Jump to content

Training help?


Recommended Posts

Have a look at some of the training threads on here, most authors take the time to explain why they use their training schedules and what are the pros/cons etc.

Very briefly:

To make one just move the sliders where you like, place a player on to the schedule and watch how their development is directed by their schedule. Have a read through Mantralux's training thread, she explains which categories affect which attributes (as well as a host of other training stuff).

Remember that players gain experience through playing games (and a slight increase just over time, but playing games is the main factor), their training just helps to shape where those attribute rises/falls occur. It's not an exact science and there is a degree of randomness to what happens but the aim of your schedule is to 'funnel' any growth into where you think it would be most beneficial for the player.

Individual schedules are best for 'maximising' a player but take the most input from us. Positional schedules are pretty good for getting players where you want them and don't require too much human intervention to work well. Generic schedules are the quickest of all and progress players on a fairly balanced level - they require almost no effort from us but you might find that you get the odd gain in the wrong place (i.e. a defenders increasing their shooting ability for example).

If you want to put the work in then individual schedules are undoubtedly the best but the other options are pretty good too. To be honest, the default schedules are fairly generic positional schedules and I've heard they work just fine.

In terms of where you want the sliders it really is watch and learn. If you've read any posts stating there is a magic number that the sliders need to be placed on then don't believe them, there are so many variables affecting a players development that you can't be that exact, you have to place the sliders where you judge them to be working correctly and the only way you can make that judgment is by playing and watching what happens. So, for a quick striker you might want to emphasise aerobic, ball control and shooting so whack those to the right, keep strength, tactics and attacking somewhere near the middle and lower the defending. Then keep moving them around a little until you get the overall workload where you want it.

Very generally a workload somewhere around the point where it changes from medium to heavy is absolutely fine. If you find their fatigue doesn't recover properly between matches then it's possible you're training too hard and its worth lowering it a bit. It's up to you how much fatigue you think your players can handle.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...