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rossn1313

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0 "What we've got here is a failure to communicate"

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  1. When receiving player training reports, the effects of mentoring on controversy is always displayed incorrectly. This should be a simple fix. In the code, controversy must be calculated along with the other attributes, as if an increase is positive and a decrease is negative, when producing a training report. Increased controversy triggers a positive change message. Decreased controversy triggers a negative change message. In the attached example it only mentions less desirable characteristics, but in reality the player's controversy reduced, so it should also mention more desirable characteristics.
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