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Indi75

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10 "You're a bum, Rock"

About Indi75

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  1. Mine runs well, but the game gives me 3 stars despite a system that should show 5 stars. Seems the game benchmarks me on the HD4600 Integrated Graphics, yet clearly runs on the NVidia GT740QM seamlessly. Bit disconcerting when it suddenly dropped from 5 stars in beta to 3 stars in full game, but at least it's running well. Something worth everyone considering is Power Options. My laptop is lethargic as hell on battery. Does everything happily bar FM. For FM, it really does need AC power and even then a tweak of the power settings as HP recommended for example has a lot of power saving going o
  2. Steam Christmas Sale for FM15. Just in time for the February final patch.
  3. Pretty sure I've not seen *.pkm files en masse for years. Processing speeds on the whole have been pretty steady.
  4. Yeah, you can change player names in the FM Editor. I sometimes change names based on hating the regen ones.
  5. Looking forward to seeing SI implement this, tho it could be years before its seen in game.
  6. Liking this. Have been playing about with that Scottish Revamp 2, but whilst the League Setup was cool it's cluttered by too many other types of change built in. I noticed that Premiership has 3 from 5 subs, yet the other leages have 3 from 7. Intentional? Is there any way I can edit sub rules to 3 from 7 across all Scottish Comps?
  7. Also, I note that Dumbarton have just fielded a bunch of players of about 27 years of age against me in the Youth Cup? I like managing my Youth players in the tournament, but there seem to be some fixture rules missing.
  8. Looks really good. Have edited all subs to 3 from 7 and about to dive in with Annan.
  9. The Linear theory, after several weeks of fannying about across many months of save games seems no better than the default SI schedules, and frankly just creates lots of average joes with average skills. There are exceptions to the rule, but they are exactly that. Having made wide use of SF's schedules for FM10, I'm now sticking to a similar principle with better results, but tweaked for individuals.
  10. Not that simple. As that would depend on the players age, amongst other things. Simply ramping up shooting would lead to an imbalance.
  11. Thanks PZ, gonna go see what all my revised schedules fit like. I'm bound to have made some mistakes in my focus counts.
  12. Here's a thought? Read my post again. Stop to think that my post doesn't actually refer to yours in either content or context, and drop me a PM to ask whether you had read me wrong before blowing up like a child and getting on your sanctimonious high horse? As it happens, and is plainly clear from my original post, I was responding to the two 'instant-fixers' that had not bothered to read the thread or take in any part in the evolving discussion. I quoted yours in error. I'd apologise, but I'm past giving a **** after that little outburst.
  13. I'm probably confusing weighting with focus here, (I've had my head over ProZone's tool for a day or so), and find that WF as a base for my wingers is fine up to a point, but depending on which of my career games I'm in I choose to set focus which take sinto account formation. Example. 15yo ML/AML regen in a formation where he will play AML has more focus on attack than if I use him in a ML role as part of a 442. WF makes a good base, but I want my ML/MR to be able to tackle in a 442, and want my AML/AMR to be able to shoot, pass, and cross. My team formation often depends on the players I
  14. It's been that way for a while, although I'd not realised it was so exact. So attacking on 2 and shooting on 3 should move to 4 and 6 respectively as you drag workload, yes?
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