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Tony Fallows

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Everything posted by Tony Fallows

  1. Not entirely sure what you mean by this one? If you believbe it to be a bug could you please report it here: http://community.sigames.com/forumdisplay.php/421-Match-Engine-3D-and-Team-Talks
  2. Hi Goose, some of these instructions still require tweaking. Can you let us know which ones are causing you trouble here please: http://community.sigames.com/forumdisplay.php/421-Match-Engine-3D-and-Team-Talks
  3. These sorts of things do happen in real football Shake Appeal. If you feel that it's happening too much could you please report it here: http://community.sigames.com/forumdisplay.php/421-Match-Engine-3D-and-Team-Talks
  4. This role still requires some work I'm afraid, though I would expect to see him cutting inside more than that. If you have the time, an example of a match where your IWB is not working as you'd hope would be interesting for us to look at: http://community.sigames.com/forumdisplay.php/421-Match-Engine-3D-and-Team-Talks
  5. Hi holidaysong, you can monitor your players' body language, but the effects are not intended to be drastic. Saying that, a well timed Touchline Team Talk can make the difference between victory and defeat!
  6. Any bugs with the Match Engine should be reported here: http://community.sigames.com/forumdisplay.php/421-Match-Engine-3D-and-Team-Talks We're aware of some existing issues, but would still be keen to review some of the problems you are having to ensure that they are already under review.
  7. Injury levels are currently relative to real life (in FM they are perhaps ever so slightly lower). I'm afraid this is just bad luck!
  8. We are aware of some known issues in the ME, with goalkeeping in particular. Any reports of bugs should be made in the Match Engine bugs forum: http://community.sigames.com/forumdisplay.php/421-Match-Engine-3D-and-Team-Talks
  9. Hi Kuldaniss, can you report this as a bug here please: http://community.sigames.com/forumdisplay.php/427-All-Other-Issues
  10. No worries, if you happen to spot this happening again then a save from before the match would be great. Obvbiously it's something we'll look out for internally as well. Like you say, if favourites are skewed then teams will not perform as expected during a match.
  11. FWT, can you provide a save from before that match please? A post in the bugs forum would be useful, we can investigate further from there (http://community.sigames.com/forumdisplay.php/365-Match-Engine-3D-and-Team-Talks)
  12. OK, thanks. In this case take the Liverpool example provided earlier. They hit the woodwork 33 times in 38 Premier League matches. Presuming that their opponents also hit the woodwork an average amount then woodwork hits in their matches would have been well over 1.0 per match, which would be above the divisional average.
  13. Goob, just to be clear, you mean that your team averages 0.611 woodwork hits per game while all other AI teams average 0.389? Or do you mean your AI opponents average 0.389 per game when playing against you?
  14. Yep, woodwork hits in real life occur roughly 0.7 times per match. Currently we're seeing them in FM 0.82 times per match, though we're aware that a fair few of these come from over-hit crosses, the numbers themselves are not far off.
  15. Our goal per game ratio is actually lower than real life numbers. However, a few Users have been reporting high scoring matches in European competitions. If you've got some examples of these I'd be interested to take a look. Please upload a PKM in our bugs forum: http://community.sigames.com/forumdisplay.php/365-Match-Engine-3D-and-Team-Talks
  16. Jac, can you provide a PKM for this in the bugs forum? (http://community.sigames.com/forumdisplay.php/365-Match-Engine-3D-and-Team-Talks) Regarding the yellow cards for full-backs issue, we haven't noticed a trend of any one position picking up more cards than any other (within reason). It's almost certainly in part tactical, however it could also be related to the fact that our tackle stats are higher than real life and so if your flanks are exposed to runners then your full backs could be making more tackle attempts than expected.
  17. Luke, those three shootouts seem incredibly high. Can you please provide us with the PKMs from these matches so we can look into it? (http://community.sigames.com/forumdisplay.php/365-Match-Engine-3D-and-Team-Talks)
  18. That there were issues with corners in the last patch was never denied. We are now satisfied that corner goals are at a balanced level. If you have 17 goals from your two CBs by January, I'd be interested to take a look at your save game. A thread here, with a saved game would be really helpful: http://community.sigames.com/forumdisplay.php/365-Match-Engine-3D-and-Team-Talks
  19. Actually I completely understand why it bothers you, the fact that there is a problem in this area bothers me too. Unfortunately all I can say is that it will be addressed for FM15 and that, despite this issue, I am at least satisfied that defending from corners is better in this patch than in the previous one, where corner goals were much higher (unrealistically so).
  20. Hello Jimbokav, As Hunt3r has pointed out, the issue with zonal marking from corners has been discussed in more depth on the thread linked to in the Tactics forum, where I believe you have also had your say. Of course any bug is regrettable, but this change was not made as a "stop gap" or any other kind of sticking plaster. Not all AI teams will use this method of zonal marking, but many will, just as many teams in real life use elements of zonal marking at corners. The penalties issue has also been covered earlier in this feedback thread. Again, we are aware that there is a problem and take this seriously, but we do not believe it is a game-breaking bug. As for the final comments, there is no conspiracy to make the game easier for anyone. If you are finding your team succeeding then you must be doing something right so try to enjoy it! A quick browse of the forums reveals just as many people complaining that the game is too hard, we feel that this patch has struck a good balance in terms of difficulty.
  21. While unlikely, penalty shootouts can reach these levels (according to the ever reliable Wikipedia, the record is 20-19 in the 1988 Argentine Championship, when Argeninos Juniors beat Racing Club). However, we are aware of an issue with penalties where the accuracy is a little off real life levels.
  22. See this thread Craig: http://community.sigames.com/showthread.php/386416-Reviewed-club-home-strip-colour-change
  23. If you're experiencing this on the latest patch Mawka, can you post in the bugs forum please: http://community.sigames.com/forumdisplay.php/365-Match-Engine-3D-and-Team-Talks
  24. Overall injury and card stats are actually lower than in real life Russell. What sorts of levels are you seeing?
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