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marksbros6

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Posts posted by marksbros6

  1. Technically even England assign squad-numbers that way, although it's on a game-by-game basis.

     

    I'm sure that there have been the odd occasion where an injury in the warm-up have caused England to start with an odd-number on the pitch as opposed to 1-11.

     

    Most recently in Wayne Rooney's international swan-song he started on the bench with #10 I think?

     

    Would be easy to do, just have a tick-box if you wanted to use squad-numbers in your options menu, or have them 'auto-assign' 1-11 for the starting - XI on the selection screen and you can make changes after?

  2. In reply to the OP:

     

    I know that regular saving (aka  ‘save-scumming’) gets looked-down on (aka ‘cheating’) on the board, but I’ve found it can be really helpful to explore the limits and expectations of the the game/‘board’ at the club.

     

    if it’s always happening in November then keep a save in October maybe? Get sacked; go back to that save and make some changes.

     

    I do find that this game is very strict in the top division regarding expectations, results and fan-support. I sailed close-to-the-wind a lot in my Tottenham save (well; at least playing as Spurs isn’t ‘too easy’ in this version!)

     

    Usually the key is results and Morale. If your tactic ‘gets figured out’ by the game then make some small changes, or swap formation/instructions (I often use all 3 save-slots for different tactics and make changes after a loss).

     

    try and keep squad-players happy/satisfied/match-fit too, and change the line-up after a defeat.

  3. On 26/04/2020 at 10:09, Boy_Wonda said:

    Pre-broken Shearer - that's probably a good shout!

    Don't really play with them too often though! 97-98 would be good because of the Barnet squad - Sean Devine and Scott McGleish were legends.

    Thinking about it I'd not mind playing 97-98 season (and taking England to France '98) in the CM3 engine. Played it in CM97/98 recently, but would be awesome to play it in CM3 as it was just that much deeper a game.

     

    Outside the CM-era of classic databases I think there'd be a lot of mileage in a 'FM 1960' game. So many great teams and players. The game was very different back then (no substitutes, different formations, different style-of-play). Competition-formats were different; old 'European Cup' and 'Cup Winners Cup'. 

    For me Spurs had a great team, doing the double in '61, playing  in the European Cup in '62, winning FA Cups, Cup Winners Cup. Would be great to take charge of them.

    England, of course, had a home World Cup. There were SO MANY great players in that era as well.

     

    Always liked the April Fools joke SI did about the 'FM 1888' game and the screenshots they mocked-up. Would be really good managing in a completely different era of football.

     

    The company that owned the Championship Manager name after SI brought out a CM '80's and CM '70's mobile game, which I bought. Wasn't the same though as a properly realised PC-game with all the depth.

  4. 5 hours ago, saintrainhard said:

    This what you should do, make the Sunderland new board regret they kick you out.  Just like in my current save, when I get kicked out by Fleetwood at League Two, get another job at Leyton Orient on League Two too

    After 3 years back to back promotion, I am currently in second season in EPL, avoid relegation in final day of my first season in EPL and made Man United relegated at year 2053 (pos 19th)

    Fleetwood are still in league 2 currently 

    Wait for the Newcastle job to come up and apply?

  5. Yeah, it's a bit of a flight-of-fancy. Everything I read on the subject was that SI owned the database(s?) and the game-engine, and Eidos the branding and the game-interface. Only SI know for sure how accurate this is though.

    Would love to see a 'streamlined' version of the modern-engine with the classic data in though. Maybe not as in-depth a game as the current one, maybe just the 'main' leagues for the era's we're talking about, maybe not as many media-features. And a more 'classic' presentation (older-looking stadiums and finances that are more realistic for the time in-question).

    Would be a good alternative for those who find the modern game a bit in-depth and long-winded, and maybe teach some newer players about this period of Football we all lived through.

  6. Hi all. As I’m stuck at home (as I’m sure most of us are) with no sport or football to watch I’ve been exploring some old Championship/Football Manager games aka ‘going retro’ with a view to playing some classic squads/scenarios.

    Got me thinking of the history of the game; we must have European/World football history represented from 1993-2020 and all the changes and up’s and downs for teams in that period represented.

    So topic for discussion: which ‘classic’ CM/FM database would you like to see re-imagined with the modern game-engine. One of the best ‘ideas’ from SI was the ‘FM 1888’ April-Fools joke. If SI were to do that with their own ‘back-catalogue’ though which season would you like to see?

    For me (as a Spurs and England fan) I’d have to pick the 1994/1995 season.

    For starters this was ‘CM93’ territory/game engine, just missing-out on the CM2 game-engine. So would be good to see it on-screen with a decent gaming-experience.

    I think that was the last Premier League season with 22 teams as well, so the game would look a bit different to what we’re used to.

    Italian football was also massive in profile then. So many ‘big’ players from that Era in Serie A at the time.

    For ‘my’ teams ’94 was the season of signing Klinsmann and the ‘Famous 5’ up front so would be fun playing with that and an ‘all-out’ attacking philosophy, as well as seeing if I could keep him around for more than one season. Especially now his frustrations are known regarding the lack of investment in the rest of the playing squad that year (that’s something that could be accurately modelled in the modern FM game-engine that isn’t as obvious in the older games).

    For England; Euro 96 was just around the corner. ‘Old’ Wembley Stadium in the match engine. It’s coming home, it’s coming home… time to change history.


    So; just putting it out there for fun; which ‘old’ CM/FM database would you like to see re-imagined using the modern game-engine?


    (Honourable mention to CM 99/00, possibly my favourite CM version. Spurs back in Europe and would love to see Ginola swanning around on the 3d Match Engine).
     

  7. Relevant for the UK leagues next year:

     

    As well as having a set number of 'import' (foreign) players dressed in the match-day squad it would be good to a maximum number of them 'on the ice' at any one time.

    Old EPIHL had 5 imports dressing but a maximum of 3 on the ice at any time. NIHL has usually allowed 2 dressed with only one icing at any time (effectively meaning no import-netminders at that level as it precludes icing your second import).

    Currently I think you can play with as many imports on the ice as you're allowed to dress? The NIHL is effectively the second-tier of British Ice hockey next season with the EPL now defunct, so would be good to get this nuance of the rules in if possible.

  8. Agree with everything in Markbros6's post. Would also like to see better AI for the signing of players in some of the smaller leagues.

    British teams in the EIHL in game sign reams of rubbish free agents to fill our their rosters, all these free agents are terrible and most retired years ago in reality so it breaks the immersion. In the real life EIHL hardly any teams run 4 lines so in game it should be the same. For starters implementing some sort of rule for each EIHL team telling it not to sign players with a CA of less than say 45 in the Ehrhardt and 35 in the Gardiner conderence would help.

    Also a problem in the lower British leagues, though I know MK Lightning (EPIHL) were running 4-lines at one point before injuries took their toll later in the season. One of those was essentially a 'youth' line though and got little ice-time comparatively.

    Also similar to above, I've seen teams in the EPIHL signing 14/15/16 year olds and playing them on 1st and second lines. I'm pretty sure from discussions on The Hockey Forum that under-16's cant play in the EPIHL (unlike in the 80's where certain 'generational talents' by British standards would play from 14/15). Maybe some sort of age limit would go a ways to preventing this.

    I'm sure Arch has mentioned it to you as well Riz, but some way for the AI in the EIHL/EPIHL and lower to manage their squads around 3-line Hockey would be more realistic (maybe based on league/club reputation? Any team in a certain league under a set amount will maintain a smaller squad maybe and aim to ice 3 lines of a certain quality).

  9. Hi all (and Riz in particular). Some ideas I've had from playing and being involved with the editing side over at TBL forums (split into ideas for the current version of the game and for any subsequent games 'proper' if there's ever an 'EHM2').

    Ideas for current version:

    More customisable ice surfaces.

    In the absence of 3D arenas having customised ice really helps give you the idea you're playing at home or in someone else's 'barn' for me.

    I recently made a pack for the UK consisting of centre-ice logos and sponsor logos for the faceoff circles. However plenty of teams don't have adverts in the faceoff circles, so would be nice (and satisfy my OCD) to have other sectors of the ice available to place logos.

    Logos linked to arena, not to team.

    Linked to my above point: many teams (aside from the very top-level) share rinks with teams from the same city, or lower-league teams. As such it would help for the customised ice/logos to link to a specific arena, as opposed to a team. Currently, if teams share arenas, I have to copy the 'parent' team's logos and re-name them for the lower-league team that shares the rink (OCD again). Would allow us to make logo-packs smaller/more accurate.

    'Special' competition-specific logos (for playoffs/European Finals/World Championships)

    For the Champion's League final and World Championships the ice is usually marked up with special competition-specific logos. Again would be good if the game recognised a special game/competition and used a logo pack for that particular game. This can even apply to the NHL Playoffs, where the Stanley Cup logo usually makes an appearance under the ice for the participating teams.

    Player/Head Coach role.

    Again, lower down the leagues in the hockey world it is quite common to have a Player/Head Coach. Currently we only have Player/Coach as an option, which usually means a new Head-Coach is appointed by the AI early in the game. Would be nice (again from an editing perspective) to be able to accurately model this in-game, especially for lower-leagues where the budget isn't there to have a separate Head-Coach.

    'Alt' colours activated.

    They are in the database, would be really good to have 'Alt' colours pop up now and then if I'm playing as New York Rangers and taking on an Original-Six rival, or playing as MK Lightning in the EPL Playoffs.

    Colour-changes in extra-config activatable by date.

    Been playing with the extra-config file and seen it is possible to use it to change a team's colours. Unfortunately this only happens at the game start (and we can already change colours using Archi's editor anyway).

    How I'd like to use it is specifically to change a team's colours on a certain date. In the English Premier League this season all teams used their 'dark' jerseys at home till Christmas, and then swapped to 'light' jerseys at home in the new year. Would be good to be able to mirror this in-game. Also for 'historic' databases (such as when the NHL changed from light to dark jerseys at home, or when a team has altered their colours).

    Also be useful to specify certain colours to be used in certain competitions or against certain opponents (such as Rangers tending to play in Whites at home versus Philly).

    Transfers in extra-config overwrite trade-AI.

    I like editing, on Football Manager I've been known to spend hours editing future-transfers into a start-of-season database to mirror players that have moved throughout the season in real-life. Largely you can in the extra-config anyway but there are a few exceptions.

    1. In the NHL the AI will cancel and 'future-transfers' you program in if you try to mimic real life trades.

    2. In leagues with a fixed-limit on foreign (or 'import') players the AI will cancel any Future-transfer that places them over the limit (hence you can program future transfers for British players in the UK leagues, but not for imports).

    I'd like for any future-transfers in the extra-config to in effect be 'hard-coded' at game start. In effect 'forcing' the game to accept them (as in Football Manager). This would allow us to apply a list of future-transfers to the start-of-season database (instead of producing a seperate database) to allow a Trade-deadline data-update. Actually it would allow a player to play through a season with all the transfers happening as in real life (if they wanted to).

    U20 World Championship divisions and U18 World Championships

    Again for 'lower league' GM's losing talented youngsters to age-group internationals can be a challenge, as can managing the youth teams and trying to develop youngsters internationally. Would be good for the full international groups to be included.

    Player 'dots'

    Would be good for the club's 'foreground' colour to show up on the player icon on the match view, as well as the background colour. In a lot of leagues it often turns into a boring procession of 'white dots' playing 'black dots'. Again without a 3D match engine a bit more variety in the player icons (as with the rinks) can really make it feel like you're playing different teams.

    Editable League Structures

    Would really like to see a historic database for the Heineken British League back in the early '90's (3 divisions with Promotion/Relegation and the finals at Wembley Arena). I know that more editable leagues is something that's being looked at and this would be good if we could replace leagues in certain countries with ones that match the old structures).

    Ideas for subsequent versions:

    Dynamic League/Team reputation

    It would be good to have certain things affect a league or a teams reputation in the database, for instance winning a World Championship or a good run for an underdog in the Olympics or winning at a Continental competition in Europe. This could add value to long-term gameplay, with perhaps the KHL approaching a true rival-status for the NHL, or certain Nations becoming more of a powerhouse leading to an increase in popularity for the sport in that nation and perhaps leading to better quality new-gens/regens in the player-pool.

    League Expansions

    Would love to see expansion teams feature in the game, or in leagues that are 'closed' with no promotion/relegation have existing teams invited to join. This would give the game enhanced re-playability and provide an ever-changing game-world to give the player new challenges.

    For instance you could be mid-dynasty with an NHL team assiduously built over several years only to find it threatened by an expansion-draft.

    You could be dominating in the Swedish league and invited to join the KHL.

    Toiling away in the lower-reaches of the British Leagues with a team of amatures/semi-pro's and asked to join the Elite League.

    This could all be dictated by various factors like league and team reputation, as well as a random element so that certain circumstances don't always dictate the same outcome.

    Especially if the game is to continue without licences then there shouldn't be any legal issues to doing this. Have it as a selectable option at game start-up and anyone who want's to play with strictly accurate teams and structures can be kept happy too. Would open the game up to 'Bottom to the Top' challenges as well? Maybe the NHL would even expand into Europe?

    Training and Tactics

    I really like the new training and tactic interfaces in Football Manager, they just seem much more intuitive than sliders/training intensities. I'd especially like to see more 'individual' training and training to different depending on whether you're an NHL side or a Semi-Pro team practicing a couple of nights a week.

    For Training: Have different training focusses, have players be able to train different roles and show us what attributes a certain type of training will focus on.

    For Tactics: Have it much more explanatory as to what certain settings make your players do. Appreciate that the game is based on 'old' FM builds with sliders, but I find it so much easier in modern FM to set my team up to play how I want them to. Whether that way of playing is particularly effective is another thing!

    This would also help new players who maybe don't have the knowledge of Hockey yet to adapt to the game.

    Player roles

    Linked to the above point have player roles (which are already in the database) actually be selectable. You might have a Power-Forward with a good shot who you actually want to play as more of a sniper, you might have a certain game where instead of playing as a Pointman you want both your defencemen to be more conservative and play with 2 defensive D-men against the oppositions top line.

    You might have a NHL 3rd-line Grinder who drops down the leagues to play in Britain or Australia who suddenly finds himself the most skilful player on the team! So while he's 'naturally' a Grinder you'll play him as a Power-Forward or in a Finesse role.

    I know you can do all this with sliders and personal instructions, but again it works really well in the most-recent FM's and if we ever get a new-build of EHM it would make sense to build on that.

    Finally a personal request to Riz: I'm a massive MK Lightning fan (in the English Premier League) and we've been invited to join the top league (British Elite) in the 2017/2018 season. Would love it if in the next 'build' of EHM the Elite League expansion was included. The Elite League will grow to 12 teams (with a new London team playing out of Wembley expected to be the 12th). I know it's a long shot, but I know expansion teams for the MLS were included in a recent version and would be really cool if the league re-alignment could make it in.

    Doing it for the 2016/2017 iteration of the data (if we're getting one) will be difficult as all the details aren't likely to be known till the end of that season. But you could have MK Lightning and a London team (London Emperors is the name that keeps floating around) join the Elite League (with Belfast switching conferences to keep it balanced).

    To replace MKL you could have a new team playing out of the Leeds rink that's being built (though there's even more conjecture as to what the EPL will look like next year let alone the year after.

    So yeah...really just me wanting to mastermind my team's debut in the Elite League. I know it's a long shot and there's plenty more to do with the game before then but you don't ask then you don't get :p

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