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Gazza88

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About Gazza88

  • Rank
    Amateur

Biography

  • Biography
    23, unemployed electrician, from Sutton-in-Ashfield, Nottinghamshire

About Me

  • About Me
    Sutton-in-Ashfield, Nottinghamshire

Interests

  • Interests
    Watching the stags, playing football manager, looking after my son

Favourite Team

  • Favourite Team
    Mansfield Town F.C.

Currently Managing

  • Currently Managing
    Mansfield Town

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  1. Hi, I'm looking to edit Brexit. Not remove it. I'd like to see what I can do to change brexit. Not remove it but I want to edit the outcomes. I've figured out how I can edit the likelyhood of it happening, also how to edit the work permit rules. I cannot, for the life of me, figure out how to edit squad rules. All I can find is "additional helpers" which has 3 options all say "Brexit squad selection rules" and each has a different index number. Anybody know where I can edit what I need? Basically I want to come up with my own scenarios and have it happen at a later date rather than immediately by cancelling brexit in editor and changing the rules from the start (wheres the fun in that?)
  2. Upon creating a new manager could it be possible to allow players to create their own backroom staff? Many managers have their own staff they like to work with and people could create their own. From a Manager/Ass man combo to a fully fledged backroom staff. The only downside is people can use it to create a super backroom staff to make the game easier (their choice), but it can be used as a challenge by managing a top side with sunday league backroom staff. This would be optional, of course. Also you can set relationship to you, Along with affecting the chances they stick with you and willing to follow you around.
  3. It is unfortunate. You conceded a 7 minute hattrick (not unheard of) and a goal 3 minutes before half time. You scored a goal in the 1st minute of added time in the first half. Something to build on. But then immediately concede a 5th 1 minute later. That's enough to knock your wind out of your sails. A sucker punch. You then needed 4 goals to get something out of the game in the 2nd half. They are buzzing, full of confidence and safe knowing that if they defend resonallbly well they've won. You need 4 goals. That is alot of pressure on your side and hardly any pressure on Arsenal. It is what is commonly referred to as a "bad day at the office" you conceded a quick hattrick and you are "punch drunk" Yes, Arsenal went do to 10 men but they had a 4 goal lead to defend. Mentally that would have helped them too. Plus your own side would have shown frustration, you were so frustrated you created a post about it.
  4. I'm in league 1 and have 7 players on international duty. I had no option. I have since had an 8th player called up and it triggered because I had 3 key players out. Perhaps that is the limit. 3 key players and/or 3 regular starters. If they were backup players or youth players then it wouldn't be weakening the 1st team.
  5. For me, the HoYD is a piece of a puzzle. A positive personality would mean he would try harder to sign the best he can. Also a professional HoYD would only want professional players. An unprofessional HoYD would sign his mates kids, for example, no matter how good they are. An ambitious HoYD would want players who have the drive to be the best. Etc etc The judging attributes I'd say judging potential is far more important than ability. He's not bringing players in to play 1st team football straight away, he's bringing in youngsters to hopefully feature in the first team. Another aspect is reputation of HoYD. I'll use Zlatan as an example. His reputation in football is very high. Players would want to sign for him. Preferred formation can have a bearing, a basic 4-4-2 they sign a natural CM but accomplished DM/AMC. A 5-3-2 with wing backs DMC and AMC you increase the chances go getting a natural in those positions. Also you can get wingers who won't ever fit into that formation without extensive retraining.
  6. Never mind just needed to add <layout class="arrange_vertical_attachment" alignment="middle" offset="0" gap="-2"/> to the scoreboard container and it places it in the middle for me.
  7. Many thanks for your help. I found out to issue. it made me think about what you said about max height (after the 30 for the bar under the scoreboard. I realise I'd set a height of 75 in the code but as you say the max is 55-60. I found any higher than that an it ignores it and sets it to the maximum. So when I said changing the top-most value (90 in the xml I shared) to a lower number of, say 75, means that only 45 was left and so was the maximum (hence it "fit" perfectly) So keeping the main container to 90 (fixing the time bar) I could set the code on line 28 of my xml to a height of 45 (10-20 less than maximum) gave me a correctly sized scoreboard and a correctly sized timeline bar. Perhaps could do with moving the scoreboard down a touch so it's in the middle but I can play with the offsets later see if I can move it. Here is the fruits of my labour.
  8. For the top row I have a container. inside that container is the "back button" code and another container, Inside the next container is the scoreboard. I've tried giving this container a height="75" attribute but it has no effect. Even if I change it to 750 or just 7. I've attached my current butchered match title bar file. although I think I may have to start afresh and try not to be too clever about it. The file is working and looks like the first on the 2 screenshots a couple of posts ago. match title bar.xml
  9. I've adjusted the height and now it fits in nicely. As an aside. My "match title bar.xml" has the main container height at 90. Is there a way to get another container inside that one to be smaller? say set the scoreboard to be at 75, while everything else is at 90?
  10. They have. You can see the jagged lines on the "larger" screen shot. I shall investigate a little more.
  11. I've managed to get the continue button to be like default (I prefer the big button) and got the timeline to show up at the correct layout for me. My next issue is the team colour section of the scoreboard. There's black bars above and is bugging me. I can fix it by adjusting the height but it breaks the grey/blue bar on the timeline (am I correct this is a "paper.png" issue?) EDIT: ill check see if I can adjust the team colours to fill the box.
  12. I had set up a container incorrectly. Now I have a timeline but it's not looking right.
  13. I switched to the original scoreboard selector skin and its supposed to look like that, except for the bit under the scoreboard ("pitch" "analysis"the weather and division etc) is just to the right of the score board next to the "save match" bit with the time line above. I chose to look at that match because of the high number of goals and incidents. It not even invisible. Its just non exixtant. I might see if I can move the time line to the bottom of the screen. Or just go thought the code again and see if I can spot anything else. I should mention as well I've attempted to undo the scoreboard selector and just have that one scoreboard. I'm also at work at the minute so will try this evening.
  14. So I managed to get to this point. Now my match timeline has disappeared I'm not sure what it is I've done this time lol. the code for that areas is <container class="bordered_box" appearance="boxes/custom/match/timebar/paper"> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0" /> <!--match timeline--> <container id="mtml"> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0" /> <!-- an animation just to delay widget hiding--> <!--<animation class="fade_animation" trigger_id="hidden" trigger_value="true" start_value="1" end_value="1" duration="1" end_mode="stop"/>--> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="1" value="1" skip_if_null="false"/> <record get_property="dtty" test_mode="1" comparison_mode="1" value="53" skip_if_null="false"/> <record get_property="Tmts" test_mode="1" comparison_mode="1" value="2" skip_if_null="true"/> </list> <integer id="set_property" value="hidn"/> </attachment> <container/> <container class="match_flow_graphic_panel"> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </container> </container> <!--match time bar--> <widget class="match_time_slider_game_panel" id="mtSL"> <!-- slide in from right when shown, out left when hidden--> <animation class="slide_in_left_animation" trigger_id="hidden" trigger_value="false" end_mode="stop"/> <animation class="slide_in_right_animation" trigger_id="hidden" trigger_value="true" end_mode="hold_end"/> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="1" value="1" skip_if_null="false"/> <record get_property="dtty" test_mode="1" comparison_mode="1" value="53" skip_if_null="false"/> <record get_property="Tmts" test_mode="1" comparison_mode="1" value="1" skip_if_null="true"/> </list> <integer id="set_property" value="hidn"/> </attachment> </widget> <!--captions--> <widget class="match_caption_panel" id="MCap"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> </container>
  15. Yeah, that was where I was going with it. Done it myself recently.
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