Charlie_B

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About Charlie_B

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  1. I've had some success with this tactic but I'm really struggling this year. It's my first year in the Premiership and I'm getting taken to pieces every time I play a big club. I suspect some of new best players, being new signings from abroad, may be taking time to adjust, and morale isn't great due to all the defeats, but that can't explain quite how badly I'm doing. I've moved to playing with three at the back in big games away from home, which helps a bit although it really blunts the attacking prowess. Glad to hear it works well fo other people. I'll keep plugging away and see if I can work out where I'm going wrong. Thanks for the tactic Tweebier. I've had a few years of good success with it.
  2. Hurray! It's nice when things like this actually work like you want them to.
  3. I'm loving the 2016 beta so far. I've been particularly pleased by the touch interface: it will be great to play during long journeys on cramped coaches. Regarding touch, one comment I have is that interfacing with lists is not intuitive. On the squad screen, for example, it's instinctive to simply be able to swipe up/down to scroll through the players, but this doesn't work. The only alternative - a miniscule scroll bar - is not a touch-friendly solution and makes scrolling difficult. I apprecaite that you need a solution that also allows drag/drop, but this is viable - scolling is a split-second interaction while drag/drop is based on click & hold. Scrolling on drop-down boxes is also difficult, albeit not for the same reason. These are not major issues and touch is still perfectly viable, but so far are the interface issues that stand out as having potential for improvement.
  4. Haha, I've noticed that as well. I compared it to injuries while you're playing - an orange injury doesn't force you to take the player off immediately, but my instinct is that you always should. I suppose that's a bit different to your coach explicitly telling you they're OK to play. For me, orange == red.
  5. In previous versions of the game I've always found it pretty easy to pick up good goalkeepers. I've always aimed to have a main goalie and a good young understudy who plays 15ish less important games a season. After 7/8 or so seasons when the #1 goalie wants to move elsewhere or we get a ridiculous offer I sell him, the understudy is now good enough to be #1, and I pick up a new ~20 year old to carry on the cycle.
  6. But why? If, as has been suggested, the benefit of coaches passing a course is an attribute increase then surely the worst coaches are those who already have all of the qualifications?
  7. Does passing a coaching course have a measurable impact on a coach's ability?
  8. Short corners work fine for me.
  9. The fact that a lot of developers follow bad practice doesn't stop it from being bad practice. Having an anti-virus program that actively scans for problems is a good thing. It's taken many years of corruption, infection, upset, lost and stolen data, but finally people seem to be getting this message (and still the number of infected PCs remains alarmingly high). Contradicting this message is a bad thing - especially when the types of people most likely to shut off their AV without thinking are also the types most likely to inadvertently download malicious software. They're temporary files because when the game was being developed that seemed like the best option. That doesn't make it impossible to adopt a different approach given that it's clear that there are problems with the temporary files. Considering the extent to which FM embraces third-party integration, and the inherent dodginess of the internet, I'm sure there are plenty of infected "skins", "facepacks", "tactics" and the like out there. It seems to me that a very obvious place for such software to install itself is right in the /FM folders that SI are telling everyone to make their AV ignore.
  10. Yes, that's what I'm playing with. It's not a tactic that guarantees winning every game, but is solid and successful.
  11. If there's a known issue with critical game files becoming corrupted then surely there could be a process whereby the file is intermittently backed up? Advising users to disable their anti-virus doesn't strike me as a great solution.
  12. I've got my AM setting up individual training for my first team. Some players, who I've also asked to do other training (PPM or new position) are unhappy with their high workload. If I remove their individual training they're happy, but then the AM adds it back again. Is there any way around this other than to set all individual training manually?
  13. It's immoral to prevent people from playing a game they've already bought unless they agree to sign away consumer rights that they were entitled to when the original contract was agreed. It's also nidicative of a worrying trend - powerful companies trying to shirk their responsibilities by coercing customers. Sega have forced us embrace Steam in order to play FM. As a result Steam are building up value that they can leveage against us - and they're doing so. What will we have to give up next? Do you not think SONY had their lawyers check everything out before installing rootkit DRM on people's computers? Yeah, they probably did. Still got sued over it - and lost.
  14. Indeed. When I was younger there used to be a market stall that sold copied Playstation games for a couple of quid. Eventually it was shut down, but that didn't send hordes of people running to Electronics Boutique. People i knew either made do with the games they had, played on their Playstation less, or started buying old copies of demos from PSX magazine from a second hand shop down the road. It's basic economics that a low price point significantly increases demand and my feeling is that you'd have to go through many thousands of people who got something because it was free before you found one who would have been happy to pay full price for it. I've also always been perplexed by SI's trumpteting of the fact that Steam stopped the game being cracked pre-release. For one thing that's not necessarily true - SI can't possibly know that, they only know that it wasn't widely avaialble before release, but more importantly it strikes me as bizzare to suggest that large numbers of people who would usually pirate a game instead ran to the shops rather than wait 10 days for it to be cracked. As people say, it will be interesting to see how this pans out in the long run. After enduring Steam for FM 2012 I certainly won't be buying another game that forces me to use it.