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Chris2509

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Posts posted by Chris2509

  1. Has this feature been working smoothly for everyone else?

    I regularly play on two PCs and cloud saving seems to be a matter of pure luck. For every time it works, there's three times it doesn't work.

    I'll save on cloud, close the game, few hours later there's no sign of the save on the other PC.

    Using the same steam account of course.

    Is there anything I should be paying attention to in order for it to work?

  2. They are all useful depending. I watch mine in full for a the first few games with a new tactic just to make sure I am seeing what I need to see. After that, I watch about the first 15-20 mins of each game, then move to comprehensive. I never use less than that, though if you have a match well in hand and a tactic bedded in, extended would probably work. I'm always afraid I'll miss something important, though :)

    Does it apply to all kind of matches? Even those where the win is in your pocket at halftime, for example?

  3. I often wonder how and whether I should react to the part of the scout report where it says where the assists the opponent conceeds come from.

    Let's say the right flank is the area the most goals come from.

    If I am the stronger team - should I focus my attack on this side, or just play my usual game because I'm better anyway?

    If I am the weaker team - how do I take advantage of this weakness? Just focus the passes down this flank?

  4. Crosses are generally low percentage balls, they depend upon both the quality of the cross and the aerial dominance of the receiver.

    Podolski also has a low crossing attribute (if I remember correctly) so it's not that surprising that he doesn't make very many successful crosses. I would personally swap their roles around, making Walcott the winger and Podolski the inside forward. Walcott can use his pace to beat his man, get to the byline and whip in a cross, whereas using Podolski as an inside forward will allow him to take advantage of his high finishing and long shot attributes :)

    Hm. Makes sense.

    Thank you, I will try that :)

  5. Probably because Arteta has the PPM "comes deep to get ball"

    This affects his runs from deep setting, and makes him stay deep.

    True, didn't notice. Thanks!

    Another problem I have -

    at first I was playing with two IF, but then I read that usually the center gets too crowded that way. So now I play Walcott as IF and Podolski as a winger. The problem is, Podolski can't cross (6 succesful crosses out of 53), and since he's staying close to the line most of the time with this role - he's not very effective. What can I do to make a better use of him?

    And if I already mentioned the crosses - nobody in the team has above 25% of succesful crosses.

    Is this normal?

  6. Nothing wrong with 3 AP's (I've used 4 before!) but I think in your case you'd need to watch very carefully the movement of the midfield 2. All players can probably play the role (AP isn't actually particularly demanding and so long as the player is smart they'll play it well) but, for me, the midfield 2 should be holding (preferably deep) in nature and I don't think AP provides this. 2 DLP's with Cazorla as an AP sounds good and is functionally very similar though. Just a thought.

    I just played a game with Coquelin as DLP and Arteta as AP, but on the heat map, they're still both on the same line.

    Why is that?

  7. If you're counter attacking then I reckon its generally best for your AMR/AML to stay high up the pitch (certainly at least having one high is a good idea).

    The idea is that as the opposition attack usually an FB will go forward (eg DR) so you want your AML to hold in that gap. This serves two purposes - firstly, he'll be in space when you win the ball back and, secondly, it gives the FB a decision to make (if he stays this might hamper their attack, also good). So, when you win the ball back FC is hopefully interesting their DCR which further creates space for your AML, who should receive the ball and probably make a beeline for that DCR as your FC makes some movement to create space both for himself, for the AML and, hopefully, for either AMR or AMC as they look to join the counter (using their pace, decisions and anticipation).

    Yes, I thought so too. The thing is that the default mentality is set to normal even for my poacher, which seems a bit weird to me.

    Do you think a combination of a quick poacher and two quicks inside forwards is good for counter attacking?

    I also have a technical AM who's not very slow (14). Would it be better to use him as part of the attacking force or maybe droping deeper would help lunching the counter attacks?

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