Saumyajit

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About Saumyajit

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    In front of my PC
  1. From what I have seen, it seems if you have a good team/good tactic which gives you consistent results the mid season triggers a slump, and probably it is triggered at a later point as well. When I have played with a not too strng team like Birmingham I have seen the slump happen earlier. But with strong teams like Juventus or Arsenal it seems there is a point beyond which the AI won't let you do well unless you change things. It seems that this is the guard against the employment of a super tactic. The amazing predictability with which this happens at exactly the same point every season makes it hard to think otherwise. This is manifested in the match engine by factors like your strikers missing one on ones, the AI scoring ratio getting increased, and I dare say, you getting injuries to several players in a particular position. It would seem that I am a conspiracy theorist, but unfortunately I am yet to see a season that has gone otherwise. If there was an amount of randomness to the occurence of the slump I would have thought otherwise, but what I have seen so dfar, it is largely predictable.
  2. I hardly believe that the slump is caused by fatigue or weather. I have experienced two slumps in all my seasons so far. One comes about after I have played my 19th league game(midway through the league campaign), the other comes at about the 30-31 game point. What gets me out of this is a change in tactics. The change is minimal, the formation remains the same, i only change some arrows and some player and team intructions slightly. What I am doing right now is to play the season like this. League games 1-19: Tactic A League games 20-30: Tactic B League games 31-38: Tactic A The slumps are almost non existant using this scheme.
  3. I feel his passing and anticipation stats are good, given the amount of passes completed and interceptions. I would be happy if a left back had those stats. Although, it is strange that is some games he does not put in even one tackle. Really surprising for a left back/right back. Guess that would be the reason for low rating. Also it should put to rest the conspirace theries that thye ME rates players badly as if you play some 5 yard passes you get a 7. Here it seems that the guy did not do much wrong, only he did not do much at all, which means hradly any tackles or heading duels. Which means that SI has got the rating system rioght, at least in that respect. It also takes into account what you are supposed to do but don't do in matches.
  4. I have done it a couple of times but think it is a bit pointless. After all you get to see their attributes anyway. Now if you see a striker with 9 finishing and 9 composure score a hattrick would you buy him? I would not, because I would know that it would be unlikely that he would be having those sort of days regularly. After all it is aprogram that is running, and the attributes are absolute. Another thing I have seen is whenever I have gone to watch a national team player play for the club he has either got a rating of 5 or more than 8. Although I have done it only 2 or 3 times. But just wondering whether the national team managers presence has an effect on players just like team talks and media interactions.
  5. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> I seriously have no idea what to say when I go a goal up at half time. So many times I've said I was 'Pleased' and they go all complacent and concede goals. </div></BLOCKQUOTE> Show encouragement, works most of the time.
  6. For the time being you can use FMM to change the colour of your kit. I change my away colour every season
  7. From my experience for my highly determined Juventus squad, the assistant advice for pre match talks work much better than "you can win" and "wish luck". The assistant mostly gives "for the fans" or "expect a win" and I think it is more suited to a determined and successful bunch of players. For half time it is Wolfsong's combination that works though. And I also feel that even if the assistant feedback say that there was no effect, there is some effect on every player for a teamtalk. I assume that the assistant only points out cases where there is a drastic chnage, but even for other players, every teamtalk makes them play a little bit better or a little bit worse.
  8. Agree with Ackter. The release match engine was the worst. The closing down bug almost made the 2d display unwatchable. 8.01, though not perfect is much much better
  9. I want the option to give individual team talk to players who are coming on as substitue after halftime.
  10. As far I have understood, you would have to find your tempo by trial and error. My guess is, for league 2, passing will be direct on the hiher side, and tempo would be on the faster side. Regarding creative freedom, if you are using this for FM2008 you may want to tone it down a bit, especially because at the league 2 level, I assume you won't have too many attacking players with high creativity stats.
  11. Just want to add a bit from my personal experience after trying these team talk suggestions. I am playing with Juventus in 2011-2012, squad personality is very determined. Initially when I had implemented Wolfsong's scheme I found that in many matches, I was winning because of my 2nd half performance. The first half performance tended to be a little flat, I would sub a few players, give the "I have faith" or "you can make a dfference" talk, and would win based on the improved second half performance. This got me thinking that the pre match team talk might not be working as well as the half time ones. After that I started using the Ass Man suggestion for pre match talk, and Wolfsong's scheme for half time and post match talk. This gave me better results. I was dominating weaker teams or matching strong teams in the first half as well, rather than just the second half. For information, my Ass Man is Christian Damiano, he is the Ass Man that Juventus start with, and his stats are good but nothing extraordinary, although I can't recall them at the moment. I am actually thinking of employing a better one from next season.
  12. The scheme really works. Just a couple of points/clarifications. 1. Even in an away game, if in the first half performance is awful, the disappointed/angry talk works better than the standard "be more encouraging in away games" philosophy. Here I am talking about away games against weaker or equal opponents, not opponents who are much strionger than you. 2. I still have not figured out when to use "wish luck" and when "you can win". You can win has demotivated a few players at times, and I have a team that is very determined as general personality. 3. Still have not figured out pre match manager comments. All teh games in point 2 was when the opposition manager had made some comments before the match, and when this happens, I have not been able to figure out what to do. Maybe positive/neutral comment in away matches and negative in home matches??
  13. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">no idea why, but whenever I try to open Mini scout I just get a message saying initialization Error. There seems to be no way of changing it. Anybody experienced this before, or would know what to do? Really would like to have a go on this much hyped program. </div></BLOCKQUOTE> Instal Microsoft .net framework 2.0 from microsoft.com. Do a google on "download .net framework 2.0" and you will get the link.
  14. I am doing ok with the previous tactics in FM08. With Arsenal won league and league cup, CL semi final, FA semi final. Don't seem to find a problem yet.
  15. Don't know if this has been mentuioned. I would like to have a physio report on players that pick up an injury duing the game, but are not taken off automatically. It should give me some indication whether i should take him off immediately or continue