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renato.

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Posts posted by renato.

  1. Hi guys, I'm managing Sampdoria and in my second season, when I was promoted and tried to survive in Serie A, Juventus ended up relegated.

    I have some ideas and thoughts about why this happened, but I want to check your point of view too to see if there is some IA bug regarding squad development or if it's just a random stuff happening, because it can happen (?).

    Important factor to consider is that this save was played before the last patch. My screenshots are all in portuguese, sorry.

    Here is my save for you guys to download and discuss: https://we.tl/t-GkPoRtf4UP

    SerieA_Perfil.png.edc452979ba1f451d5ee30949dd4fae1.png

    JuventusFC_HistricodeTransferncias.png.8ea6ad591802cd5412d2cefc848112a9.png

    JuventusFC_HistricodeTransferncias-2.png.ff5f85bcf961fde0821292523e2f7673.png

    This is their transfers.  

  2. 12 minutes ago, Ein said:

    I still don't understand the deal with positional play (I don't have FM24). Is it automatic? Doesn't it depend on player attributes like off the ball, decisions, teamwork, etc? Could it not be done in previous versions of FM given the right setup of roles and attributes?

    Yes, the players will occupy the determined position on the pitch no matter what. Doesn't matter if you are a 7th tier team on the English pyramid or City with all the players """suited""" to it. They tried to follow what is happening with the mainstream football, but forgot that not everything turns around Premier League and Guardiola.

  3. 7 minutes ago, endtime said:

    Having a competitive product on the market would be nice, but it's easier said than done. EA tried and failed with FIFA Manager, there was an Anstoss/Goal game last year but it got bad to middling reviews. The match engine gets a lot of criticism but it must be an insanely difficult thing to get right. 

    I agree, but why SI keeps putting new stuff over the old stuff? This is my real question but we also know the answer and it's not about developing the game well, even if they want to.

    In the end it just gets worse with this knockdown effect.

    People were complaining about setpieces and throw-ins since FM22? Now, for me, it just got worse in FM24, like some other aspects of the games for the others, because the matches turn around it being decided only by setpiece stuff.

  4. 3 hours ago, Kcinnay said:

    The one thing that has to function properly, is the ME, and after the last version in FM 23, FM 24 is a huge step back

    Thank you. We, or I guess the most part of us, watch football to see what is happening on the pitch.

    With FM should be the same: first, get a great ME and then develop the rest of the features.

    Today the ME for me looks like American Football. Corner kick = touchdown, throw-in = field goal and the rest of the highlights is about the teams getting in a position to score in one of these two situations.

    3 hours ago, Kcinnay said:

    some experts in communication with the public will be necessary to get the game where it should be

    I'm afraid that SI wants to save money on this. They can hire a good agency and some good guys to work around the image and the communication between the clients (us) inside the brand. Look at their Youtube channel, for example. One of the main platforms today are neglected and I really don't know why. And I have nothing against Miles, nothing personal, but I don't think that he should be or that he fits to be the main "communication face" for this game in every launch anymore. We are in 2024 guys.

  5. 5 hours ago, BuryBlade said:

    The fundamental issue for me isn’t ‘why is the fix taking so long’, but ‘does nobody in SI studios play or test the game at any point before release?’

    I can’t for a second believe that all of the issues with FM24, most of which are apparent within a couple of hours of playing, were missed by everybody.

    Either nobody is testing the game, or everyone is a ‘yes-man’ (parroting Miles’ Twitter approach) because apparently this is the most polished version ever! 

    Maybe they tested and thought that the game were good to go? And this would be the worst perspective in my point of view.

  6. 7 minutes ago, gggfunk said:

    What about the fact the team talks are not working at all? I can accept all other minor bugs but this one is game breaking for me really. What's the point of motivating your players before the game and at half time when you know it will have zero effect.

    That's because the team talks are supposed to last 15 min in game or something like this?

    Make a test: do the first team talk before the match start and wait until the 15 min, their reaction will change. On the 15 min, you do it again and wait until the 30 min. 30 min do it again and go to the halftime team talk. Wait until 60 min, see their reaction changing, go again for the 75 min and wait until the final whistle. You can do another one focusing on the added time, but if you do things right there is no need to shout and do a team talk.

  7. 1 hour ago, skrew said:

    Which I honestly find insulting, it's been at least 4 years since hitting the woodwork 3-4 times a match is considered as normal and "reflect real life", which was always a total ********, now SI fixed it by not counting woodwork hits into the statistics. I'm right now in a match hitting my 3rd woodwork (see video) and guess what : 0 woodworks. After so many years I no longer bother to report it, good job SI.

     image.png.4a33afe314c33ab13705485150abdb68.png`wo

     

    This is a shame...

  8. 9 minutes ago, Nick_CB said:

    What frustrates me most is that I bought a game in an early version and at the moment I can't play it because bugs completely ruin my experience.

    Agree. Tried to play some matches and gave up after 2 from 3 goals were set-pieces goal or a consequence of it.

    So now we should change, I guess. First we plan the team in the set piece creator and only after we plan the tactics, the roles, the instrucions, because it seems irrelevant in the end.

  9. That's why I always try to have the league that the B team is playing active. Like Werder Bremen, I guess in FM they have a B and a C team on the german pyramid. They always end up being selected to play for the B and C team even when they are on the U18 team.

    And in the end I find it nice for the narrative. When I promote a youth player, he will be promoted after playing in all the ranks, from U18 to C to B to the main squad, playing in Bundesliga, in european competitions to break records...

  10. 26 minutes ago, rdbayly said:

    In fairness I am seeing this pattern both for and against. Maybe it has do with whether you tinker or leave set piece instructions as default when defending throw-ins?

    Same here, in my first season I suffered something like 4 or 5 goals from throw-ins. Now, after I took a glance on my setpiece configuration, I managed to score too. But it's too much, it's annoying to score and suffer goals like this.

  11. 10 minutes ago, snowofman said:

    the backgrounds are picked up from the default game files, check your Client Object Browser, it's easy to spot the appearance lines that points to graphics, try and comment one out at a time until you hit the correct one you wanna remove. then you can add your own file to it.

    Yeah, tried it by changing the name to the respective files and in the end it looks almost the same with the background I was using before. Thanks very much for the help. anyway! 

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