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Random determination and/or other attributes


Ein
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When players are given random attributes, an attribute may end up being very low, thus stunting their long-term development e.g. in the FM24 demo, Pape Matar Sarr has a determination of 4.

Suggestion: when a researcher doesn't feel inclined to give a value, determination should be generated from an average of other related mental attributes (e.g. teamwork, work rate, bravery).

Alternatively, more random variables may be introduced (similar to how random PA works) e.g. -1: 1-5, -2: 6-10, -3: 11-15, -4: 16-20

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