Germaniac
-
Posts
126 -
Joined
-
Last visited
Content Type
Forums
Articles
FAQs
Online Manual
Support: Blocks
Support: Games
Bug Tracker
SIGames Manual (beta)
Profiles
Posts posted by Germaniac
-
-
-
27 minutes ago, snowofman said:
pull*
the attributes are all pulled from a table, yo might be able to pull the data you want in a similar way, i don't know if that possible. But my guts say no.and the ID's you will need can be found in the person properties file
Sorry but I can't seem to find the person properties file, also is there any way I can see the table attributes are pulled from?
0 -
5 minutes ago, snowofman said:
no, if you look at the end of the file. it's loads in additional stats or something, you can either make a similar pul to a file you've made that has the hidden stats
or make a <ontainer> data here </container> after the default 3 rows
What's a pul? Can I see how the "pltt", "plgk", "plmt", etc. tables look like in xml so I can make a similar table for the 4th row? Also if I use additional stats table it seems I still need the get_property values (for example player's height is "Phei" and weight is "Pwei") for hidden attributes, how do I find them?
0 -
3 hours ago, snowofman said:
the screen showed is the Player overview panel
if you mean adding it to the attribute row, you need player attribute panel
Here's how the player attributes panel looks
No indications of which attributes goes to which column, I guess I need to edit the "pltt", "plgk", "plmt", etc. tables but I don't know where they are.
0 -
Hi, I'm new to skinning. I wanna make a little modification to the base skin, that's to add Hidden Attributes to the Player Overview screen as a 4th column, or at least add their CA/PA below the Physical column, but I have no idea which file to look into.
0 -
-
How do I edit how player attributes are grouped in the player profile screen? For example how can I move Anticipation to the Physical column? (yes it doesn't make sense but I'm just making an example)
0 -
On 16/09/2023 at 00:52, Yuko said:
I'm guessing this could be a case where first transfer window budget is disabled.
Cannot think of another reason.
It's not. Now I realized that the whole 3. Liga has 0 budget (even the ones that has budget in the editor become 0 when setting up a new game) so it might be some restrictions on the league itself, but I can't find anything about it on the editor.
0 -
4 minutes ago, Yuko said:
Are they playable in your save?
Yes, I'm managing them.
0 -
I have been trying to edit 1860 Munich's transfer budget, but it won't change from 0. Adding new incomes doesn't work either (it seems the existing ones don't work too). Seems like something hard-coded?
0 -
On 12/08/2023 at 11:41, DannyKjr said:
First things first, you CAN get 7 players, including the ball carrier, to tilt to the ball-side of the pitch.
Had been getting similar results, but there's way too much flank switching.
1 -
On 12/08/2023 at 11:41, DannyKjr said:
Love this thread, and some excellent tactical analysis by OP that is rivalled only by one or two other write-ups I've seen on the subject. I've spent the last week or two trying to recreate this style of football in FM, and have tried multiple different ways to make it work. First things first, you CAN get 7 players, including the ball carrier, to tilt to the ball-side of the pitch. The downside is you need to use wide center backs, which are exactly what this tactic needs. However, to do this in game we have to have a third CB, meaning we have to sacrifice somewhere else on the pitch. For this example, I was playing strikerless, with Ganso as a CAM Treq. With strikerless not being as strong as in previous games, this seems to, on average, lead to fewer goalscoring opportunities than having a striker involved.
For the CD I went with Libero, with the idea being that they would push up the center channel whilst facing the ball-side. This didn't really work, as the Libero is very keen to stay central and doesn't show for the ball often, and will get stuck hanging behind the midfielders. It can work sometimes, but infrequently. I had better examples of the Libero coming to the ball than this that I didn't capture as screenshots, but these instances were limited to only a few times per match. This appears to be about as far as we can push the match engine, without getting into stuff I personally don't want to do, like stacking one side of the pitch in the formation itself (this can work as shown by RDF Tactics, but I'd prefer a team that can tilt to either side).
A few other observations from my testing across multiple formation variations:
1. Escadinhas actually appear very frequently, but are never utilized. Cool to see but I'd love to see them actually work in a future FM title.
2. Not only does this strategy need the right players, but I suspect they need to have the right PPMs. I have a hunch that with a number of players with "plays one-twos," "tries tricks" and "comes deep to get ball," this could end up looking a lot closer to the real thing. I'm tempted to grab an FMRTE license just to test this, but I might just do it the hard way by building a team around this tactic over a few seasons.
3. You need two 8s to really pull this off in any capacity, or at least two DMs who are willing to roam and run. The midfield players will score a lot of goals/have a lot of shots, so for the sake of actually winning football matches, try to find players with good long shots.
4. I suspect "be more expressive" is contributing to players semi-frequently making the decision to go more direct, and the midfielders shooting from distance as often as they do, but it seems too counter-intuitive to the philosophy of the tactic to turn it off.
I've actually seen my team doing the escadinhas, but it seemed that the receiver was indeed the designated receiver and the dummy was only a player whom the ball just happen to run across. As such, the dummy didn't actually do anything since the opponents seemed to already know who's going to receive the ball.
Now escadinhas is a fairly complex and understudied technique so I can excuse its absence in FM, but I believe one-twos and pass-and-move should be something we can implement with our tactics, especially when the former is already a PPM, I don't think there'd be problems in an option to encourage one-twos through player/team instructions. Hopefully SI will consider it for this year's FM.
0 -
I managed to give the club a financial advantage over others by giving it an income of 1 billion per season, always renewed on fixed value, but it doesn't matter much because most of that 1 billion will be eaten by dividends for some reason. Moreover, even with this advantage the club will still not sign the Mbappe's and Haaland's even with newly created perfect chairman and general manager. But, it's still a big improvement compared to without the income, sometimes even winning the EPL within 5 seasons when lucky, but hardly dominating.
If I raise the income to 2 billion, I found out that the club's finance will overflow. It seems the memory is capped at 2.5 billion and once you reach that it'll overflow to negative 2.5 billion. So unless I can find out how to stop dividend payments.
Another way is if they increase the memory allocated for club's finance, I hope they would. In another thread I also asked about stadium capacity above 325.000. I know these aren't realistic, but for me part of the fun of FM is to try this kind of unrealistic scenarios and see what happens.
0 -
Has anyone found out how to do this? It's definitely not through the editor since that's capped to 212 even through editing uncompressed .xml editor data.
0 -
In past editions, I could create a custom club and give it:
- Maximum Budget
- Maximum Reputation
- Maximum Stadium Capacity
- Maximum Attendance
- Foreground Sugar Daddy / Rich Benefactor
and within 3-5 years they'll start winning the UCL every other season.But it seems to be different in this year's edition. After 5 years it still can't even secure a UCL spot in the EPL. I have given the custom club, in addition to those listed above:
- Supporter objectives to become the most reputable in nation, continent, and the world
- "World - All" scouting package
- 20 in all Supporter Profile (1 or 20 Patience, doesn't make too much change except manager changes)I find this year's Editor to be a lot different compared to past editions, is there something I'm missing to create an ultimate club?
0 -
-
-
Could you make it possible to create stadium over 325,000 capacity? Every time I tried to, it reverts to 85,000 after a few days. I know it's unrealistic, but for me that's one the charms of FM, trying weird scenarios and seeing how it plays out.
0 -
Does anyone know how to make giant players like this?
Another question, is it possible to make stadiums over 325,000 capacity? Every time I tried it reverted to 85,000 after a few days.
0 -
No story?
0 -
Player Information
First name: Muhammad
Last Name: Agin
Nickname (optional):
DOB: 12/10/1995 (16yo)
City of Birth: Jakarta
Nationality: Germany
Second Nationality (optional):
Height (CM): 180
Weight (KG): 65
Ethnicity: Southeast Asian
Hair Color: Black
Favourite clubs (optional): Arsenal
Disliked clubs: (optional): Barcelona, Real Madrid, Manchester United
Favourite personnel (optional): Franz Beckenbauer, Gerd Muller, Arsene Wenger
Disliked personnel (optional): Josep Guardiola, Jose Mourinho, Lionel Messi, Cristiano Ronaldo
Player data
Contracted Club (leave blank to be a free agent): Arsenal
Preferred position: ST
Preferred foot: Right
Preferred squad number: 13
3 x Technical Attributes: Dribble, Finishing, Heading
3 x Mental Attributes: Composure, Off the Ball, Work Rate
2 x Physical Attributes: Pace, Natural Fitness
2 x Bonus attributes: Acceleration, Agility
Personality (highlight 2 x strengths below - use bold or put an X beside your selections)
Adaptability
Ambition
Controversy
Loyalty
Pressure
Professionalism
Sportsmanship
Temperament
Preferred Moves (highlight 3 x strengths below - use bold or put an X beside your selections)
Shoots With Power
Tries Killer Balls Often
Plays Short Simple Passes
Gets Forward Whenever Possible
Moves Into Channels
Gets Into Opposition Area
Runs With Ball Through Center
Runs With Ball Down Right
Runs With Ball Down Left
Places Shots
Curls Ball
Likes to Round Keeper
Likes to Try To Break Offside Trap
Argues with Officials
Likes to Lob Keeper
Plays No Through Balls
Dwells On Ball
Arrives Late In Opposition Area
Tries To Play Way Out Of Trouble
Stays Back At All Times
Dives Into Tackles
Does Not Dive Into Tackles
Hits Freekicks With Power
Runs With Ball Often
Runs With Ball Rarely
Shoots From Distance
Avoids Using Weaker Foot
Tries Long Range Free Kicks
Cuts Inside
Comes Deep To Get Ball
Hugs Line
Looks For Pass Rather Than Attempting To Score
Marks Opponent Tightly
Plays With Back To Goal
Possesses Long Flat Throw
Stops Play
0
FM24 editor - new features?
in Editors Hideaway
Posted
So one of the features in FM24 is that young players can now be a late bloomer, is this something we can control with the editor?