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upthetoon

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Posts posted by upthetoon

  1. aside from the ME, just looking at the general feedback of complains & issues, i would have thought i was reading an FM21 feedback thread.
    Guess so many issues for over 5 years are still not fixed then.

    and stating the J-league as being fully licensed and yet still not yet to be featured is downright misleading. and yet no communication about it.

    this year's ME is really fantastic & has great potential. but everything else the UI/Ux/A etc, is just so so poor.

  2. 2 hours ago, zzkeg27 said:

    1.thumb.png.644a2a6486fac8fd83f4826c1fb3f3dd.png

    What is the difference between the four options?
    Regardless of which option you choose or do not talk to the agent, the amount of money you accept per week is the same. I think there's no difference between all four, but why are there four options?
    It would be better if you could make a difference in weekly negotiations between not having a conversation with an agent and having a conversation and four options.
    There is no point in talking to the current player's agent.

    Yes they are practically the same. The dialogues and interviews in game needs major review and revamp to freshen things up. 

  3. On 09/11/2022 at 02:07, HighFlyingDwarf said:

    Okay. I get to finally get to vent on this because I really am not happy about it at all. (There's going to be a lot of bold text for emphasis here)

    Here's the squad depth screen from FM22:

    image.thumb.png.597bec95925d9bcf358f424cbc7366a8.png

    I have two ultrawide monitors, so the wasted space at the side of the pitch is a bit of a burden, but it's one of the few detrimental things about the FM22 Squad Depth page. (Just add a toggle to switch the way the pitch is facing. Problem solved)

    From a single screen I have access to the following:

    1. A toggle allowing me to display:

    • My team by perceived current ability
    • My team by perceived potential ability
    • My player role suitability based on my current formation and roles
    • Matches played in a position during the current season
    • A position overview based on current ability giving a more generalised opinion on depth in the squad (this is flipped so the pitch is left to right as well.
    • A position overview based on potential ability
    • My overall best XI

    2. Individual position depth, which is persistent and can change based on my removals and additions, including developmental players, in addition to some relevant, salient information regarding player age and performance.

    image.png.25991b9f2ce0ad81fe86a794f07f9c5b.png

    3. The abililty to initiate a scouting mission as neccessary if I feel like I want to look for a specific position, and then tailor that to my specific need.

    image.png.0da7addaf775edf44757fccc9d2cc0b9.png

    4. The abillity to use different staff members to source opinion rather than purely my assistant manager (although few could hold better opinions than the great Miroslav Klose, I will admit).

    5. The ability to change the formation being assessed via a toggle.

    ---

    Okay, now let's look at the squad planner. (Full disclosure, I'm aware I'm using the Work The Space skin but these are all applicable to the base skin having used them both).

    image.thumb.png.9a2e4dc4ecae15424c2ea2fc63ac7b8a.png

    From a single screen I have access to the following:

    1. A single position, in addition to only allowing me to see players which my assistant has predesignated that I'm allowed to see, rather than giving my full team to allow me to properly assess everybody across the entire breadth of the squad, whether it be in my first team, academy or players on loan.

    What are the filters even intended for when my entire team is not present in this section as a matter of course? If the aim is to reduce clicking, why do I have to click to add MY OWN PLAYERS into this screen.

    image.png.594e6735e60b27b948add59645ce425f.png

    2. The only way of me seeing the entirety of my squad, but only those within the squad planner, is by pressing the "Show Full Squad View button", which gives me this:

    image.thumb.png.0e5981e6da7a35025e29b57854b921ea.png

    All of those lovely drop downs I mentioned from FM22? All gone. Excised to only the ability to change my tactic, which is shorn of much of its import or relevance due to the fact that said drop downs have been removed.

    Even worse. The modal screens are now gone! Pressing the positions now sends me back to the initial screen, which feels like an entirely separate entity rather than something which is supposed to be a natural extension.

    Bonus point! Just look how far that "Hide Full Squad View" button is from where it was originally placed!!

    4. Adding recruitment focuses onto this area is an interesting touch, except for when you try to create them and it doesn't actually even add the focus to the page that you're already looking at.

    Screen Recording 2022-11-08 at 05.45.12.13 PM

    This is maybe the exemplification of just how poorly thought through and implemented this entire thing is.

    5. Changing formation via a toggle survives! Of dubious usage I think given all the things I've highlighted, but there you go.

    ---

    So how about the new elements that have been added on the other pages?

    Squad Matrix: A fair idea, but I feel this advances the cause of spoon feeding information that SI seems to be advocating for of late. It also pulls from the players in the squad planner and not the entire team, so you end up with situations like this.

    image.thumb.png.ac9183e5a6286aa05df5aa89ed1b88dd.png

    Yuck.

    Reports: Best XI is moved here and adds a best youth XI. Not a bad change if it were in squad depth last year but within the new format it's almost irrelevant. Somewhat ironically, this is the only place you can get another staff members opinion obviously within the screen and not via a hidden dropdown. See my prior quote:

    The Assistant Report is also here and includes the analyst reports facts from last year in addition to the pros/cons of the team.

    Stats is unchanged. There may be more to view. I don't think this page changes lives.

    ---

    In conclusion. Atrocious. Atrocious. Atrocious.

    In a screenshot, here's how it should have been done (adding the fact that all current squad players should be included by default unless I have explicitly removed them).

    image.thumb.png.507fd8c3e7ac0e4ac879908fb13bd789.png

     

    Great Post. To call this even a headline feature is... It feels like there wasn't enough headline feature and then they just threw this in at the 11th hour. 

    That's how badly its implented. Horrible. 

  4. 3 hours ago, alian62 said:

    Ive complained about this since FM18 as they seemed to lose the plot after FM17 . From memory they started to use a different 3D design company so it all changed . There are some decent mods around but still not up to being anything like they use to be . Im hoping that after a new soccer manager game is released in June that things will change because its being touted as a rival to the FM series . Think it is call WE ARE FOOTBALL by Winning Games .... Made by some people who had connections in earlier FM games . FM needs good competition so hopefully this might do something

    was just look up at this touted new rival to FM. looks incredible actually. the much needed competition might finally be here. 

    just so disappointed in FM21.

  5. On 20/03/2021 at 06:12, Domoboy23 said:

    The disparity between the quick sim match engine and the full detail in leagues is ridiciolous. On quick sim a divisions top scorer over 46 games is about 15-22. On full it's 30-48

    i'm having the same problem. any way to fix this? only way is to change to full detail?

    and when will SI change the set-piece creator? it's horrible at the moment and even throw ins are basically broken as no one listens to the instructions.

    there MUST be a more intuitive way to deal with set-pieces and even corners. right now, it's a chore and a pain to work with.

  6. The topic is not about how you are using your extremely turtle-like players to great effect. OP's point is about pace & acc dropping off far too drastically - which is true.

    Alot of players in-game by the time they get to 34, their pace & acc skydives to single digits. 
    Compare that to the in-game already 34 year olds and see if the researchers are giving them single digit pace & acc across the board.

  7. On 20/01/2021 at 00:55, Zoolok42 said:

    No idea how SI and others (e.g. EA and its FIFA franchise) get away with selling a product that is only supported for one year after release, and then so obviously pushed into planned obsolescence.

    Fm is a game that has no reason to be released yearly. There's so many bugs that have not been fixed for years. Will probably get 1 last update and they will be working on fm22. 

    This is the state of the gaming industry and world at the moment. 

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