Koki Posted October 28, 2013 Share Posted October 28, 2013 I have been playing Xcom lately and I really liked the crossover style of the game. On the one hand you have round-based tactical fights and on the other hand you have to build your base like in a strategy game, while managing a tight budget. The development of your soldiers is a bit like in a role-play game. As someone who almost only plays FM throughout the year, it came to me like a revelation what I have been missing out. That there are game elements I like, that FM can't satisfy. While FM is already kind of a crossover game incorporating "minigames" such as tactics/ME, training, scouting, transfers and so on, I immediately thought that FM should try more to implement elements from other genres. But I couldn't really come up with sensible ideas because I would hate FM to become RPG-like where you can distribute training points to improve players' attributes or that sort of stuff. FM is a simulation and it should stay that way (namely realistic) but maybe you can think of aspects from games you liked that could be reasonably integrated into FM? Link to post Share on other sites More sharing options...
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