Ackter Posted June 20, 2006 Share Posted June 20, 2006 Have been playing the game for a week now, and there are three additions which I feel are missing from this game: 1: formations/tactics freedom 2: team talks 3: discipline 1. Formations Now I understand there's only a certain amount of room available, so I siggest this: First we select our basic formation: 541 532 523 451 442 433 352 343 etc once we've selected our base formation, we then select which variation of it we'd like. 442: 442 442 attacking 442 defensive 442 diamond 424 41311 etc Also, when selecting if a player makes runs, we should be able to state what sort of runs he makes: depth: deep defensive (long arrow backwards defensive (short arrow backwards) attacking (short arrow forwards) deep attacking (long arrow forwards) and then a direction: wide left (two positions across) left (one position across) central (same position) right (one position right) wide right (two positions right) now obviously these wouldbe dependant on the position of the player in question (a left winger can't make runs to the left, for example). so using this system, a central midfielder with a deep attacking & wide left run, would make runs into the FL position. 2. Team Talks Pretty self explanitory - we need to be able to tell players when we're unhappy or happy with their performances. 3. Discipline A disciplinary system is something I really miss from the game. My goalkeeper performed a 3, letting in 5 goals - the only way I could show my dissatisfaction was to transfer list him immediately. I'd rather have been able to fine his ass into next thursday. Conclusion With these 3 things added I'd be much happier with the game, while at the same time it still keeps it simple- and fast-to-use. Link to post Share on other sites More sharing options...
Ackter Posted June 20, 2006 Author Share Posted June 20, 2006 Have been playing the game for a week now, and there are three additions which I feel are missing from this game: 1: formations/tactics freedom 2: team talks 3: discipline 1. Formations Now I understand there's only a certain amount of room available, so I siggest this: First we select our basic formation: 541 532 523 451 442 433 352 343 etc once we've selected our base formation, we then select which variation of it we'd like. 442: 442 442 attacking 442 defensive 442 diamond 424 41311 etc Also, when selecting if a player makes runs, we should be able to state what sort of runs he makes: depth: deep defensive (long arrow backwards defensive (short arrow backwards) attacking (short arrow forwards) deep attacking (long arrow forwards) and then a direction: wide left (two positions across) left (one position across) central (same position) right (one position right) wide right (two positions right) now obviously these wouldbe dependant on the position of the player in question (a left winger can't make runs to the left, for example). so using this system, a central midfielder with a deep attacking & wide left run, would make runs into the FL position. 2. Team Talks Pretty self explanitory - we need to be able to tell players when we're unhappy or happy with their performances. 3. Discipline A disciplinary system is something I really miss from the game. My goalkeeper performed a 3, letting in 5 goals - the only way I could show my dissatisfaction was to transfer list him immediately. I'd rather have been able to fine his ass into next thursday. Conclusion With these 3 things added I'd be much happier with the game, while at the same time it still keeps it simple- and fast-to-use. Link to post Share on other sites More sharing options...
alwinder Posted June 21, 2006 Share Posted June 21, 2006 sounds good. How about also adding in the option of exchanging players when offering a bid for a new player, e.g £10m player; offer £4m in cash and a £6m player. Link to post Share on other sites More sharing options...
Lowlife70 Posted June 21, 2006 Share Posted June 21, 2006 Couldn't you have shown your dissatisfaction by dropping him? Is it even legal to fine a player for a poor performance? Maybe a simple addition to the training screen would be better - 'train with youth team'. Link to post Share on other sites More sharing options...
Ackter Posted June 21, 2006 Author Share Posted June 21, 2006 <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Couldn't you have shown your dissatisfaction by dropping him? </div></BLOCKQUOTE> I'd drop him for a 5. dropping is not harsh enough for a 3. Link to post Share on other sites More sharing options...
bremner Posted June 21, 2006 Share Posted June 21, 2006 <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by alwinder: sounds good. How about also adding in the option of exchanging players when offering a bid for a new player, e.g £10m player; offer £4m in cash and a £6m player. </div></BLOCKQUOTE> This should be a definate inclusion, plus Wigan should have more money Link to post Share on other sites More sharing options...
ryu2999 Posted June 23, 2006 Share Posted June 23, 2006 <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Couldn't you have shown your dissatisfaction by dropping him? </div></BLOCKQUOTE> I'd drop him for a 5. dropping is not harsh enough for a 3. </div></BLOCKQUOTE> I agree! My favourite sport is to release any youth player who is stupid enough to get a serious injury on a free transfer!! Not wasting money on wages or doctors!! Link to post Share on other sites More sharing options...
christiano Posted June 23, 2006 Share Posted June 23, 2006 I think it's a bit soon for PSP team talks TBH. Everyone coped without them for years in the PC game. There are 3 or 4 major additions to include before niceties like team talks (like international management, and making the game editable). Link to post Share on other sites More sharing options...
Ackter Posted June 24, 2006 Author Share Posted June 24, 2006 <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by christiano: I think it's a bit soon for PSP team talks TBH. Everyone coped without them for years in the PC game. There are 3 or 4 major additions to include before niceties like team talks (like international management, and making the game editable). </div></BLOCKQUOTE> editing in a game of this style is a luxury - it's simply not needed. International Management is needed, but let's get the club management working first. I don't see the point in adding International management to the PSP seeing how awful it is on the PC version. Link to post Share on other sites More sharing options...
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