future) Ilkay Akdag As you can see, his First Touch is at least 'decent' with an 8, but then it goes downhill with 7 technique and an atrocious 3 in passing! Which basically means he passes worst than your average grass-roots defender... Another example... Gustavo Carmona A phenomenal Colombian newgen goalie with great aerial leaping ability and great communication abilities... But his first touch is a 6, technique 3-6, and his passing a bum 2! I could pass better than he can! But now you might say 'you're cherry picking bad results to make a point', but then you're wrong my friend... Because here's a filter of all goalkeepers with 10+ in passing and first touch. The youngest player on the list are Mile Svillar and Gian Donna, both 25 years old and both are real players. Of 61 players zero(!) are newgens, and it includes everything from average mid-table players to legendary names like Hugo Lloris, DDG, and Courtois. So what's the conclusion? Well the game simply does not generate any goalies with any notable technical skills. Some will have first touch, but most if not all will have downright atrocious passing skill. There are some extremely rare outliers like Marcel Kabasele who is the only newgen with both FT and passing 9 or above, but he also only has an 8 in technical skills! That makes him basically the best newgen goalie when it comes to technical skills. Here's an example of my own team, Deportivo La Coruna. Where I have three skilled goalies, all three are newgens, and only one has a passing above 1, and he has a 2! Salguero Victor Ancor And two high-talent goalies I had before they got poached... Emilio Castilla Dani Alvarez All of them are really talented shot-stoppers, none of them have a single clue about how to pass a ball or use any sort of technique to save their lives. And sure, Goalies take a long time to get into their primes. But when they start out with a 1 in passing, it won't matter how much talent they got they probably wont ever reach 10 or higher. ---- Anyways, how are experiences on all your ends? Maybe someone has gone (much) further than 24/25 and can attest that there are no goalies left with real technical abilities, or maybe i'm wrong and they simply learn to pass a ball when they're closer to their 30s rather than early to mid 20s? Discuss!
  8. Personally I gotta say the Scottish Premiership has always been my stumbling block when it comes to winning the league. If you're not Rangers or Celtic, it's going to be very very hard to break the deadlock as the Old Firm have a gigantic wage advantage over every other club in the league... Four years in the Premiership with Hibernian, and the highest I ever got was a second place with Rangers an easy first. And despite having a lot of great youth and great cheap players, they could just outspend me every year with no issues. Additionally you're forced to play everyone four times, which means you also have to face the Old Firm clubs four times each, and that means you can easily lose 4-12 points against either team. Needless to say, after six years with Hibernian I gave up on the grind and went to a different club, my successor (assistant) also being unable to break that deadlock and eventually bailing to Sunderland... So yeah, the Championship is a chore to get established in.
  9. I felt like making a bit of a random poll, and the answers to this one will be mostly subjective to how people themselves have experienced the game. But for the sake of fun and casual discussion, here it is anyways. What do you think is the toughest league to succeed in? Whether you're a relegation candidate, mid-table team, or a perennial title challenger. Which league makes you work the hardest, where you need the most luck, the most good-breaks to reach your goals or even exceed the goals set for you? What's the league you've managed in for years, and yet have little true success to show for because there's always those one or two teams that are just a little bit better, have more money, or simply have better luck.
  10. But you can still avoid this constraint by just selecting in 500 player chunks and doing it ad infinitum until you've selected everyone of them... Do note that scouting so many players will take a looooong time even with a big scouting group.
  11. Or you know, disable real players at the start of the game?
  12. It doesn't, in a way it's 'better' because the game simulates games being played (and your player playing said games), and at the same time the chance for injuries are lowered.
  13. Tell that to LLoyd Jones, Jordan Williams, Kevin Stewart, and Ryan Fulton
  14. Like Welshace said, it's almost always better to give them first team playing time... But there's a big asterisks attached to that statement because I don't feel it's as cut and dry as it sounds. For example you have Liverpool, one of the biggest football clubs in the world and a perennial title contender who almost every year plays in europe to boot... You have... Excellent/State of the art facilities Elite coaching staff who are all great at their jobs Youth Level rating of 1 (the best) Experienced first team players that can mentor kids and improve their personalities Your own personal guidance in saying what they need to train at, whether that's relearning positions, or learning PPM's... No first team playing experience, so that's bad. That's quite a bit of lists of what you can give talented kids. Then you take a random League One/League Two team, the most likely destination for a 17/18 year old with a decent amount of ability. We take Luton Town as an example, a solid lower league side that has drifted around the leagues over the past 10 years... You Have... First team playing time Average and below average facilities Average sub-par coaching, part-time if you look outside the League system Experienced first team players, but ones with bad mentals, and loaned players can't be tutored anyways. No control over the training from anywhere between 1 month and an entire season. As you can see, some pretty serious cons the further down the tree you go... And remember, unless your young 17/18 year old is a big deal, League 1/2 is about all he can get if you want to see him be a first teamer there. So does the first team experience outweigh the massive advantages your top-flight team brings? Well, it all depends really... I personally use a list of criteria when it comes to sending players away on loan, and whether or not the playing time will outweigh the lack of facilities and coaching. - How old is the player, if he's 16/17 and he can use some tutoring, I'll probably let him hang around in my own youth for the time being. More often than not players will lack the ability to play for nothing more than bad lower league sides. - What is his determination like? If the kid's an MC with 5 determination and a negative personality, and you have Jordan Henderson with 17 determination and a professional personality, it's a lot better to keep the kid around and have Hendo mentor him for 6 months to increase that determination and potentially turn him into a professional personality. - Is the team that wants to loan him professional? This makes a big deal, with or without good facilities. Part-timers and amateurs don't train 7 days a week, which means your loaned player will not get full-time training on any given day. - What are the facilities like? If they're average or higher, i'll think about it, if it's lower than 2.5* it's a no-go unless the league they're in is significant. - Will the team give him First team or Key Player status? This is an important one, because if you wanted to see your youth player sit on the bench and do nothing you were better off keeping him at home instead. - What league does the team play in. This can mitigate all the previous bullet-points quite a bit. After all if a Championship side with below average facilities wants to loan your kid as a first teamer, that's significant to say the least. Playing in the Championship is a huge boost in training, and it can outweigh average facilities if he's a regular starter. - How important is the player? Seriously, if the kid's a 2* prospect I do a whole lot less micro-managing than if he's a 4/5* prospect. Unless you really dedicate yourself to give every single youth player optimal training, then that's your prerogative. But personally if they're not gonna be challenging for spots in the future i'll delegate most of the loaning to the DOF or HOYT, granted with every player I do make sure he's at least First Team or Key Player, because that's the least I can do... So yeah, tl;dr, first team experience is awesome, but always be sure that the experience outweighs the lesser facilities and coaching they will no doubt be receiving at the lesser teams.
  15. Their faces do change, although weight/height doesn't seem to equate to it, it's just small-ish changes to their facial build. They also change their hairstyles from time to time.
  • Create New...