Dotsworthy
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Issue Comments posted by Dotsworthy
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20 hours ago, Kyle Brown said:
We've chatted about this with our internal QA team and first and foremost, the issue mentioned is in a much better state than it was in previous editions.
That's not to say it's perfect, but unfortunately it's a limitation of the current system. The attributes mentioned are heavily weighted on the overall CA, so to have them boosted would have a very detrimental effect on the overall ability of full backs game wide - making them extremely unbalanced.
We did make more positive strides within the progression coding however, and you'll notice that as the players get older the attributes will appear more realistic and at a satisfactory level.
I'm afraid there's just little more that we can do at this stage, but it's one we have our eye on and want to improve on for future editions of FM.
Would this also be a possible reason for this issue?
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Thanks for getting back in touch!
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Do we have an update on this?
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I can't edit my post but just wanted to add that this is taking into account goals only, and not the number of long range or chipped passes over opposition defence leading to a shot or an assist. Either way, this seems abnormally high compared to the premier league.
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Afraid I no longer have this.
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Thanks! I will try this and see if it helps.
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Thanks for taking the time to respond.
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This was the throw in instructions. We should have had two players back at least, but only had one.
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It also appears if you select Orlando City B
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I also noticed I am unable to choose where to scout on scouting assignments
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Large number of players with low jumping reach.
in Player Development, Injuries, Finances and Training
Posted
https://community.sigames.com/bugtracker/football-manager-2024-early-access-bugs-tracker/finances-training-medical-and-development-centres/newgen-fullbacks-still-have-low-crossing-and-dribbling-r18233/page/2/#comments
Since this has been discussed recently was curious to know if there was an answer on low jumping reach also.