7Bestie7

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  1. The team and individual focus clash was something I've been wondering about for a while now. I was tempted to alternate between Attacking and Ball Control team training but now I know the danger it can create when I'm also trying to mould my players the way you've shown here. At what point do you decide that a player isn't going to get to the point you're hoping he will?
  2. Jambo, thanks for the catch about the Inside Forwards. It was definitely supposed to be AMCr/l which has now been edited. As for the five forwards, the original Pyramid had all five in a line but eventually managers realised that it was pure chaos with no one helping out the midfield. The revised edition of ITP certainly explains how the 2-3-5 was naturally evolving into the W-M without any help from Arsenal's Chapman nor the change in offside law. All that was needed was for the dropping deep of the Inside Forwards and the Centre Half becoming a defender to be default choices rather than tactical tweaks. Sort of like Sir Alex Ferguson played 4-4-1-1 in his by always having one striker dropping deep but never turned the "1" into an attacking midfielder to make the tactical difference between his system and the boxy 4-4-2s more obvious. And you're absolutely right about Pep bringing the 2-3-W into the modern age through his tactical arrangements of the players but I argue he has looked to create the 2-3-W through attacking movement, not actually using it as a basic starting system. Although he has come extremely close. LeedsUnitedForLife - That's a good modern variation but it isn't how the classic system was set up and that's the basis of this thread.
  3. N.B. - I don't do downloadable tactics. What I like doing (and seeing in this area) are thoughts and discussion on tactics that we, as players, can take away and implement in our own way for our own games. A Brief History (Mostly taken from the revised edition of Inverting the Pyramid): The original concept of football was very much like Rugby; a player would pick up the ball and run at the opposition until they were either dispossessed or managed to weave his way through for a shot on goal. Formations, such as they were, resulted in a very overloaded 2-2-6 or an even worse lop-sided 1-2-7 attacking team until it was eventually accepted that six attacking players were simply too many and so one of the two centre forwards was pulled back between the two central midfielders to create the key position of Centre-Half. This was the Birth of the Pyramid. The "true" passing game could be considered to have began to grow in the Glasgow club of Queen's Park F.C. who struggled to get consistent, game time against opposition. So rather than sit on their hands and do nothing the club would devote their time to practice and in-house games which allowed the growth of a system of play outside of what was considered "the Right Way". This passing system spread throughout the embryonic Scottish landscape and would eventually move south to England through Scottish internationals playing in the English leagues. While this style is the forerunner to the possession game of today, it was still very much a Combination Game that allowed for raking long passes out to either wing mixed in with the shorter passes that seemed to alien to the English who back then perceived anything that favoured technique over fast paced and physical play as weak. An attitude which is only now being phased out of the professional game some 100+ years later. A word on the Pyramid itself. Rather that simply two defenders, three midfielders and five attackers, the tactical system would evolve and be tweaked by managers and a team's make-up. Some managers preferred that the full-backs (The 2, modern day Central Defenders) would man mark the opposition wingers, the Right and Left half would take the Inside Forwards while the Centre-Half would take the Centre Forward. Other managers preferred to push the Wing-Halves out wide to man mark the wingers and have the Central Defenders take the Inside Forwards. Towards the end of the Pyramid's life cycle two further changes would come about; The first was a concession that a straight line attack of five players was too much and the Inside Forwards were thus pulled back a little deeper than the wingers+striker (the "W-Formation") and that the midfield needed a good mix of attacking verve and defensive steel. So what does that mean for FM? Team Instructions: Control Mentality - The idea of the Scottish Game was to temper the attacking thrust of the English all-out-attack mentality. Hence Control. Rigid/Very Rigid Fluidity - Players had their instructions and each area of the pitch was looked at by the players associated with it. Defenders defended, attackers attacked and midfielders did both. Stick to Position - The modern day players roam too much for the way this tactic was played. Be More Disciplined - As above, the aim is for the system to prevail over the players. Shorter Passing - Obvious. Goalkeeper: Standard. Central Defenders: These are standard defenders (CDs or even Limited Centre-backs) whose role it is to defend and defend only. Half-Back Line: This is where the variety of the Pyramid comes into play. You can play three players in the DM positions or push two into the wing-back slots with the Centre-Half still central. In the slider based MEs, I have found a preference for using wide Wing-Halves with instructions to cut inside and cross less in order to keep them from playing as modern wing-backs. In the newer match engines however it is much more feasible to use a three-DM system. The Centre Half (DMc) can be on the Half-Back role, dropping deep into defence, splitting the defenders and essentially allowing for the marking system spoken of above. Against tough opposition, the Wing-Halves (DMr, DMl) can be Supportive Defensive Midfielders, while in normal games Support Deep Playmakers allows for an attacking threat without losing defensive shape. An interesting sight is having the Wing-Halves as Registas and watch them burst forward into attacking positions however this is capable of leaving the team very vulnerable to a counter attack. Wingers: Standard wingers. In slider based MEs these should be pushed into the STL/R positions to keep them from tracking back too much however in the newer MEs they end up acting literally like wide strikers and so don't assist nearly as much as wingers should. Pulling them in the AMR/L position in the new MEs doesn't bring about the deep defending issue. They are essentially touch-line huggers who race down the wings to whip in crosses for the striker and their opposition number coming in at the far post. Inside Forwards: The AMCr and AMCl are split between a creative player and the more attacking, supportive player. A Support Advanced Playmaker paired with either a Support Attacking Midfielder (Personal Instructions - Get Further Forward) or a Support Striker work will however there is, understandably, a very large blockage of bodies. Centre Forward: Advanced Forward or a Target Man (Support if paired with a Second Striker). The idea is for this to be the focal point, the spearhead, of the team's attacking thrust. Narrow Wide Tactical Thoughts: - As previously mentioned, the Pyramid is very open to pushing too many bodies forward as well as being caught on the counter with a long pass wing-to-wing. If the Wing-Halves are pushed wider into the Wing-Back positions to counter this then the midfield battle can be lost with only one Defensive Midfielder if the wrong player is chosen. - The Pyramid used a version of the offside trap in which one of the defenders would drop back and the other would push high enough to enter the midfield zone. Once the offside law changed this drastic tactic would be changed but it means you can use the offside trap if it's something you like. - If down to 10 men the ideal situation is to remove the AM, leaving the APM sitting behind the striker, to make it a 2-3-3-1 formation. This sacrifices no area and even has the ability to free up the playmaker against attacking opposition to make him more effective. - PPMS. In keeping with the tactic as it was played you ideally want no player to have any moves which cause him to move position. Cutting inside, move into channels, drop deep to collect the ball all adversely affects the shape of the team and leaves areas open which shouldn't be. The only two positions which work for drop deep are the Centre-Half (DMc) and the Advanced Playmaker in order to give him more room to find the ball. Essentially the striker must stay high up the pitch and not go looking for the ball nor roam around if keeping true to the tactical system is the goal. - Modern variety of style: Any possession based tactic. The 2-3-4-1/2-3-5 Pyramid has no modern variety if player positions are to be kept accurate. And here's an image of what it will look like when you're kicking off. Bestie.
  4. Don't forget that (I assume it's the same) the arrows show a decline in attributes on a 0-100 scale but the attribute list is only 1-20. So 24 down arrows might mean that there are 24 attributes who have all lost 0.1-0.9th of an attribute stat which all goes into add 1 attribute stat somewhere else.
  5. Fair enough. Since I've been too busy the last few months to really keep up with footballing news outside of United this slipped by me.
  6. Many rules have come in and gone out again. If FIFA accept GL technology after this test and bring it in world wide then I'll accept that their attitude towards it has done a 180. Until then (and given their attitude in the past) I think a cautionary eye on their reaction to this test isn't unwarranted.
  7. Riiight. Because using extra officials on the goal line is the perfect build up to goal-line technology. Prat.
  8. Won't happen at all. Not until there's a change in the upper people at FIFA and UEFA plus a major change in attitude.
  9. Rafael has given away two free kicks that cost two goals and has a yellow card? Doesn't sound like a great player to keep on in a game this crazy.
  10. (This isn't all I have but I thought you people would like the start so you have something to read before I get the rest up) First Day So to start the managerial life we're given a personal message from the chairman of the club that: Welcomes the user to the fold. Breaks down your new contract. Gives expectations of the club's philosophies. A reminder that staff will accept mutual termination of their contracts. And meetings involving the club spokesman and assistant manager that you may choose to skip if you want to. The first thing to look at is the expectations of the club's philosophies. United have two: - Play Attacking Football. - Develop players using the club's youth system. These are fine and in regards to my own personal style are nothing more than what I do generally. However it's important to make sure you are either adaptable enough to go along with a club's philosophy or smart enough to join a club that matches your style of management. The last thing you want to do is have a clash of ideals between manager and board even if you're bringing in success. The second thing is the meeting. I have no guarantee that avoiding such meetings negatively affect your interaction with the board but I prefer to go through these types of meetings as a way of immersing myself in the entire experience. Board Meeting: After the introductions I'm told that "the fans really appreciate it when a newly-appointed manager has taken time to increase their knowledge..." as well as an option of receiving more information from the chairman to my inbox. The wording suggests that the fans are privy to whether I accept the offer or not and that my relationship with them will be more positive if I accept the information. Since this doesn't hurt me in the long-run, I accept. The club's expectations and financial details. Wages - £1.71mpw, Transfers - £30m. In all of my games of FM I have never adjusted or argued the financial constraints given by a board. I usually go for the smaller goal (Title challenger rather than title winner) as I feel that by undershooting expectations this allows me a greater margin of error. Therefore I accept these expectations. I accept the offer of creating a press conference. Meeting with Assistant Manager: [*]No Inter-Club friendly. I think that these usually come too soon in my pre-season and, as the option to decline states, I find watching my players against other teams far more beneficial. [*]Summary of the players at the club. Why wouldn't you want to see this? [*]Accept meeting with the rest of the staff. [*]I ask for the regular reports to come on a fortnightly basis. Now there may only ever be 1 item in ten that actually interests me but I consider it a worthwhile endeavour to receive as much information as possible to make the best available choices. [*]End of meeting. I'll arrange for all responsibilities elsewhere. Transfers/Loans: After these two meetings the next piece of business tells me the players I have out on loan. The first thing I do is check out who they are and if I can recall any to my club so that I can take a proper at them. United have six players out on loan with none of them able to be recalled. I'll be using one of my scouts to keep an eye on all of them. Scouting: With the next message being from my Chief Scout, this is the perfect time for me to go into the scouting screen and trim/sign new ones. The club has 18 scouts even though the board advise only 14 right now. The first thing I do is get rid of all scouts who JP and/or JA are less than 17. This removes 5 scouts (leaving me with 13) and allows me to sign one more. Subscriptions: My choices of subscriptions are: Major International Competitions. As many youth international competitions as possible (Plus U19s CL). Any club that is an affiliate (or who becomes an affiliate). Meet Staff: Mostly about the formation/set piece takers which I usually ignore as these are set individually by me. The report on the youth players is something to look at but, again, requires a much more detailed look. Later on. Staff Setup: Director of Football - The club has none (with 1 advised). Even though I won't be using the DoF to its fullest capacity in regards to responsibilities, I still do want one at the club. Thankfully there is one who has almost everything I want in a DoF already at the club in the role of a Scout; Les Kershaw. This will also cause his contract to jump from £1K a week to £15K (nice if you can get it). His responsibilities will be: Finds and makes offers for young players for the future. Finds new cubs for transfer/loan listed players. Head of Youth Development - McClair is the current HoYD and is actually the type of man who I would have picked. My only issue with McClair is that his preferred formation is 4-4-2 but that can be forgiven with his suitability to the job. Assistant Manager - The club has 1 (with 2 advised) in Mike Phelan. Phelan is decent in regards to Tactics and judging potential but weaker (14) with his judgement of ability. I am looking at bringing in a second AsMan to compliment his weaknesses. Reserve Team Manager - The club as 1 in Warren Joyce. Although Joyce is a good coach, I find his style of play an antithesis of how I prefer to play football and so how I want my reserves to play. Under 18s Team Manager - Like Joyce, Paul McGuinness is a good coach for me to use but doesn't have the right playing style/tactical preference for me to be comfortable with him being the Under 18s manager.
  11. I would love to be able to search Staff via the "Tactics" categories: Pref. Formation, Pressing style, etc. It's annoying having to go through each name to see if these match up to my style.
  12. And this my biggest issue with the entire apparent reasoning behind the shift in training. From what I've seen and read about in regards to the Ajax training method they're very much in favour of player specific training schedules to improve weaknesses in players to make sure everyone who graduates their system does so as the best they can be. As it's previously been stated, personalised training methods can be used IRL to improve aspects of a players game. The fact it isn't is down to the fundamental attitude towards training in England (as training in other countries are done sometimes in completely different ways). What SI have done is - whether deliberately or not - is look at the game AI, accept it isn't capable of shaping a player the way a human user is to the extent it's English training quality (AI) vs Barca/Dutch training quality (User) and limited the user's options accordingly. A training version of the TC where we have set training modes (for each position/role) with more/less options on each training category to allow for advanced editing will allow for both an increase in AI's ability to train its players (relate options to AI tactics), allow us a much better control that what there is now and still stay away from the sliders.
  13. First of, apologies for taking so long to get this up and running. I've been snowed under with work + being sick. I'm in the middle of writing up everything I look at during the first day/couple of weeks of the pre-season and it'll be posted later in the week. Bestie.
  14. At least if United get him you'll still be able to cheer him on.
  15. The technique itself has a high risk factor when he is going for the inside shot. So fair enough, it might not actually be poor but the end result is too unpredictable. This isn't a free kick where the team can afford a 50-75% success rate. A penalty is a rare chance that needs the best chance of success as possible and his in-swing shot doesn't give that.