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  • Opposition Passes per Defensive Action exceptionally low


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    While looking at various statistics in a simulated 'manager holiday' save I noticed the 'Opposition Passes Per Defensive Action' stat and didn't know what it was so did some digging online. For those who don't know it's the average number of passes a team allows the opposition to have in their own defensive area before commiting to a defensive action (tackle, foul, interception etc). Real life examples would show that a high intensity pressing team such as Bielsa's Leeds would have a lower score in this metric than a deep countering team such as Benitez's Everton who would instead sit back and only press in their own half.

    While researching what the stat meant every table I saw for real life Premier League examples of this stat seems to be somewhere around the 8 mark. On my save the highest is 4.1! Now something is either exceptionally wrong within the match engine or I'm completely misunderstanding it and OPPDA in FM means something completely different to OPPDA on pretty much every stats website for real life football. 

    I could understand a human players team being an outlier as we approach the game with some meta-knowledge of what works in the game engine but for AI managers to be pressing around twice the rate of real life seems iffy. Or is this stat presented differently and mean something else in FM?

    One reason that could be is that real life examples of this stat are maybe not incorporating certain scenarios such as corner clearances and such where the 2nd ball is often won by an attacking player? That's a complete guess though as I have no knowledge on what 'actions' real life staticians and FM stats count within the metric of OPPDA.

     

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    The way in which some of our data is gathered is not always in-line with real life. That's something we're constantly reviewing as appreciative this can send mixed messages to our players.

    Thanks for taking the time to raise it here. 

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