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Everything posted by bar333

  1. I used to think that. In fact that approach made sense to me and worked in previous years when facing a parked bus. You can see from the tactics I posted that I'm not normally playing a high press. What I've learned from this thread in that regard though has helped me. It made me observe the AI more closely in full match mode and see what they do, and upon doing that I quickly realized more often than not the AI has no interest whatsoever in playing football, much less scoring a goal. By "inviting" them on all I was doing was allowing them to dominate possession in their own half and tak
  2. @Svenc Generally I'm always on less than 0.5 goals a game in the league. This may not sound so extreme but it's hugely skewed by both long range screamers and set pieces. I honestly couldn't tell you the last time I conceded a goal that didn't fall into one of those two categories. Bayern are the only team that reliably scores VS me from open play. I could even cut those down somewhat by taking preventative measures once I'm in control of the game, like pushing Dline higher and defending narrower, they should limit long shots and set pieces in dangerous areas but as I've said I just don't
  3. Except it is easy to score and it is easy to win though. I feel like one recurring theme when people complain about FM19 whether on this issue or the ME issues is that people think it's about results for those complaining. I see it both in @Experienced Defender and @Rashidi's posts. There's no difference between my success on FM19 and what I had in previous years managing big clubs (which I didn't start with since atm I'm with Stuttgart, but I made it huge in a clubhopping save). It's the same results but with far less goals conceded and less goals scored, more comfortable wins but not ne
  4. I'm at the point now where I'm absolutely convinced it is not intended behavior of the AI and no one can tell me otherwise. I'm sorry to @Rashidi and others and this is not a dig at anyone but I'm well past the point of having it explained to me that it's just the "AI being smart with mentality". 90 percent of league games against a completely parked bus that doesn't register a shot on goal and doesn't change even when they're down? Nah, I'm not having it. It's broken code, not a design decision. File under "Bugs", of the almost game-breaking variety. Can only echo the last two comments,
  5. They do in cups too. Just played an away game in the cup, parked bus for 80 mins til they finally went 1-0 down from a set piece. Who does this? What is the logic? What was the plan exactly? To drag me into extra time for the sake of it? To penalties so their own squad can get hammered physically by ET as well? Can any of the staunch defenders of this hyper realistic game point me to perhaps one of the FA Cup games this weekend where one team parked the bus for 90 mins? Is the AI even concerned with getting a result at this point, or is it simply playing to ruin the player's enjoyment?
  6. Let's have a chat about players' reasoning for wanting to leave - they're all understandable with one exception. Can anyone logically explain players deciding they want to leave for the simple reason of "they want me"? "Wants to leave as X have made him top target". Sure, they might a bit crap, a smaller club, whatever - but hey, they want him guys! They even sent some scouts and everything! Talk to the player to convince him to stay - "It will give me a chance to be the main man". Said the Key Player status, highest paid, Team Leader striker with the highest reputation in the team.
  7. This is the line of thought I used to follow up until recently but having really observed things more carefully I'd be very careful with doing this. "Inviting" a team that's parking the bus to play doesn't really work if they don't want to play, which very often the AI will not. All you'd be doing is inviting them to knock the ball around endlessly in their own half with no one getting forward & leaving any space to exploit during your attacking transitions. You will just end up with 30% possession and even less chances to score. I don't think people realize just how negative the AIs
  8. Yep, it's an issue with FM19 that I feel doesn't get raised anywhere near as often as it should. Both the frequency & the type of tactics used is bizarre and is nothing like football IRL. Frequency - I swear that 80% estimation is not just hyperbole to make a point. Everyone does it against me. I get teams in the top half in great form themselves routinely parking the bus at home. Tactics - truly just playing for a 0-0. I've watched the AI in full match and observed what it does. Defend duties everywhere, full backs don't cross the halfway line, etc. 11 men behind the ball &
  9. People point to tactics and honestly with THAT many 0-0's there's definitely an issue with OP's tactics I mean that's half your games, but 0-0's are surprisingly common when you play a top team in your league due to the extreme negativity of the AI. I'm comfortably sitting top and having pretty easy success with a top team in Germany but still end up with 3-4 of them a season. The AI is absolutely relentless with it's negative tactics, especially when you're in good form. Been to the tactics forum, got the t-shirt, I beat most parked buses but you can't beat them all - statistically, when
  10. This is helpful in general and I thank you for it, but personally this kind of thing has not been an issue for me i.e big matches in the CL. We do well in big games and I actually won the CL last season having beaten Barcelona, Liverpool then Bayern in the final. I just play our normal game with maybe some slight adjustments against these top sides and trust we'll come out on top, defensively we're always good in these games and in general. For example the game that preceded said third 0-0 of the season? A 3-0 thrashing of Bayern at their place, who were hot on my tail in the league and i
  11. Are you sure about this? There are two attributes that I've never ever seen changing and always considered them "built in" to the player and those are Aggression and Natural Fitness. Maybe there are certain events that can happen that would change them and I've never encountered them.
  12. @Neil Brock Can't answer for OP but personally I also feel a lot of slowness and slugishness compared to previous FM's. It's neither in the match nor in processing but just the UI itself is often chugging along and response times are low with lengthy pauses between clicking on say a player and the profile coming up. This is most noticeable with the tactics screen which takes a good 2-3 seconds to come up I think, I also saw that this acknowledged by SI but it's not just the tactics screen, it happens with most UI elements only to a lesser extent. A good example is the inbox, there's an annoyin
  13. The striker thing I also considered mentioning, you're absolutely right. The crushing majority of strikers are pacy advanced forward types with great physicals and scoring related attributes but typically poor passing, vision, teamwork, flair etc. Good luck playing a system with a false nine in 2026 guys. The whole thing is pretty darn frustrating. It's not just the difficulty in finding players that suit certain roles, it also makes for a pretty bland game world as so many of the world class regents are basically the same player and there's no sense of uniqueness to them.
  14. Thank you for the responses. @summatsupeer the point of the screenshots wasn't stats but to show the average positions of the opposition to illustrate what I'm struggling with. Third 0-0 at home now having watched most of the game on Full Match and made multiple adjustments to roles + duties during the game to address what I thought I saw, this time to the team dead in last. Ultra defensive 5-4-1 this time, my thought was exploit the flanks but it didn't work. I realize the key thing is roles and duties but most times I can't pick up on these subtleties and understand which roles + d
  15. @FMunderachiever I'm not sure what the game would consider "risky" for CB's. Logic dictates that it simply depends on the situation. If they're not under pressure then attempting the long ball when there's a safe simple passing option would be the risky move, however if they are being pressed then it's refusing to clear it long which would be the risky move. When it comes to CB's and roles I think you have to differentiate between hoofed clearance type of balls and actually more calculated diagonal\through balls. The former is what you'd expect from a NNCB when under the tiniest bit of pr
  16. Second successive 0-0, carbon copy of the last game - Seen maybe 3 highlights on extended during the entire 90 mins, from either team. I've put it on full match and seen with my own two eyes the opposition striker hold onto the ball for a good couple of seconds and not a single Hamburg player crossed the halfway line to support him or get forward. This is Hamburg, 4th in the BL, Europa League winners, unbeaten in 8 league games and in great form, one of the best teams in the league at the moment. It's just relentless. It's this, week in, week out without fail. It's not a t
  17. If I lost it'd be better! At least that means the AI pulled one over me and I have something to work with. I'd take losing some and winning some ahead of multiple 0-0 results every season. I just personally can't quite understand SI's thinking on this since the parked bus situation is just completely out of control. It's too negative and the AI does it far too often. Here's an analysis screenie of my last game - Defensive 4-1-4-1, just sit ultra deep and narrow, 11 men behind the ball. This isn't counter attacking underdog football, it looks even more extreme than SI's default P
  18. You need some luck and\or individual brilliance. I can accept that my tactics are not super effective against a parked bus but I maintain that the parked bus in general is too effective in FM19 and those two factors will always be huge. Following some of the advice here I've had slightly better experiences against parked buses in that we tend to at least create more and put teams under the cosh more, but actually creating high quality chances and scoring is still a struggle. Typically IRL when teams manage to park the bus to the extent the AI does it in FM19 (which is far rarer IRL than i
  19. I mentioned this in the feedback thread and I feel like the more I progress in my save the more frustrating this is starting to become. I feel like there's a genuine issue with regen attribute spreads being too limited and certain roles being virtually impossible to recruit for past a certain point in the game. I'm coming into the summer of 2026 in my save now, most 23-24 old players are regens at this point and here is basically the breakdown of attribute spreads - Central defenders - no BPD's and barely anyone with even the potential to become one through training. All the top rege
  20. I don't want to just to copy paste a tactic, I want to create something to fit my team. I appreciate the help but I want to do things in a certain way and the frustration comes from not being able to do that and not so much from the results. S'alright, you can't win them all and overall my tactic is doing pretty well for me. If being unable to break down the bus is it's weakness then so be it, although I maintain there are ME issues at play that I can't account for - for instance your tactic has a F9, I used to love the F9 role for breaking down a bus in past versions but in FM19 the role
  21. Overall through all and any changes nothing actually changes, it's still a festival of 0-0's and 1-0's for me with no good chances, no shots on target and no real football. If we can't score from the initial transition then we can't score period, ball goes out wide -> cross blocked -> a nothing corner, repeat until there's no more hair left to pull or you've understandably fallen asleep in front of the monitor at the sight of the scintillating football on display. Sometimes it's a 0-0, others it's a predictable 1-0 defeat from the opposition's only shot on goal. Typically I can tell from
  22. You can see it in the analysis tool of individual players for a specific match , there's a Chances tab where you can see CCCs and half chances the player had in a match. For me this comes in spells. I have spells when the strikers bang everything in and spells where they miss everything. I remember one match in particular where due to the way the opposition played my pacy striker had 5 CCCs in a single game, all of them 1v1s and all were fired straight at the keeper. Looking at how the chances are missed is crucial and for me the core of the issue is players are trying the wrong type of
  23. Another one for the "how long has this issue been around and not fixed" list for me is players not playing on loan. This is just infuriating to no end cause I remember mentioning this as far as back as FM17 or even earlier. Teams offer to take a young player on loan with a First Team squad status and he ends up not playing a single damn minute, never in the matchday squad and playing for the reserves. I remember back then people were basically telling me it's my fault and I should look at their squad and figure out if the player will be getting gametime, it was ridiculous to suggest then
  24. I guess I haven't mentioned anything about the defence, well defense is rock solid as is so I'm reluctant to change anything for that purpose, I've had the best defence in the league every single season for a while now and am very happy with the system defensively. I will give it a shot as it makes sense. Generally my fear has always been leaving myself vulnerable to a counter especially by being ultra attacking on one flank, which an AP-S, WB-A and MEZ-A very much sounds like to me. But the more I watch these games vs parked buses the more I realize these teams are playing even more d
  25. I realize how an IWB actually plays but you still need a basic level of positional familiarity at DL\DR. If you play someone there who has no idea how to play the position it tanks their decisions and who knows what else. And training someone to play it from scratch is a very long process.
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