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Danny_Pt

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Everything posted by Danny_Pt

  1. But, usually, the container is directing to a picture file. For example. I have this line of code inside the "backroom advice meeting base panel.xml <container> <attachment_group class="vertical_arrange_autosize" /> <!--staff speaking container--> <container height="52" id="stlP"> <attachment_group class="horizontal_arrange" horizontal_alignment="middle" vertical_inset="0" /> </container> <!--speech bubble container--> <container height="55"> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <container class="inner_subtle_box" id="speB" appearance="boxes/custom/speech bubble/top/paper" red_replacement="bg lighter"> <attachment_group class="horizontal_arrange_autosize" vertical_inset="0" /> <widget class="text" id="speT" auto_size="all" multiline="true" alignment="left, centre_y" /> </container> </container> </container> If, on Photoshop, let's say...I make the paper.png file more transparent. It should be more transparent inside the game, right? Thanks
  2. Thanks From your experience, usually, where is that graphic? I am using Stato Skin. Don't know if that helps. I've reduced the opacity of a few graphics, but didn't help so far :\
  3. Hey, Anyone knows how can I make this box (staff meeting) more transparent? I would like to see a bit of my background image, but I cannot since these boxes have 100% of opacity. I have tried to decrease the opacity of some panels pictures with Photoshop, and also on the client object.xml...but it didn't work, or maybe these are not the correct files to edit. If anyone knows I would really appreciate the help. Thank you all in advance
  4. Tyburn's client object file (that he posted above) replaces all the 3d backgrounds. It works perfectly. All you need is to replace the images, and voila
  5. This code works perfectly! Thanks for sharing. I really wasn't able to tweak the pre-match team selection background, but this solved it 100%. Regarding the European Cups draw (Champions, Europa Legue), could you post here the code, or an example of code, that I could put on client object, in order to change these backgrounds? I'm not really an XML expert (at all), so I didn't understand so well what you said about creating a widget at the top of the panel's code. If you can, in alternative, and if possible, could you post here the extracted background images for the european cups draw? That way I could replace them and place it on "My documents/Sports Interactive/ Football Manager 2023. Maybe that would also work. I cannot use the resource archive, so I can't really extract the game files :\ Thanks
  6. I did. You have to have the full game installed in order to download the resource archiver. Any chance you tell me the codes or the ids of the European cups backgrounds? thanks!
  7. Thanks mate. I’ll look into it. do you know how can I find the graphics location without FM resource archive? Because I cannot download it, since I’m playing the demo and not the final game.
  8. Ok thanks ! Do you know the code or ID to change those ones? I saw an user here that could change the Champions League draw background, but I don’t know how he did it.
  9. I’ve managed to customise almost all 3D backgrounds except for pre match team selection and European competitions draw I’ll post the code here today when I get home.
  10. Thanks mate! Looks very useful! I’ll give a look at the code and try it. Does this also change the European competitions draw backgrounds?
  11. Thanks, I'll give it a look This is a file from FM 2023, right?
  12. I did and I didn't at the same time I couldn't find those IDs on section meta data xml file. So, I wanted to know if you could tell me where they are? Or, if you could send me here your section meta data file, I can also look for them. For some reason, mine doesn't have those IDs. Thanks
  13. @snowofman This is what I meant, about your reply to another thread (above). I noticed that on that thread you gave some IDs regarding the backgrounds of staff meeting and team meeting. They, apparently, could be found on section meta data. But I coudn't find them anywhere...unless I'm checking the wrong file. PBAm - Staff meeting TeMt - team meeting i believe it these And this would be an example of code to be inserted on client object, that refers to press conference. You can see that it has that id = prCN. This ID is what I would need to find for all 3d environment backgrounds generated by the game <!-- press conference - covers entire screen --> <widget class="picture" id="prCN" file="backgrounds/press"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="PprC" skip_if_null="false"/> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget>
  14. Thanks for your reply and help! yes, I had already read that thread and another similar one as well, and I have used that code, which works for some backgrounds, but not all of them. The key (based on what I have read on other threads) is knowing these backgrounds ID, and then just add the same code in the client object xml file. That’s why I wanted to know how could I possibly know the IDs of these original backgrounds. thanks once again for your help
  15. Hi, Does anyone know the IDS of these 2 backgrounds? I don't like the 3d graphics, so I replace some original backgrounds for an image file. These 2 are the pre-match team selection and the staff meeting. I was able to change the pre-match pep talk, press conference, tunnel and briefing backgrounds, through the client object file, but for these 2 I really don't know the ID. Anyone can help me with this? Or at least tell me how can I find the specific IDs? Thank you in advance
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