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dieguitoch

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Posts posted by dieguitoch

  1. Hello !

    It seems that, nowadays, more and more people play FM without attributes to have a more realistic experience as, as everyone knows, IRL, there are no such things as 1 to 20 notations on every attributes of players. "No attributes skins" seem to be very popular. You can also see more and more Youtuber doing "Moneyball saves".

    I understand that, with the lack of other information/stats, SI had to do this way in the beginning but I also think it's time for SI to do something for all those FM lovers who want a more realistic/immersive experience, now that a lot of datas are coming to the game.

    Myself, I've tried some skins but, recently, I found one that completely changed the way the game feels, the STATMAN skin. The big difference and genius of this one is that it simply shows attributes the way they should, the way your assistant/scouts would give the infos to you: with words ! No more "positioning = 13", here, instead, we learn that the player "reads defensive situations well", for example...

    For my immersion, it changes everything !... I can imagine having a real interaction with my assistants/scouts !... I want them to tell me what are the pros and cons of a player and leave me some datas to check out. I don't work in a football club but I can imagine that's how it goes IRL.

    All of this, also made me think about how attributes should be revealed to have something more realistic. And the answer to that would be: datas, observation and training sessions. There's no way a scout can guess that a player has "18 in passing and vision" if he's seen him three times and he played poorly and created no chances and missed 30% of his passes !... The scout reports should be based on datas they collected and their "feelings", they should not be able to guess with exactitude players aptitudes... how would they do that ?

    For the players in your team, you could have more precise infos because you see them every day/week in training. But, here also, you couldn't have an exact number because sometimes players perform like they have six in all attributes and sometimes they feel like gods. How would someone know that they are "15" ? There are attributes, mostly physical (pace, jumping, etc.) that could be measurable during physical tests. You could set those tests during the training week and it would give you numbers representing the physical condition of a player at a point in time because, naturally, it should fluctuate depending on players form (which should fluctuate but that's another debate) !... So, depending on the exercices we set during the week and the datas from previous games, we could have a picture of our players abilities. If you do passing exercices, it would give you more precise information on the level in passing of your players, etc. Training should give indications on actual players capacities and form. Those infos should help the coach when choosing players for the match as I think it's the case IRL. We often hear coaches saying "You only perform on match day the way you trained during the week !"

    Naturally, attributes should still exist but in the background. They are there to make the engine do the calculation during the match but we should only see the results of those calculations and try to figure it out.

    It's time for SI to have more consideration for all those FM gamers who want a different approach of their beloved game. If you really want to go toward realism, I think it's time to reconsider how attributes are used in this game and take inspiration from all the great skin maker that allow players who want a more immersive experience to enjoy the game like it could/should be.

    Thanks for the (long) reading and I'm very interested in you opinions...

     

    N.B.: Note that the "Statman skin" is in English only so, please, don't ask to translate it in another language, just thank the creator for his amazing work !... And, people from SI, take a look at it, please... it's very inspiring and elevate your game to a new level !...

     

     

  2. Hello !

    I want to have the possibility to see the match/pitch between highlights to have a better understanding of what's going on but watching the whole game takes too much time ! We can't see enough on the visualiser so it would be great if we could set a speed for highlights and another one for "in between highlights" and the game would toggle between the two when needed !

    Thanks...

  3. Hello !

    I always wondered if form is a thing in FM and never had an official answer. What do you think ? If a player performs well in a game, is he more likely to perform better in the next one ? Are their periods when a player is out of or in form ?

    For me, this lacks in FM !... IRL, a player who does great in a match is more likely to play well in the next... the same when he performs during training, as coaches seem to think. If it's not the case in FM, there's no reason to not always put your best players in the XI, which is less interesting. There doesn't seem to have a corelation between "last 5 games average rating" and or "training performances" with the next performance. IRL, even if there are no "rules", it seems that players have good and bad "runs" of form. I don't know if it's due to physical reasons and/or motivation, morale and self-confidence (which is not enough important in FM to my taste)...

    I'm curious to know your opinions about it ? Thanks...

  4. Hello !

    It would be so cool if we could chose to see the normal game/pitch between highlights and be able to set a speed for when highlights are "triggered" and another one (faster) in between. It would help a lot to understand what's going ! For me the visualiser does not give enough information and watch the whole take too much time... what do you think ?

  5. Hello !

    Another suggestion that would be great but don't know if it's possible. :)

    In the tactic screen you're working on, would it be possible to add the "familiarity" green bars just under the contributions ones so you could get rid of the 3 top left buttons that would be useless ? I've tried to do a small example below on the left wing players:

    test.thumb.png.749daacd3360eef6d14dce23c84ef411.png

     

    As always, a big thanks to you !

  6. Il y a 4 heures, _Ben_ a dit :

    @dieguitoch and @NeoChroMe_LTD - feel free to continue working on translations. I won’t offer it as a part of my skin though as I cannot 100% validate the correctness of it. I hope you understand my reasoning behind both that and the reason why it’s all in English in the first place!

    Yes, sure, no problem ! But you can note that I really hope you'll go on with that idea on next FM's and that you could count on me to do some of the boring job that doesn't require to understand anything about skinning, like those little texts graphics ! :)

  7. Hello, I'm still unable to add some attributes to be shown on players profile. I created the graphics for good/bad/excellent "crossing" in the "TEST" folder... I added the 3 files in the "attribute descriptor" folder... I tried to add some lines in the "descriptors" file in the "panels/player/Tabbed/main/attributes" folder but it doesn't seem to be enough !... What am I missing ? Thanks...

  8. il y a 28 minutes, _Ben_ a dit :

    his one is not quite as easy as a drop some files in. I'm happy to send you the skin as a WIP though - I'll DM it to you once I've tidied a few things up.

    Woaw, thanks !...

     

    il y a 28 minutes, _Ben_ a dit :

    I haven't, actually! I will see how to do it later on. Thanks for this, again, though.

    Let me know as I'm willing to give a little coffee to Rivellino's mustache too ! :lol:

  9. il y a 15 minutes, _Ben_ a dit :

    Two reasons - one holds more weight than the other…

    1) There is only room for 9 images in there so I knew some would get cut off if I made all 14. 

    2) Initially, I tried to go for things that are ‘measurable’ by a scout. Yes, he looks like he can jump high, but it’d take your own coaching team and a vertical jump test to prove that. But then, adding that would go against point one. So I then I went for things that you couldn’t easily tell by watching and getting clues from elsewhere - ‘hard working’ is a position descriptor directly influenced by Work Rate, for example. This idea felt better, to me, because a lot (not a scientific answer, sorry) of what you mentioned appears in the scout/coach report and I want to put onus on using that. 

    All this being said - I’m potentially going to drop this as the ‘default’ for FM24 because, quite frankly - the images are a bit amateur and I’m sad I couldn’t implement them in the same way I have for the statistic overview below it. 

    All of that make sense !... Could you still tell me where the classes are/should be created ?

    Also, would it be possible to have the gorgeous next opponent - overview from the Data Hub !... This looks ridiculously useful !... Best regards

    P.S.: Have you been able to put your hand on the coffee money ? You should put the link on the first page, near the dowbload button... it wouldn't hurt !

  10. Il y a 5 heures, _Ben_ a dit :

    Yeah. You can add them but you'll have to create the graphic then the class and then duplicate for elite/good/poor! Probably easier to request what you think is missing....

    For sure it's easier for me to ask but probably not for you to do ! Where are the classes we should create ?I found the graphics but not these ! Can I ask why you chose not to make these for all attributes ?

    I would say that "Jumping Reach", "Long Shots", "Crossing", "Marking", "First Touch" and "Work Rate" would be the one I would add as those would be what I want my scout to tell me !...

    THANKS

  11. Il y a 2 heures, _Ben_ a dit :

    Don't think I'm quite sold on it though. Removes all use of the radio button at the top.

    Drop the two attached files into your statman/panels/tactics folder and overwrite what is there if you want to have a go with it...

    Maybe it's not the best looking panel but it should be so useful and I really like it... Incredible job again, thanks !... :applause:

    Could it also be possible to have your new panel for "the next opponent - overview screen" in the Data Hub ? :cool:

  12. il y a 25 minutes, _Ben_ a dit :

    Yes but these are stat driven so would not matter on league quality:

    classes/custom/archetype

    Ak ok.. Didn't know it was stat drive... I thought it was attributes driven !

    Another question (sorry for that, I'm really a newbie) : is it possible to add some attributes based text descriptions like those you made ? Where is it located ? Would it be possible to have text descriptions that would summarize multiple attributes... for example: if acceleration and pace are higher than 17 = very quick

    THANKS

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