Fabregas_04
-
Posts
265 -
Joined
-
Last visited
Content Type
Forums
Articles
FAQs
Online Manual
Support: Blocks
Support: Games
Bug Tracker
SIGames Manual (beta)
Profiles
Posts posted by Fabregas_04
-
-
Just now, AndyEs said:
He said tomorrow...
Possibly to deflect from the fact he gave away the 8PM release?
May as well join in all this hype malarky
0 -
1 minute ago, Ronaldo Beckham said:
In my defence. I am trying to deter them by telling them they are wrong. I know that is probably not helping but the urge to put them in their place is too tempting
Nice of you to declare your opinion fact. Ignored.
0 -
For the love of God, someone fix defensive headers!!!
*Ball harmlessly floating out of play for a goal kick* Result - Defender heads it off the byline to an opposition player to score
*Ball aimlessly lofted forward, defender has 10-15yards of space around him to control it or nod it back to keeper* Result - Defender aimlessly heads it backwards to the opposition
*Corner/set piece cleared to wide area* Result - Defender heads it right back into the mixer under no pressure
Don't get me wrong, things are massively improved since the patch but this **** breaks any immersion totally!
3 -
1 hour ago, GIMN said:
Would you mind sharing a screenshot. When I check my scouting overview it also shows 5% for everyone, but whenever I hover over the grade widget it shows that everyone is at Extensive Knowledge (and this appears to be the same on the base skin, too). I haven't made any changes to that specific bit, so some pictures might help me understand what is going on.
I did some checking myself and noticed the same with the base skin and other mods and it's the same for all so must be an SI bug.
1 -
All my scout recommendations in the scouting overview show a knowledge level of 5% regardless of the actual knowledge as shown on the report.
1 -
14 hours ago, GIMN said:
Oh, that's peculiar. Would you be able to share a screen recording?
Yes, that's the button for requesting player analytics - it won't show until after 3 games. I am looking to see if I can remove the "Data Hub isn't ready yet" message that is currently cut off.
Ah thank you. I knew there'd be somewhere I missed. Would you mind exporting and sharing the view you're using (might help identify what is controlling the person_button there)?
FYI, I updated to the latest version and whatever the issue was seems to have resolved itself. Might have been some random glitch on my end.
0 -
43 minutes ago, karlcole said:
Have you tried clicking the little drop down on the top right?
Yes, doesn't matter which team I select I get the away team's heatmap
1 -
Skin looks to be fantastic from the little bit of use I've had with it so far though I've maybe encountered a bug in the match analysis on the tablet as the home and away heatmap options both show the away team.
Great work GIMN!!
1 -
So, one minor update during the course of this "beta" is all we're going to get? What the hell is the point in even pretending that this is a beta?
Absolute waste of everyone's time.
5 -
1 hour ago, Bayern Bru said:
My general feedback, much of which no doubt repeats what I am seeing on the forums and on content creators.
I'm very underwhelmed by this year's game, and also apprehensive about next year's game.
This year, the headline features just aren't big enough; yes the ME is better, but it's not a new game worth improvement. Other headline features are mediocre; I turned the CL sound off after my first game, and skipped through the draws. The squad planner is somewhat useful, but still buggy. I've been playing since CM01/02, and this is the first time I've really regretted the purchase. Ultimately I'm seeing it as a database upgrade.
I'm apprehensive about next year as I know a large part of the headline feature will be women's football. I'm all for it, and glad it's being introduced. But I'm worried at what cost to the progress the game will make in other areas. There are so many things that still haven't improved with the game; set plays, corners, training, graphics! I would much prefer improvements there than license additions etc, which are fixed anyways with mods within a day of purchasing the game.
General thought, is that I wish SI would increase the cost of the game to unlock more investment into new features. I've had so much value from the game over the years, that I'd happily pay £50-£60 for it, if there were real progressive features being delivered. In honesty, I'm shocked the SI have kept the game and the price they have for so many years; with the economy the way it is, the cost of wages for top developers rising, they must surely be running and a low profit margin. Furthermore, I'd also be more than happy paying c. £6-£10 a month on a subscription model, for regular releases of new features.
Final wish, is that the game was more open to MODs, we've started to see the power of some bolt ons on the market: Zealand's facepack, database additions, skins etc. I wish the MODs could start going deeper into functionality, and that SI could work with them to improve the feature availability of the game.
Cheers,
Kev
In summary then, you would happily pay more for the game despite them already having a huge annual turnover because that will encourage them to invest and work harder???
Or maybe they'd happily take the extra money, keep pumping out the same stuff and as you suggest, have modders do all the actual work for them while paying for the privilege.....
This is not some small, indie, resource starved company we're talking about here!
6 -
40 minutes ago, phnompenhandy said:
Right, I've committed myself. For all the faults people are highlighting in the beta, for me the bread & butter of FM is the match engine and realistic tactics. Rashidi at BusttheNet Gaming and now YouTuber RDF have shown me enough to feel the ME has made steps forward, so I've coughed up and am downloading the game now.
Yes, lots of improvements but brace yourself for the all too common defensive cluster****s that will have you ripping hair out. I really hope they get this sorted for release, or sooner because this ME really feels like there is potential.
1 -
47 minutes ago, Dotsworthy said:
It's only down 4% though, from beta reviews only.
I doubt SI would concern themselves unless it took a drastic plunge.
You're missing the point. They've got no real selling point other than it's meant to be a bit better than the last and given the reviews, it isn't, it's worse.
2 -
- Popular Post
- Popular Post
11 minutes ago, craiigman said:See these kind of tweets most years, can someone explain how this information gets back to SI?
The disclaimer when you start the game about ads still imo goes against gdpr as you can’t start the game without inputting a date of birth, but i don’t recall it saying your data is sent to SI?
Seems odd to highlight the positive review score when it's down from FM22.
For a game that barely changes from year to year and drives sales with annual incremental improvements, any drop in review score should surely be very damning?
25 -
2 hours ago, John Joe O'toole said:
Bug when someone scores,
Andy Carroll scored his first and it popped up '1st of the season' then he scores his second and it pops up '4th goal of the season'
Can confirm, I've seen a player score their 3rd, 4th and 6th goals of the season with 3 goals in a game.
You would imagine counting would be an easy part of the game. Makes you wonder if the stats can be trusted at all.
0 -
11 hours ago, keysi said:
There are some workarounds like using some match screens from the previous editions and you can get to the analysis tabs/screens through opening opposition instructions or when you click to the name of the style of your formation in the upper part of the heat map. But I think I read in the official blogs that the analysis will be available also through the game in FM23 but not sure if it works or if it's right.
No analysis options during games from what I can see so I assume SI have decided that those of us with less free time on our hands deserve to be punished for not watching games in full!
0 -
Is there a way of making the in-match analysis available throughout the entire match rather than just half and full-time or have SI locked this away?
0 -
27 minutes ago, DarJ said:
That’s not the point I was trying to make. If you had answered the question instead of trying to be smart, you would have understood that my point was maybe there is a certain instruction that isn’t working as intended because I’ve not hade problem with players running past my defenders and I have nothing ticked in the out of possession instructions
Apologies, I made an assumption you were one of those "it's your tactics" types.
These forums definitely wouldn't make a fella cynical.....
1 -
1 minute ago, DarJ said:
What instructors do you have out of possession?
Is there an instruction for "ignore opposition players and the football"?
3 -
1 hour ago, Jonthedon26 said:
Be interested to hear/see what tactics you are playing. Not saying the issue you have come across is because of your tactics, but in my Birmingham City save my team is ultra boring and never score or concede more than 1 a game pretty much. Wondering if I have managed to stumble across a tactic that negates this issue.
I feel tactics are an irrelevance for the issues I refer to and comes down to players consistently making ridiculous mistakes. Tactics in your case may simply be stifling the game to a degree that masks the problems.
2 -
- Popular Post
- Popular Post
The more I play the more angry and frustrated I get with defensive play in general. It feels like the only viable way of playing successfully is to go all out attack and hope you get fewer defensive **** ups than the opposition.
13 -
15 minutes ago, albertluque said:
i like that action. they're just waiting for things to open up and play forward in my head. i've not seen the forward steal the ball off them yet though.
You're not understanding the issue clearly. This is not players waiting for movement, this is players chasing a ball for example, touching it then stopping dead. Not realistic.
0 -
Already very tired of watching defenders touch the ball and then stopping moving. It's almost like their next actions just haven't loaded into the ME and by the time they come back to life the nearest attacker has already got the ball and scored/started a now unstoppable attack.
Also not noticing any significant improvement in the finishing of one on ones.
3 -
How could Steam have possibly foreseen such an eventuality?
0 -
So, the columns still need resized on the tactics screen every time?!?!?! Of course they do........
0
boring safe to work skin?
in Skinning Hideout
Posted
I don't think any offence can be taken when he was asking for a deliberately "boring" skin that is inconspicuous.