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paganizer

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  1. I bought a foreign player, and forgot all about work permits (wasn't reminded by game either), but anyways.. I got the player and he has the W icon, which says i can apply for a work permit now. I just can't figure out where/how to do it. Anyone that can point me in the right direction?
  2. To me, the most important aspect of FM is the ME. Everything else is secondary. If the ME doesnt correctly emulate, what I set up in the tactic screen, and present me with a somewhat realistic football match, the whole game is fail. Who cares about training, buying or interacting, if players move around like headless chicken in what feels more and more like a hardcoded simulation? Feels like you guys at SI are putting too much effort into new advanced in-depth features, which really don't do anything other than make the game feel tedious and not fun (especially when the features are poorly implemented and the core of the game is lacking). Good example is the player interaction, which "ceefax the cat" questions. It's nice and realistic to be able to interact with players, but it's so poorly implemented and feels more like a chore. The reactions from players are more often than not, weird. I'm pretty sure most people just hit the same response once they find the best/safest one. It just doesn't add any enjoyment! More like the opposite. Putting together a team, fiddling with tactics and watching how it plays - that's the core of FM - for me anyways. Wish you would focus more on that, before you add all the fluff, because without the core, the rest doesnt matter.
  3. That is indeed a very disappointing display. The worst thing about the ME, is when it's not true to the instructions you give it. Be it players not positioned, where they should be, or moving as they are instructed. Sure some players have poor positioning, marking, off the ball etc, but in set pieces like this, where you tell them where to stand... not good. There are similar issues with strikers not coming deep? and defenders not pushing up? Or is that less of an issue?
  4. The new tactical options in FM2019 look amazing, but I'm holding back on buying with all the ME issues. Can't decide whether to buy 2019 and probably get frustrated like hell, or hold out for 2020, where the worst ME issues are hopefully ironed out. A real test of patience!
  5. The Stopper/Cover problem for me, is you designate specific players for it. If you could tell both central defenders to act as stopper/cover pair, it would work much better. Same issue with midfielders, if you want a couple to back eachother up (one stays back when other does runs and vice versa). I hope it's added at some point.
  6. I normally prefer very fluid, but in my current game with 4-4-2 diamond I went for flexible and it's working well. Two things made me do that: 1. My players are not topnotch - most are talents and have been playing league 2 -> championship level. Very fluid, for me, means players should be very wellrounded to be able to contribute to all phases. (All attack all defend) 2. With players in all stratas I dont think you need to compress the team as much (space between defence->midfield->attack) to be able to defend well (as a compact unit) or attack. Not sure if that is true, but that is how i interpret it
  7. It's really weird. I have a lot of young foreign (EU) players. After brexit (hard i think) i'm constantly told new players need WP, but I can still sign them AND play them, no problems. However all the young players I already have and that are now becoming homegrown (both at club and nation) I am unable to sign new contracts with (extend contracts), because they cannot get WPs?!? So you can buy players without WPs, play them without problems, but you can't extend their contracts.. Anyone able to explain that?
  8. Pulling forwards out of position to cover fullbacks is nice though. I would rather have opposition centrebacks on the ball than fullbacks roaming uncovered on the flanks.
  9. In FM 2018 the ability to make the forwards defend left and right fullbacks is awesome. Not sure if that is possible in 2017?
  10. Seen plenty of those stupid chairman decisions aswell. You have secure economy, you are offered lots of money for a young talent and suddenly chairman steps in and takes far less than previously offered. Fair enough that a chairman with high interfering stat wants a say in potential sales, but acting like a complete moron isn't doing any good for the immersion.
  11. Turns out that despite my newest signing from denmark didn't get a work permit, I had no issues playing him in a league match... nice bug (?)
  12. Wish I had researched this ****. Seems like I got a hard brexit and since i always play with young talent, that has ruined my save... Wonder if they fixed the bugged danish league otherwise this FM will have been a massive fail for me. Constant crashing, bugged danish league and inability to play with young foreign talents in england.. Yay.
  13. I usually worry primarily about the ME, but with FM2018 AKA Crash-Alot 2018, I really just want a stable game. FM2018 crashes CONSTANTLY (on all my computers). I can't recall another FM version being this bad. Even after 3(!) major patches the game is still crashing. I cant play a week ingame without crashing. That is just unacceptable.
  14. I use 4-4-2 diamond aswell. I always make my strikers mark the RB and LB. So in essence defending like a 4-1-2-3-0. If still in trouble you could also do a 4-2 (DM)-2-2. I found that 2 DMs crowded out the center and helped defend against AM and IFs
  15. This is a suggestion for more tactical control, where you can tell a group of players to share responsibilities, rather than having specific instructions for specific players. This would be "with the ball" instructions. I'll try to explain by using a couple examples. Current tactics: Let's take a central midfield consisting of 2 players. You will pick one as a "holding" midfielder and the other to do forward runs. New (sharing responsibilities): You would group your central midfielders and inform that if one is doing a forward run, the other has to hold position. On the tactics screen you could simply have a box around the 2 midfielders (instructions: 1 hold position, 1 forward runs). Result: A more dynamic and realistic partnership, where your players share responsibilities. If you have 2 similar players in those positions, it would make more sense to have them share the burden (forward runs) Current tactics: If you play with 2 wing backs and would like them both to be able to attack, you have to play with 2 attacking wingbacks. That is not always a good solution, as it will leave both flanks wide open, so you often end up making one attacking and the other more catious (support/defend). New (sharing responsibilities): If you could group them and give them the group instruction "one stays back", both could be attacking in shifts, but one will always stay back if the other is high upfield. Result: Both your wingbacks can attack, but while one is high upfield the other will stay back because of the group instruction. I don't know, if it makes sense, but I'm interested in hearing, what you guys think about it.
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